Pause game for both paths
This commit is contained in:
@ -40,7 +40,11 @@ var endwave = false
|
||||
func _on_timer_timeout() -> void:
|
||||
if pause <= 0:
|
||||
if endwave:
|
||||
if not get_node("Path2D").get_children():
|
||||
var checkend = false
|
||||
for i in paths:
|
||||
if not i.get_children():
|
||||
checkend = true
|
||||
if checkend:
|
||||
endwave = false
|
||||
get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
|
||||
if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
|
||||
|
@ -506,9 +506,9 @@ point_count = 15
|
||||
|
||||
[sub_resource type="Curve2D" id="Curve2D_xx2jp"]
|
||||
_data = {
|
||||
"points": PackedVector2Array(0, 0, 0, 0, 1152, 320, 0, 0, 0, 0, 960, 320, 0, 0, 0, 0, 64, 320, 0, 0, 0, 0, 32, 320, 0, 0, 0, 0, 32, 480, 0, 0, 0, 0, 1144, 480, 0, 0, 0, 0, 1152, 320)
|
||||
"points": PackedVector2Array(0, 0, 0, 0, 1152, 320, 0, 0, 0, 0, 960, 320, 0, 0, 0, 0, 64, 320, 0, 0, 0, 0, 32, 320, 0, 0, 0, 0, 32, 480, 0, 0, 0, 0, 936, 480)
|
||||
}
|
||||
point_count = 7
|
||||
point_count = 6
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rec5e"]
|
||||
size = Vector2(864, 1)
|
||||
|
Reference in New Issue
Block a user