Coins system, and finished mortar
This commit is contained in:
BIN
Assets/Others/coin.png
Normal file
BIN
Assets/Others/coin.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 500 B |
34
Assets/Others/coin.png.import
Normal file
34
Assets/Others/coin.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dt4vc3gt4q4uw"
|
||||
path="res://.godot/imported/coin.png-6ace71e3fae35793d6d3248ba8f41c94.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Others/coin.png"
|
||||
dest_files=["res://.godot/imported/coin.png-6ace71e3fae35793d6d3248ba8f41c94.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
7
Game/Accesories/coin.gd
Normal file
7
Game/Accesories/coin.gd
Normal file
@ -0,0 +1,7 @@
|
||||
extends Node2D
|
||||
|
||||
func _ready() -> void:
|
||||
get_node("AnimatedSprite2D").play("play")
|
||||
|
||||
func _on_animated_sprite_2d_animation_finished() -> void:
|
||||
queue_free()
|
1
Game/Accesories/coin.gd.uid
Normal file
1
Game/Accesories/coin.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bnlds4rbalemh
|
106
Game/Accesories/coin.tscn
Normal file
106
Game/Accesories/coin.tscn
Normal file
@ -0,0 +1,106 @@
|
||||
[gd_scene load_steps=16 format=3 uid="uid://c0dx3pgd0ne6s"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dt4vc3gt4q4uw" path="res://Assets/Others/coin.png" id="1_d0jd2"]
|
||||
[ext_resource type="Script" uid="uid://bnlds4rbalemh" path="res://Game/Accesories/coin.gd" id="1_i1rwy"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i1rwy"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0gpge"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(16, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lv51c"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(32, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dct4o"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(48, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a6l1g"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(64, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_n10rj"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(80, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nkbqs"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(96, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5q8xe"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(112, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6mtpg"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(128, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_neox4"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(144, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ecwsf"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(160, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oa6qk"]
|
||||
atlas = ExtResource("1_d0jd2")
|
||||
region = Rect2(176, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_ibmyn"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i1rwy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0gpge")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lv51c")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dct4o")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a6l1g")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_n10rj")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_nkbqs")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5q8xe")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6mtpg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_neox4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ecwsf")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oa6qk")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"play",
|
||||
"speed": 18.0
|
||||
}]
|
||||
|
||||
[node name="Coin" type="Node2D"]
|
||||
script = ExtResource("1_i1rwy")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
scale = Vector2(2, 2)
|
||||
sprite_frames = SubResource("SpriteFrames_ibmyn")
|
||||
animation = &"play"
|
||||
|
||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
|
@ -12,6 +12,8 @@ var midpoint = 0
|
||||
var t = 0.0
|
||||
var duration = 0.5
|
||||
|
||||
static var NAMES = ["Forkman", "Cobold", "Ork"]
|
||||
|
||||
func _ready() -> void:
|
||||
starterpos = global_position
|
||||
targetpos = target.global_position
|
||||
@ -34,6 +36,12 @@ func _process(delta: float) -> void:
|
||||
position = bezier(t)
|
||||
if t >= 1.0:
|
||||
get_node("CharacterBody2D/AnimatedSprite2D").play("hit")
|
||||
var killalll = get_node("Area2D").get_overlapping_bodies()
|
||||
for i in killalll:
|
||||
for j in NAMES:
|
||||
if i.get_parent().name.contains(j):
|
||||
i.get_parent().enemy_hurt(hitpoint)
|
||||
|
||||
set_process(false)
|
||||
elif target and speed > 0:
|
||||
# Get the direction vector from the bullet to the target
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://cwcgq1vk643ha"]
|
||||
[gd_scene load_steps=11 format=3 uid="uid://cwcgq1vk643ha"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dqvdgdobuo2rf" path="res://Game/Bullets/bullet.gd" id="1_yml18"]
|
||||
[ext_resource type="Texture2D" uid="uid://t8y1d33eiffp" path="res://Assets/Bullets/mortarbullet (1).png" id="2_yml18"]
|
||||
@ -42,6 +42,8 @@ animations = [{
|
||||
"speed": 8.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_tjven"]
|
||||
|
||||
[node name="Rock" type="Node2D"]
|
||||
script = ExtResource("1_yml18")
|
||||
|
||||
@ -56,4 +58,10 @@ scale = Vector2(0.4, 0.4)
|
||||
sprite_frames = SubResource("SpriteFrames_yml18")
|
||||
autoplay = "default"
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
scale = Vector2(3, 3)
|
||||
shape = SubResource("CircleShape2D_tjven")
|
||||
|
||||
[connection signal="animation_finished" from="CharacterBody2D/AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
|
||||
|
@ -11,6 +11,7 @@ const enemies = [FORKMAN, COBOLD, ORK]
|
||||
|
||||
func _ready() -> void:
|
||||
get_node("SidePanel").Update_Lifes(20)
|
||||
get_node("SidePanel").Update_Coins(200)
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
|
@ -4,6 +4,7 @@ var speed = 0
|
||||
var health = 0
|
||||
var shield = 0
|
||||
var damage = 0
|
||||
var value = 0
|
||||
|
||||
var current_health = 0
|
||||
var current_shield = 0
|
||||
@ -12,6 +13,8 @@ var last_position: Vector2 = Vector2.ZERO # for previous position
|
||||
|
||||
static var NAMES = ["Forkman", "Cobold", "Ork"]
|
||||
|
||||
const COIN = preload("res://Game/Accesories/coin.tscn")
|
||||
|
||||
func _ready() -> void:
|
||||
last_position = get_parent().position
|
||||
get_node("CharacterBody2D/Area2D").body_entered.connect(Collision_Handler)
|
||||
@ -54,18 +57,21 @@ func set_character_data():
|
||||
health = 100
|
||||
shield = 100
|
||||
damage = 2
|
||||
value = 20
|
||||
"Ork":
|
||||
self.name = "Ork-" + str(randi())
|
||||
speed = 80
|
||||
health = 150
|
||||
shield = 200
|
||||
damage = 5
|
||||
value = 30
|
||||
"Cobold":
|
||||
self.name = "Cobold-" + str(randi())
|
||||
speed = 200
|
||||
health = 50
|
||||
shield = 0
|
||||
damage = 1
|
||||
value = 10
|
||||
|
||||
adjust_speed_of_animation() #adjust animation speed based on the character speed
|
||||
current_health = health
|
||||
@ -117,6 +123,10 @@ func enemy_hurt(amount) -> void:
|
||||
current_health -= amount
|
||||
|
||||
if current_health <= 0:
|
||||
get_parent().get_parent().get_parent().get_node("SidePanel").Update_Coins(value)
|
||||
var coin = COIN.instantiate()
|
||||
coin.position = self.global_position
|
||||
get_parent().get_parent().add_child(coin)
|
||||
get_parent().queue_free()
|
||||
else:
|
||||
adjust_health_bar()
|
||||
|
@ -29,7 +29,7 @@ collision_mask = 2
|
||||
position = Vector2(-1, -68)
|
||||
shape = SubResource("RectangleShape2D_bhlym")
|
||||
|
||||
[node name="MortarPart(3)" type="Sprite2D" parent="CharacterBody2D"]
|
||||
[node name="lifter - 1" type="Sprite2D" parent="CharacterBody2D"]
|
||||
position = Vector2(0.800001, 18.6)
|
||||
scale = Vector2(0.4, 0.4)
|
||||
texture = ExtResource("1_sq58r")
|
||||
@ -39,7 +39,7 @@ position = Vector2(4.40004, 18)
|
||||
scale = Vector2(0.4, 0.4)
|
||||
texture = ExtResource("2_bhlym")
|
||||
|
||||
[node name="MortarPart(1)" type="Sprite2D" parent="CharacterBody2D"]
|
||||
[node name="lifter - 2" type="Sprite2D" parent="CharacterBody2D"]
|
||||
position = Vector2(0.800001, 31.6)
|
||||
scale = Vector2(0.4, 0.4)
|
||||
texture = ExtResource("3_82ftk")
|
||||
|
@ -11,6 +11,9 @@ const ARROW = preload("res://Game/Bullets/arrow.tscn")
|
||||
const MAGIC = preload("res://Game/Bullets/magic.tscn")
|
||||
const ROCK = preload("res://Game/Bullets/rock.tscn")
|
||||
|
||||
var lifter = false
|
||||
var lifteramount = 0
|
||||
|
||||
func _ready() -> void:
|
||||
follower = true
|
||||
get_node("CharacterBody2D/Area2D").body_entered.connect(choose_target)
|
||||
@ -24,6 +27,18 @@ func _process(delta: float) -> void:
|
||||
if not target:
|
||||
if get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
|
||||
choose_target(null)
|
||||
if lifter:
|
||||
lifteramount += 4
|
||||
if lifteramount <= 40:
|
||||
get_node("CharacterBody2D/lifter - 1").position.y -= 4
|
||||
get_node("CharacterBody2D/lifter - 2").position.y -= 4
|
||||
elif lifteramount >= 40 and lifteramount <= 80:
|
||||
get_node("CharacterBody2D/lifter - 1").position.y += 4
|
||||
get_node("CharacterBody2D/lifter - 2").position.y += 4
|
||||
elif lifteramount >= 80:
|
||||
lifteramount = 0
|
||||
lifter = false
|
||||
|
||||
|
||||
func set_properties() -> void:
|
||||
if self.name.contains("ArcherTower"):
|
||||
@ -36,7 +51,7 @@ func set_properties() -> void:
|
||||
hitpoint = 10
|
||||
if self.name.contains("MortarTower"): #??? not sure if necessary yet
|
||||
get_node("Timer").wait_time = 5
|
||||
hitpoint = 10
|
||||
hitpoint = 80
|
||||
|
||||
func get_if_moving_state():
|
||||
return follower
|
||||
@ -50,11 +65,11 @@ func choose_target(body : Node2D) -> void:
|
||||
if not follower:
|
||||
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
|
||||
target = surroinding_enemies[0]
|
||||
if self.name.contains("ArcherTower"):
|
||||
if self.name.contains("ArcherTower") or self.name.contains("MortarTower"):
|
||||
for i in surroinding_enemies:
|
||||
if i.get_parent().get_progress() > target.get_parent().get_progress():
|
||||
target = i
|
||||
if self.name.contains("WizardTower") or self.name.contains("MortarTower"):
|
||||
if self.name.contains("WizardTower"):
|
||||
for i in surroinding_enemies:
|
||||
if i.get_parent().get_progress() < target.get_parent().get_progress():
|
||||
target = i
|
||||
@ -88,5 +103,5 @@ func shoot() -> void:
|
||||
rock.set_targe(target)
|
||||
rock.set_hitpoint(hitpoint)
|
||||
get_parent().add_child(rock)
|
||||
|
||||
lifter = true
|
||||
pass
|
||||
|
@ -47,10 +47,10 @@ texture = ExtResource("2_3ht3o")
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="CharacterBody2D"]
|
||||
custom_minimum_size = Vector2(40, 1)
|
||||
offset_left = -20.0
|
||||
offset_top = 29.0
|
||||
offset_right = 20.0
|
||||
offset_bottom = 37.0
|
||||
offset_left = -21.0
|
||||
offset_top = 32.0
|
||||
offset_right = 19.0
|
||||
offset_bottom = 40.0
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_3ht3o")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_bxxpj")
|
||||
value = 100.0
|
||||
|
@ -1,6 +1,7 @@
|
||||
extends Panel
|
||||
|
||||
@onready var livelabel: Label = $HBoxContainer4/HBoxContainer3/Label
|
||||
@onready var coinlabel: Label = $HBoxContainer4/HBoxContainer/Label
|
||||
|
||||
@onready var stickspawner: Button = $HBoxContainer4/HBoxContainer4/Button2
|
||||
const STICK_TRAP = preload("res://Game/Traps/stick_trap.tscn")
|
||||
@ -24,16 +25,33 @@ const MORTAR_TOWER = preload("res://Game/Towers/mortar_tower.tscn")
|
||||
const DELETER = preload("res://Game/Accesories/deleter.tscn")
|
||||
|
||||
var lives = 0
|
||||
var coins = 0
|
||||
|
||||
func _ready() -> void:
|
||||
stickspawner.connect("button_up", Spawn_Stick)
|
||||
stickspawner.tooltip_text = "Cost: 10\nReturn: 5"
|
||||
|
||||
minespawner.connect("button_up", Spawn_Mine)
|
||||
minespawner.tooltip_text = "Cost: 40\nReturn: 10"
|
||||
|
||||
wallspawner.connect("button_down", Spawn_Wall)
|
||||
wallspawner.tooltip_text = "Cost: 60\nReturn: 0"
|
||||
|
||||
archertowerspawn.connect("button_up", Spawn_Archer)
|
||||
archertowerspawn.tooltip_text = "Cost: 120\nReturn: 60"
|
||||
|
||||
wizardtowerspawn.connect("button_up", Spawn_wizard)
|
||||
wizardtowerspawn.tooltip_text = "Cost: 100\nReturn: 30"
|
||||
|
||||
mortartowerspawn.connect("button_up", Spawn_Mortar)
|
||||
mortartowerspawn.tooltip_text = "Cost: 160\nReturn: 80"
|
||||
|
||||
delete_tower_button.connect("button_up", Spawn_Deleter)
|
||||
|
||||
func _process(delta : float)-> void:
|
||||
coinlabel.text = "Coins: " + str(coins)
|
||||
livelabel.text = "Lives: " + str(lives)
|
||||
|
||||
func set_Lifes(amount) -> void:
|
||||
lives = amount
|
||||
|
||||
@ -42,46 +60,52 @@ func get_Lifes():
|
||||
|
||||
func Update_Lifes(amount) -> void:
|
||||
lives += amount
|
||||
livelabel.text = "Lives: " + str(lives)
|
||||
|
||||
|
||||
func Update_Coins(coins) -> void:
|
||||
livelabel.text = "Lives: " + str(coins)
|
||||
func Update_Coins(amount) -> void:
|
||||
coins += amount
|
||||
|
||||
func Spawn_Stick() -> void:
|
||||
var stick = STICK_TRAP.instantiate()
|
||||
stick.name = "StickTrap-" + str(randi())
|
||||
get_parent().add_child(stick)
|
||||
if coins >= 10:
|
||||
coins -= 10
|
||||
var stick = STICK_TRAP.instantiate()
|
||||
stick.name = "StickTrap-" + str(randi())
|
||||
get_parent().add_child(stick)
|
||||
|
||||
func Spawn_Mine() -> void:
|
||||
var mine = MINE.instantiate()
|
||||
mine.name = "Mine-" + str(randi())
|
||||
get_parent().add_child(mine)
|
||||
if coins >= 40:
|
||||
coins -= 40
|
||||
var mine = MINE.instantiate()
|
||||
mine.name = "Mine-" + str(randi())
|
||||
get_parent().add_child(mine)
|
||||
|
||||
func Spawn_Wall() -> void:
|
||||
var wall = WALL.instantiate()
|
||||
wall.name = "Wall-" + str(randi())
|
||||
get_parent().add_child(wall)
|
||||
if coins >= 60:
|
||||
coins -= 60
|
||||
var wall = WALL.instantiate()
|
||||
wall.name = "Wall-" + str(randi())
|
||||
get_parent().add_child(wall)
|
||||
|
||||
func Spawn_Archer() -> void:
|
||||
var tower = ARCHER_TOWER.instantiate()
|
||||
tower.name = "ArcherTower-" + str(randi())
|
||||
get_parent().add_child(tower)
|
||||
pass
|
||||
if coins >= 120:
|
||||
coins -= 120
|
||||
var tower = ARCHER_TOWER.instantiate()
|
||||
tower.name = "ArcherTower-" + str(randi())
|
||||
get_parent().add_child(tower)
|
||||
|
||||
func Spawn_wizard() -> void:
|
||||
var tower = WIZARD_TOWER.instantiate()
|
||||
tower.name = "WizardTower-" + str(randi())
|
||||
get_parent().add_child(tower)
|
||||
pass
|
||||
if coins >= 100:
|
||||
coins -= 100
|
||||
var tower = WIZARD_TOWER.instantiate()
|
||||
tower.name = "WizardTower-" + str(randi())
|
||||
get_parent().add_child(tower)
|
||||
|
||||
func Spawn_Mortar() -> void:
|
||||
var tower = MORTAR_TOWER.instantiate()
|
||||
tower.name = "MortarTower-" + str(randi())
|
||||
get_parent().add_child(tower)
|
||||
pass
|
||||
if coins >= 160:
|
||||
coins -= 160
|
||||
var tower = MORTAR_TOWER.instantiate()
|
||||
tower.name = "MortarTower-" + str(randi())
|
||||
get_parent().add_child(tower)
|
||||
|
||||
func Spawn_Deleter() -> void:
|
||||
var deleter = DELETER.instantiate()
|
||||
get_parent().add_child(deleter)
|
||||
pass
|
||||
|
1
coin.gd.uid
Normal file
1
coin.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dat6nr5qsvo7a
|
Reference in New Issue
Block a user