Background character and enemy

This commit is contained in:
2024-10-26 11:32:56 +02:00
parent 706c85338a
commit f55a15e24e
89 changed files with 1616 additions and 0 deletions

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[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,11
[InternetShortcut]
IDList=
URL=https://game-endeavor.itch.io/mystic-woods/purchase

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[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,11
[InternetShortcut]
IDList=
URL=https://game-endeavor.itch.io/mystic-woods/rate

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TisIsMeTrying"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[input]
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"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
}
[rendering]
textures/canvas_textures/default_texture_filter=0

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read_me.txt Normal file
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Howdy! Thank you for downloading the Mystic Woods asset pack.
This is an ongoing project that I will be adding content to over time, so let me know if there's anything you'd like for me to create.
License - Free Version
- You can only use these assets in non-commercial projects.
- You can modify the assets.
- You can not redistribute or resale, even if modified.
Follow me on Twitter for updates on all of my projects.
https://twitter.com/GameEndeavor
If you enjoy this then leave a rating and comment. It helps to support this project!

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size = Vector2(14, 12.5)
[node name="Chest" type="StaticBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -6)
texture = ExtResource("1_pwf4c")
region_enabled = true
region_rect = Rect2(0, 0, 15.8215, 16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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extends CharacterBody2D
@onready var player = get_node("/root/Game/player")
func _physics_process(delta: float) -> void:
var direction = global_position.direction_to(player.global_position)
velocity = direction * 50
move_and_slide()

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extends Node

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scripts/player.gd Normal file
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tends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

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scripts/playerscript.gd Normal file
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extends CharacterBody2D
func _physics_process(delta):
var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = direction * 200
move_and_slide()
pass

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Player and skeleton sprites are on a 48x48 grid.
Slime is on a 32x32 grid.
Flip right facing sprites to get the left facing sprites.
Animations [rows (0 based for us programmers)]
Player:
[0 - 2] idle
[3 - 5] move
[6 - 8] attack
[9] death
Enemies:
[0 - 2] idle
[3 - 5] move
[6 - 8] attack
[9 - 11] damaged
[12] death

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