Second Map, and sound effects
This commit is contained in:
2
Assets/Sounds/Free SFX.url
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2
Assets/Sounds/Free SFX.url
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@ -0,0 +1,2 @@
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[InternetShortcut]
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URL=https://freesfx.co.uk/
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Binary file not shown.
@ -1,19 +0,0 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dryh5abntw5yh"
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path="res://.godot/imported/Some hitting effect not used yet.mp3-bde98e53c2512e971d34737d2d9a2561.mp3str"
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[deps]
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source_file="res://Assets/Sounds/Some hitting effect not used yet.mp3"
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dest_files=["res://.godot/imported/Some hitting effect not used yet.mp3-bde98e53c2512e971d34737d2d9a2561.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
Assets/Sounds/gameover.wav
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BIN
Assets/Sounds/gameover.wav
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Binary file not shown.
24
Assets/Sounds/gameover.wav.import
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Assets/Sounds/gameover.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://ft0gm37euhrb"
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path="res://.godot/imported/gameover.wav-37725ba7d688b1993d701585de7d22d1.sample"
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[deps]
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source_file="res://Assets/Sounds/gameover.wav"
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dest_files=["res://.godot/imported/gameover.wav-37725ba7d688b1993d701585de7d22d1.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
Assets/Sounds/victory.mp3
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BIN
Assets/Sounds/victory.mp3
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Binary file not shown.
19
Assets/Sounds/victory.mp3.import
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19
Assets/Sounds/victory.mp3.import
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://bc5p25pl828fn"
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path="res://.godot/imported/victory.mp3-166d758db2d39e51dcad9d845dc67cb2.mp3str"
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[deps]
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source_file="res://Assets/Sounds/victory.mp3"
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dest_files=["res://.godot/imported/victory.mp3-166d758db2d39e51dcad9d845dc67cb2.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -27,6 +27,7 @@ func _input(event):
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get_parent().get_node("SidePanel").Update_Coins(5)
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"Wall":
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get_parent().get_node("SidePanel").Update_Coins(0)
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i.get_parent().WallRelease()
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i.get_parent().queue_free()
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queue_free()
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@ -8,10 +8,11 @@ const COBOLD = preload("res://Game/Mobs/cobold.tscn")
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const enemies = [FORKMAN, COBOLD, ORK]
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var pause = 40
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func _ready() -> void:
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get_node("CanvasLayer/SidePanel").set_Lifes(20)
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get_node("CanvasLayer/SidePanel").Update_Coins(2000)
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get_node("CanvasLayer/SidePanel").Update_Coins(250)
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#the meaning of the columns inside my wave generation matris:
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# Number of enemies need to be spawned, chance of spawn an enemy, chance of forkman, chance of gobline, chance of ork
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@ -27,23 +28,26 @@ var currentwave = 0
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var endwave = false
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func _on_timer_timeout() -> void:
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if endwave:
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if not get_node("Path2D").get_children():
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endwave = false
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get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
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if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
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get_node("CanvasLayer/SidePanel").GameWon()
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if pause <= 0:
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if endwave:
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if not get_node("Path2D").get_children():
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endwave = false
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get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
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if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
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get_node("CanvasLayer/SidePanel").GameWon()
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else:
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spawnMonster()
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else:
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spawnMonster()
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pause -= 1
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func spawnMonster():
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currentwave = 0
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for w in waves:
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if w[0] > 0:
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if randf() < w[1]: #chance of generating any kind of enemy
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w[0] -= 1
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if w[0] <= 0:
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endwave = true
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currentwave += 1
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var chosen = randf()
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var sum = 0.0
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for i in range(2,5):
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@ -55,9 +59,7 @@ func spawnMonster():
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path_2d.add_child(path)
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break
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break
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else:
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currentwave += 1
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func decrease_life(damage) -> void:
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get_node("CanvasLayer/SidePanel").Update_Lifes(-damage)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=186 format=4 uid="uid://bgme05i7taycc"]
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[gd_scene load_steps=186 format=4 uid="uid://dql8q1od3r32h"]
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[ext_resource type="Texture2D" uid="uid://f1npbjsw71nk" path="res://Assets/Tiles/Fields/FieldsTile_01.png" id="1_fdpq6"]
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[ext_resource type="Script" uid="uid://xo6vbicdva8d" path="res://Game/Maps/map_1.gd" id="1_rec5e"]
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@ -531,6 +531,7 @@ size = Vector2(163, 334)
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script = ExtResource("1_rec5e")
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[node name="Decoration" type="Node2D" parent="."]
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visible = false
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[node name="6" type="Sprite2D" parent="Decoration"]
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position = Vector2(386, 348)
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88
Game/Maps/map_2.gd
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88
Game/Maps/map_2.gd
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@ -0,0 +1,88 @@
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extends Node2D
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@onready var path_2d: Path2D = $Path2D
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@onready var path_2d_2: Path2D = $Path2D2
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@onready var paths = [path_2d, path_2d_2]
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const FORKMAN = preload("res://Game/Mobs/forkman.tscn")
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const ORK = preload("res://Game/Mobs/ork.tscn")
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const COBOLD = preload("res://Game/Mobs/cobold.tscn")
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const enemies = [FORKMAN, COBOLD, ORK]
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var pause = 40
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func _ready() -> void:
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get_node("CanvasLayer/SidePanel").set_Lifes(20)
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get_node("CanvasLayer/SidePanel").Update_Coins(500)
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#the meaning of the columns inside my wave generation matris:
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# Number of enemies need to be spawned, chance of spawn an enemy, chance of forkman, chance of gobline, chance of ork
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var waves = [
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[
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[10, 0.2, 0.8, 0.2, 0.0], #wave 1 #First path
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[20, 0.4, 0.5, 0.5, 0.0], #wave 2
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[30, 0.5, 0.4, 0.4, 0.1], #wave 3
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[40, 0.8, 0.3, 0.2, 0.5], #wave 4
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[50, 0.9, 0.1, 0.2, 0.7], #wave 5
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],
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[
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[5, 0.1, 0.8, 0.2, 0.0], #wave 1 #Second Path
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[10, 0.2, 0.5, 0.5, 0.0], #wave 2
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[20, 0.3, 0.4, 0.4, 0.1], #wave 3
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[30, 0.4, 0.3, 0.2, 0.5], #wave 4
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[40, 0.7, 0.1, 0.2, 0.7], #wave 5
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]
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]
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var currentwave = 0
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var endwave = false
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func _on_timer_timeout() -> void:
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if pause <= 0:
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if endwave:
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if not get_node("Path2D").get_children():
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endwave = false
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get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
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if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
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get_node("CanvasLayer/SidePanel").GameWon()
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else:
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spawnMonster()
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else:
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pause -= 1
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func spawnMonster():
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for ROUTE in range(2):
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for w in waves[ROUTE]:
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if w[0] > 0:
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if randf() < w[1]: #chance of generating any kind of enemy
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w[0] -= 1
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for i in waves:
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if i[currentwave][0] > 0:
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break
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endwave = true
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currentwave += 1
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var chosen = randf()
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var sum = 0.0
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for i in range(2,5):
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sum += w[i]
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if chosen < sum:
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var monster = enemies[i-2].instantiate()
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var path = PathFollow2D.new()
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path.add_child(monster)
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paths[ROUTE].add_child(path)
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break
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break
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func decrease_life(damage) -> void:
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get_node("CanvasLayer/SidePanel").Update_Lifes(-damage)
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if get_node("CanvasLayer/SidePanel").get_Lifes() <= 0:
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game_over()
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func game_over()-> void:
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get_node("Timer").stop()
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var enemy = get_node("Path2D").get_children()
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for i in enemy:
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i.get_children()[0].set_process(false)
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1
Game/Maps/map_2.gd.uid
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1
Game/Maps/map_2.gd.uid
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@ -0,0 +1 @@
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uid://cjoybvdfv0bk7
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1628
Game/Maps/map_2.tscn
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1628
Game/Maps/map_2.tscn
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File diff suppressed because one or more lines are too long
@ -9,26 +9,34 @@ func _on_button_pressed() -> void:
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pass # Replace with function body.
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func _on_button_map1_pressed() -> void:
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func LoadMap1() -> void:
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get_tree().change_scene_to_file("res://Game/Maps/map_1.tscn")
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pass # Replace with function body.
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func LoadMap2() -> void:
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get_tree().change_scene_to_file("res://Game/Maps/map_2.tscn")
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pass # Replace with function body.
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func _ready() -> void:
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loadData()
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get_node("VBoxContainer/HBoxContainer/first/Button").connect("button_up", LoadMap1)
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get_node("VBoxContainer/HBoxContainer/second/Button").connect("button_up", LoadMap2)
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func loadData() -> void:
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if FileAccess.file_exists(save_path):
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var file = FileAccess.open(save_path, FileAccess.READ)
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if file:
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map_scores = file.get_var()
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file.close()
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get_node("VBoxContainer/HBoxContainer/first/Label2").text = "Haven't played yet" if map_scores["Map1"] == 0 else "Scored: " + str(map_scores["Map1"]) + " out of 10"
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print(map_scores)
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get_node("VBoxContainer/HBoxContainer/first/Label2").text = "Haven't finished yet" if map_scores["Map1"] == 0 else "Scored: " + str(map_scores["Map1"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer/second/Label2").text = "Haven't finished yet" if map_scores["Map2"] == 0 else "Scored: " + str(map_scores["Map2"]) + " out of 10"
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else:
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map_scores["Map1"] = 0
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map_scores["Map2"] = 0
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save_scores()
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loadData()
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@ -127,6 +127,28 @@ layout_mode = 2
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size_flags_horizontal = 4
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text = "Score: 10 / "
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[node name="second" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"]
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layout_mode = 2
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alignment = 1
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[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/second"]
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layout_mode = 2
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size_flags_horizontal = 4
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text = "2nd Level"
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[node name="Button" type="Button" parent="VBoxContainer/HBoxContainer/second"]
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custom_minimum_size = Vector2(120, 80)
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layout_mode = 2
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theme_override_styles/focus = SubResource("StyleBoxTexture_mjmwi")
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theme_override_styles/hover = SubResource("StyleBoxTexture_udeaf")
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theme_override_styles/pressed = SubResource("StyleBoxTexture_5yqcp")
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theme_override_styles/normal = SubResource("StyleBoxTexture_cg1t8")
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[node name="Label2" type="Label" parent="VBoxContainer/HBoxContainer/second"]
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layout_mode = 2
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size_flags_horizontal = 4
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text = "Score: 10 / "
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 12
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@ -57,21 +57,21 @@ func set_character_data():
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health = 100
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shield = 100
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damage = 2
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value = 2
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value = 5
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"Ork":
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self.name = "Ork-" + str(randi())
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speed = 80
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health = 150
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shield = 200
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damage = 5
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value = 3
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value = 10
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"Cobold":
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self.name = "Cobold-" + str(randi())
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speed = 200
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health = 50
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shield = 0
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damage = 1
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value = 1
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value = 2
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adjust_speed_of_animation() #adjust animation speed based on the character speed
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current_health = health
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@ -16,9 +16,10 @@ func _ready() -> void:
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if name.contains("Wall"):
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get_node("CharacterBody2D/ProgressBar").hide()
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#loads the settings and sounds
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var config = ConfigFile.new()
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var err = config.load("user://settings.cfg")
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if err == OK:
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var master_volume_raw = config.get_value("audio", "master_volume", 100.0)
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master_volume = clamp(master_volume_raw / 100.0, 0.0, 1.0)
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@ -94,3 +95,9 @@ func _on_timer_timeout() -> void:
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if i.get_parent().name.contains(j):
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i.get_parent().set_process(true)
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queue_free()
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func WallRelease() -> void:
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for i in get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
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for j in NAMES:
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if i.get_parent().name.contains(j):
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i.get_parent().set_process(true)
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@ -1,7 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://drjcsrjs6uobn"]
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||||
[ext_resource type="PackedScene" uid="uid://bgme05i7taycc" path="res://Game/Maps/map_1.tscn" id="1_xb63x"]
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||||
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[node name="Main" type="Node2D"]
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||||
|
||||
[node name="Map1" parent="." instance=ExtResource("1_xb63x")]
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@ -31,6 +31,9 @@ var coins = 0
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var save_path = "user://map_scores.save"
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var map_scores = {}
|
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var SFX_loudness = 1.0
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var master_volume = 1.0
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var music_volume_raw = 1.0
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||||
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func _ready() -> void:
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get_node("pausemenu").hide()
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@ -68,6 +71,19 @@ func _ready() -> void:
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if file:
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map_scores = file.get_var()
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file.close()
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var config = ConfigFile.new()
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var err = config.load("user://settings.cfg")
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||||
if err == OK:
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var master_volume_raw = config.get_value("audio", "master_volume", 100.0)
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master_volume = clamp(master_volume_raw / 100.0, 0.0, 1.0)
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var sfx_volume_raw = config.get_value("audio", "sfx_volume", 100.0)
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SFX_loudness = clamp(sfx_volume_raw / 100.0, 0.0, 1.0)
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var music_volume_raw = config.get_value("audio", "music_volume", 100.0)
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SFX_loudness = clamp(sfx_volume_raw / 100.0, 0.0, 1.0)
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self.get_node("HealthLostAudio").volume_db = linear_to_db(master_volume * SFX_loudness)
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self.get_node("GameOverAudio").volume_db = linear_to_db(master_volume * music_volume_raw)
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self.get_node("VictoryAudio").volume_db = linear_to_db(master_volume * music_volume_raw)
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|
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func _process(delta : float)-> void:
|
||||
coinlabel.text = "Coins: " + str(coins)
|
||||
@ -84,6 +100,8 @@ func get_Lifes():
|
||||
|
||||
func Update_Lifes(amount) -> void:
|
||||
lives += amount
|
||||
if amount < 0:
|
||||
get_node("HealthLostAudio").play()
|
||||
|
||||
func Update_waves(wavecount) -> void:
|
||||
get_node("WaveCounter/HBoxContainer/Label").text = "Current wave: "+ str(wavecount)
|
||||
@ -169,6 +187,8 @@ func GameOver() -> void:
|
||||
var timer_node = i.get_node("Timer") if i.has_node("Timer") else null
|
||||
if timer_node:
|
||||
timer_node.stop()
|
||||
get_parent().get_parent().get_node("MusicPlayer").PauseAudio()
|
||||
get_node("GameOverAudio").play()
|
||||
|
||||
func GameWon() -> void:
|
||||
get_node("Panel").hide()
|
||||
@ -179,6 +199,8 @@ func GameWon() -> void:
|
||||
if file:
|
||||
file.store_var(map_scores)
|
||||
file.close()
|
||||
get_parent().get_parent().get_node("MusicPlayer").PauseAudio()
|
||||
get_node("VictoryAudio").play()
|
||||
|
||||
func _on_button_3_pressed() -> void:
|
||||
get_node("pausemenu").hide()
|
||||
|
@ -1,7 +1,10 @@
|
||||
[gd_scene load_steps=16 format=3 uid="uid://ddn64i6logtw0"]
|
||||
[gd_scene load_steps=19 format=3 uid="uid://ddn64i6logtw0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c6sh5em844tx2" path="res://Game/sidepanel.gd" id="1_klyhg"]
|
||||
[ext_resource type="FontFile" uid="uid://bu44ne346ymoe" path="res://Assets/Others/Canterbury.ttf" id="2_4l4p2"]
|
||||
[ext_resource type="AudioStream" uid="uid://ca6fgsgi1nqx1" path="res://Assets/Sounds/allert.mp3" id="3_s7jra"]
|
||||
[ext_resource type="AudioStream" uid="uid://ft0gm37euhrb" path="res://Assets/Sounds/gameover.wav" id="4_f5es8"]
|
||||
[ext_resource type="AudioStream" uid="uid://bc5p25pl828fn" path="res://Assets/Sounds/victory.mp3" id="5_dgw1d"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_4l4p2"]
|
||||
bg_color = Color(1, 1, 1, 0.447059)
|
||||
@ -457,6 +460,15 @@ theme_override_styles/pressed = SubResource("StyleBoxFlat_dgw1d")
|
||||
theme_override_styles/normal = SubResource("StyleBoxFlat_nctfw")
|
||||
text = "Continue"
|
||||
|
||||
[node name="HealthLostAudio" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("3_s7jra")
|
||||
|
||||
[node name="GameOverAudio" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("4_f5es8")
|
||||
|
||||
[node name="VictoryAudio" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("5_dgw1d")
|
||||
|
||||
[connection signal="pressed" from="Panel/HBoxContainer4/HBoxContainer4/Button3" to="." method="_on_button_3_pressed"]
|
||||
[connection signal="pressed" from="pausemenu/VBoxContainer/Button3" to="." method="_on_button_3_pressed"]
|
||||
[connection signal="pressed" from="pausemenu/VBoxContainer/Button2" to="." method="_on_button_2_pressed"]
|
||||
|
@ -27,3 +27,7 @@ func linear2db(linear: float) -> float:
|
||||
if linear <= 0.0:
|
||||
return -80.0 # mute
|
||||
return 20.0 * (log(linear) / log(10.0))
|
||||
|
||||
func PauseAudio() ->void:
|
||||
get_node("AudioStreamPlayer2D").stop()
|
||||
get_node("AudioStreamPlayer2D2").stop()
|
||||
|
Reference in New Issue
Block a user