Files
Defensaria/Game/Accesories/deleter.gd
2025-04-30 11:21:34 +02:00

33 lines
1.1 KiB
GDScript

extends Node2D
const LIST_OF_ENTITIES = ["ArcherTower", "WizardTower", "MortarTower", "Mine", "StickTrap", "Wall"]
func _ready() -> void:
set_process_input(true)
func _process(delta: float) -> void:
position = get_viewport().get_mouse_position()
func _input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
if abs(position) <= get_viewport().get_mouse_position():
var list_of_entities = get_node("Area2D").get_overlapping_bodies()
for i in list_of_entities:
for j in LIST_OF_ENTITIES:
if i.get_parent().name.contains(j):
match j:
"ArcherTower":
get_parent().get_node("SidePanel").Update_Coins(60)
"WizardTower":
get_parent().get_node("SidePanel").Update_Coins(30)
"MortarTower":
get_parent().get_node("SidePanel").Update_Coins(80)
"Mine":
get_parent().get_node("SidePanel").Update_Coins(10)
"StickTrap":
get_parent().get_node("SidePanel").Update_Coins(5)
"Wall":
get_parent().get_node("SidePanel").Update_Coins(0)
i.get_parent().queue_free()
queue_free()