Pause game for both paths
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@ -40,7 +40,11 @@ var endwave = false
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func _on_timer_timeout() -> void:
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if pause <= 0:
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if endwave:
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if not get_node("Path2D").get_children():
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var checkend = false
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for i in paths:
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if not i.get_children():
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checkend = true
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if checkend:
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endwave = false
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get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
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if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
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