Files
Defensaria/Game/sidepanel.gd

112 lines
3.3 KiB
GDScript

extends Panel
@onready var livelabel: Label = $HBoxContainer4/HBoxContainer3/Label
@onready var coinlabel: Label = $HBoxContainer4/HBoxContainer/Label
@onready var stickspawner: Button = $HBoxContainer4/HBoxContainer4/Button2
const STICK_TRAP = preload("res://Game/Traps/stick_trap.tscn")
@onready var minespawner: Button = $HBoxContainer4/HBoxContainer4/Button3
const MINE = preload("res://Game/Traps/mine.tscn")
@onready var wallspawner: Button = $HBoxContainer4/HBoxContainer4/Button4
const WALL = preload("res://Game/Traps/wall.tscn")
@onready var archertowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button2
const ARCHER_TOWER = preload("res://Game/Towers/archer_tower.tscn")
@onready var wizardtowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button3
const WIZARD_TOWER = preload("res://Game/Towers/wizard_tower.tscn")
@onready var mortartowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button4
const MORTAR_TOWER = preload("res://Game/Towers/mortar_tower.tscn")
@onready var delete_tower_button: Button = $HBoxContainer4/HBoxContainer5/Button4
const DELETER = preload("res://Game/Accesories/deleter.tscn")
var lives = 0
var coins = 0
func _ready() -> void:
stickspawner.connect("button_up", Spawn_Stick)
stickspawner.tooltip_text = "Cost: 10\nReturn: 5"
minespawner.connect("button_up", Spawn_Mine)
minespawner.tooltip_text = "Cost: 40\nReturn: 10"
wallspawner.connect("button_down", Spawn_Wall)
wallspawner.tooltip_text = "Cost: 60\nReturn: 0"
archertowerspawn.connect("button_up", Spawn_Archer)
archertowerspawn.tooltip_text = "Cost: 120\nReturn: 60"
wizardtowerspawn.connect("button_up", Spawn_wizard)
wizardtowerspawn.tooltip_text = "Cost: 100\nReturn: 30"
mortartowerspawn.connect("button_up", Spawn_Mortar)
mortartowerspawn.tooltip_text = "Cost: 160\nReturn: 80"
delete_tower_button.connect("button_up", Spawn_Deleter)
func _process(delta : float)-> void:
coinlabel.text = "Coins: " + str(coins)
livelabel.text = "Lives: " + str(lives)
func set_Lifes(amount) -> void:
lives = amount
func get_Lifes():
return lives
func Update_Lifes(amount) -> void:
lives += amount
func Update_Coins(amount) -> void:
coins += amount
func Spawn_Stick() -> void:
if coins >= 10:
coins -= 10
var stick = STICK_TRAP.instantiate()
stick.name = "StickTrap-" + str(randi())
get_parent().add_child(stick)
func Spawn_Mine() -> void:
if coins >= 40:
coins -= 40
var mine = MINE.instantiate()
mine.name = "Mine-" + str(randi())
get_parent().add_child(mine)
func Spawn_Wall() -> void:
if coins >= 60:
coins -= 60
var wall = WALL.instantiate()
wall.name = "Wall-" + str(randi())
get_parent().add_child(wall)
func Spawn_Archer() -> void:
if coins >= 120:
coins -= 120
var tower = ARCHER_TOWER.instantiate()
tower.name = "ArcherTower-" + str(randi())
get_parent().add_child(tower)
func Spawn_wizard() -> void:
if coins >= 100:
coins -= 100
var tower = WIZARD_TOWER.instantiate()
tower.name = "WizardTower-" + str(randi())
get_parent().add_child(tower)
func Spawn_Mortar() -> void:
if coins >= 160:
coins -= 160
var tower = MORTAR_TOWER.instantiate()
tower.name = "MortarTower-" + str(randi())
get_parent().add_child(tower)
func Spawn_Deleter() -> void:
var deleter = DELETER.instantiate()
get_parent().add_child(deleter)