Prevent overlapping buildings
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@ -92,7 +92,7 @@ animations = [{
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}],
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"loop": false,
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"name": &"play",
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"speed": 18.0
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"speed": 32.0
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}]
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[node name="Coin" type="Node2D"]
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@ -103,4 +103,17 @@ scale = Vector2(2, 2)
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sprite_frames = SubResource("SpriteFrames_ibmyn")
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animation = &"play"
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[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
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amount = 80
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lifetime = 0.5
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speed_scale = 1.3
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explosiveness = 0.3
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randomness = 1.0
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lifetime_randomness = 0.1
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emission_shape = 1
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emission_sphere_radius = 20.0
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spread = 0.0
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gravity = Vector2(0, -200)
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damping_max = 1.0
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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@ -14,6 +14,19 @@ func _input(event):
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for i in list_of_entities:
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for j in LIST_OF_ENTITIES:
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if i.get_parent().name.contains(j):
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match j:
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"ArcherTower":
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get_parent().get_node("SidePanel").Update_Coins(60)
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"WizardTower":
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get_parent().get_node("SidePanel").Update_Coins(30)
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"MortarTower":
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get_parent().get_node("SidePanel").Update_Coins(80)
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"Mine":
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get_parent().get_node("SidePanel").Update_Coins(10)
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"StickTrap":
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get_parent().get_node("SidePanel").Update_Coins(5)
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"Wall":
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get_parent().get_node("SidePanel").Update_Coins(0)
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i.get_parent().queue_free()
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queue_free()
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pass
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@ -11,7 +11,7 @@ const enemies = [FORKMAN, COBOLD, ORK]
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func _ready() -> void:
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get_node("SidePanel").Update_Lifes(20)
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get_node("SidePanel").Update_Coins(200)
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get_node("SidePanel").Update_Coins(2000)
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func _on_timer_timeout() -> void:
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@ -57,21 +57,21 @@ func set_character_data():
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health = 100
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shield = 100
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damage = 2
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value = 20
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value = 2
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"Ork":
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self.name = "Ork-" + str(randi())
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speed = 80
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health = 150
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shield = 200
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damage = 5
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value = 30
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value = 3
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"Cobold":
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self.name = "Cobold-" + str(randi())
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speed = 200
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health = 50
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shield = 0
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damage = 1
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value = 10
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value = 1
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adjust_speed_of_animation() #adjust animation speed based on the character speed
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current_health = health
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@ -83,3 +83,10 @@ shape = SubResource("CircleShape2D_be2t6")
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(0, 17)
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shape = SubResource("CapsuleShape2D_ssiuv")
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debug_color = Color(0.862152, 0.144907, 0.800391, 0.42)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://uqxd2lii1xba"]
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[gd_scene load_steps=8 format=3 uid="uid://uqxd2lii1xba"]
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[ext_resource type="Script" uid="uid://dil41a1ymo0ua" path="res://Game/Towers/towers.gd" id="1_bhlym"]
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[ext_resource type="Texture2D" uid="uid://dkgih7tl654v1" path="res://Assets/Towers/Mortar part (3).png" id="1_sq58r"]
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@ -12,6 +12,10 @@ height = 88.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bhlym"]
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size = Vector2(367.125, 172.25)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bhlym"]
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radius = 29.0
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height = 88.0
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[node name="MortarTower" type="Node2D"]
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script = ExtResource("1_bhlym")
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@ -46,3 +50,10 @@ texture = ExtResource("3_82ftk")
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(0, 17)
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shape = SubResource("CapsuleShape2D_bhlym")
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debug_color = Color(0.862152, 0.144907, 0.800391, 0.42)
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@ -24,10 +24,25 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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if follower:
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position = get_viewport().get_mouse_position()
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if not target:
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if not name.contains("MortarTower"):
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if get_node("Area2D").get_overlapping_bodies().size() > 1:
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(255, 0, 0, 0.3)
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else:
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(1, 1, 1, 1)
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else:
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if get_node("Area2D").get_overlapping_bodies().size() > 1:
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get_node("CharacterBody2D/lifter - 1").modulate = Color(255, 0, 0, 0.3)
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get_node("CharacterBody2D/lifter - 2").modulate = Color(255, 0, 0, 0.3)
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get_node("CharacterBody2D/MortarPart(2)").modulate = Color(255, 0, 0, 0.3)
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else:
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get_node("CharacterBody2D/lifter - 1").modulate = Color(1, 1, 1, 1)
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get_node("CharacterBody2D/lifter - 2").modulate = Color(1, 1, 1, 1)
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get_node("CharacterBody2D/MortarPart(2)").modulate = Color(1, 1, 1, 1)
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elif not target:
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if get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
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choose_target(null)
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if lifter:
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elif lifter:
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lifteramount += 4
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if lifteramount <= 40:
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get_node("CharacterBody2D/lifter - 1").position.y -= 4
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@ -59,7 +74,8 @@ func get_if_moving_state():
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func _input(event):
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if abs(position) <= get_viewport().get_mouse_position():
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follower = false
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if get_node("Area2D").get_overlapping_bodies().size() <= 1:
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follower = false
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func choose_target(body : Node2D) -> void:
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if not follower:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://b4e605q60lde4"]
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[gd_scene load_steps=13 format=3 uid="uid://b4e605q60lde4"]
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[ext_resource type="Script" uid="uid://dil41a1ymo0ua" path="res://Game/Towers/towers.gd" id="1_grwc8"]
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[ext_resource type="Texture2D" uid="uid://dngrpwmj4oedg" path="res://Assets/Towers/S_Fly.png" id="2_grwc8"]
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@ -60,6 +60,10 @@ height = 88.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_c5q70"]
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radius = 183.044
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_grwc8"]
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radius = 29.0
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height = 88.0
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[node name="WizardTower" type="Node2D"]
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script = ExtResource("1_grwc8")
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@ -87,3 +91,10 @@ shape = SubResource("CircleShape2D_c5q70")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 2.0
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autostart = true
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(0, 17)
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shape = SubResource("CapsuleShape2D_grwc8")
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debug_color = Color(0.862152, 0.144907, 0.800391, 0.42)
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