extends Panel @onready var livelabel: Label = $HBoxContainer4/HBoxContainer3/Label @onready var coinlabel: Label = $HBoxContainer4/HBoxContainer/Label @onready var stickspawner: Button = $HBoxContainer4/HBoxContainer4/Button2 const STICK_TRAP = preload("res://Game/Traps/stick_trap.tscn") @onready var minespawner: Button = $HBoxContainer4/HBoxContainer4/Button3 const MINE = preload("res://Game/Traps/mine.tscn") @onready var wallspawner: Button = $HBoxContainer4/HBoxContainer4/Button4 const WALL = preload("res://Game/Traps/wall.tscn") @onready var archertowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button2 const ARCHER_TOWER = preload("res://Game/Towers/archer_tower.tscn") @onready var wizardtowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button3 const WIZARD_TOWER = preload("res://Game/Towers/wizard_tower.tscn") @onready var mortartowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button4 const MORTAR_TOWER = preload("res://Game/Towers/mortar_tower.tscn") @onready var delete_tower_button: Button = $HBoxContainer4/HBoxContainer5/Button4 const DELETER = preload("res://Game/Accesories/deleter.tscn") var lives = 0 var coins = 0 func _ready() -> void: stickspawner.connect("button_up", Spawn_Stick) stickspawner.tooltip_text = "Cost: 10\nReturn: 5" minespawner.connect("button_up", Spawn_Mine) minespawner.tooltip_text = "Cost: 40\nReturn: 10" wallspawner.connect("button_down", Spawn_Wall) wallspawner.tooltip_text = "Cost: 60\nReturn: 0" archertowerspawn.connect("button_up", Spawn_Archer) archertowerspawn.tooltip_text = "Cost: 120\nReturn: 60" wizardtowerspawn.connect("button_up", Spawn_wizard) wizardtowerspawn.tooltip_text = "Cost: 100\nReturn: 30" mortartowerspawn.connect("button_up", Spawn_Mortar) mortartowerspawn.tooltip_text = "Cost: 160\nReturn: 80" delete_tower_button.connect("button_up", Spawn_Deleter) func _process(delta : float)-> void: coinlabel.text = "Coins: " + str(coins) livelabel.text = "Lives: " + str(lives) func set_Lifes(amount) -> void: lives = amount func get_Lifes(): return lives func Update_Lifes(amount) -> void: lives += amount func Update_Coins(amount) -> void: coins += amount func Spawn_Stick() -> void: if coins >= 10: coins -= 10 var stick = STICK_TRAP.instantiate() stick.name = "StickTrap-" + str(randi()) get_parent().add_child(stick) func Spawn_Mine() -> void: if coins >= 40: coins -= 40 var mine = MINE.instantiate() mine.name = "Mine-" + str(randi()) get_parent().add_child(mine) func Spawn_Wall() -> void: if coins >= 60: coins -= 60 var wall = WALL.instantiate() wall.name = "Wall-" + str(randi()) get_parent().add_child(wall) func Spawn_Archer() -> void: if coins >= 120: coins -= 120 var tower = ARCHER_TOWER.instantiate() tower.name = "ArcherTower-" + str(randi()) get_parent().add_child(tower) func Spawn_wizard() -> void: if coins >= 100: coins -= 100 var tower = WIZARD_TOWER.instantiate() tower.name = "WizardTower-" + str(randi()) get_parent().add_child(tower) func Spawn_Mortar() -> void: if coins >= 160: coins -= 160 var tower = MORTAR_TOWER.instantiate() tower.name = "MortarTower-" + str(randi()) get_parent().add_child(tower) func Spawn_Deleter() -> void: var deleter = DELETER.instantiate() get_parent().add_child(deleter)