Files
Defensaria/Game/Traps/traps.gd
2025-08-27 22:31:00 +02:00

104 lines
4.1 KiB
GDScript

extends Node2D
var follower = false
var health = 100
static var NAMES = ["Forkman", "Cobold", "Ork"]
var SFX_loudness = 1.0
var master_volume = 1.0
func _ready() -> void:
follower = true
if name.contains("Mine"):
#get_node("CharacterBody2D/AnimatedSprite2D").connect("animation_finished", Callable(self, "Remove_Mine"))
get_node("AudioStreamPlayer2D").connect("finished", Callable(self, "explode_ended"))
set_process_input(true)
if name.contains("Wall"):
get_node("CharacterBody2D/ProgressBar").hide()
#loads the settings and sounds
var config = ConfigFile.new()
var err = config.load("user://settings.cfg")
if err == OK:
var master_volume_raw = config.get_value("audio", "master_volume", 100.0)
master_volume = clamp(master_volume_raw / 100.0, 0.0, 1.0)
var sfx_volume_raw = config.get_value("audio", "sfx_volume", 100.0)
SFX_loudness = clamp(sfx_volume_raw / 100.0, 0.0, 1.0)
self.get_node("AudioStreamPlayer2D").volume_db = linear_to_db(master_volume * SFX_loudness)
func _process(delta: float) -> void:
if follower:
position = get_viewport().get_mouse_position()
if name.contains("Mine"):
if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("../TrapArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("../TowerArea").get_overlapping_bodies():
get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(255, 0, 0, 0.3)
else:
get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(1, 1, 1, 1)
if name.contains("StickTrap") or name.contains("Wall"):
if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("../TrapArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("../TowerArea").get_overlapping_bodies():
get_node("CharacterBody2D/Sprite2D").modulate = Color(255, 0, 0, 0.3)
get_node("CharacterBody2D/Sprite2D2").modulate = Color(255, 0, 0, 0.3)
else:
get_node("CharacterBody2D/Sprite2D").modulate = Color(1, 1, 1, 1)
get_node("CharacterBody2D/Sprite2D2").modulate = Color(1, 1, 1, 1)
func get_if_moving_state():
return follower
func _input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
if abs(position) <= get_viewport().get_mouse_position():
if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("../TrapArea").get_overlapping_bodies() and self.get_node("CharacterBody2D") not in get_parent().get_node("../TowerArea").get_overlapping_bodies():
follower = false
func Explode_Mine() -> void:
get_node("CharacterBody2D/AnimatedSprite2D").scale = Vector2(1,1)
get_node("CharacterBody2D/AnimatedSprite2D").play("Explode")
func explode_ended() -> void:
Remove_Mine()
func Remove_Mine() -> void:
queue_free()
func _on_area_2d_body_shape_entered(body_rid: RID, body: Node2D, body_shape_index: int, local_shape_index: int) -> void:
if follower == false:
get_node("CharacterBody2D/Timer").start()
for i in get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
for j in NAMES:
if i.get_parent().name.contains(j):
get_node("CharacterBody2D/ProgressBar").show()
i.get_parent().set_process(false)
func _on_timer_timeout() -> void:
var minus = 0
if self.get_node("AudioStreamPlayer2D").playing == false:
self.get_node("AudioStreamPlayer2D").playing = true
for i in get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
for j in NAMES:
if i.get_parent().name.contains(j):
minus += 1
health -= minus
get_node("CharacterBody2D/ProgressBar").value = health
if minus == 0:
get_node("CharacterBody2D/Timer").stop()
if health <= 0:
for i in get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
for j in NAMES:
if i.get_parent().name.contains(j):
i.get_parent().set_process(true)
queue_free()
func WallRelease() -> void:
for i in get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
for j in NAMES:
if i.get_parent().name.contains(j):
i.get_parent().set_process(true)