Wave generation redesign

This commit is contained in:
2025-08-30 22:39:14 +02:00
parent e889d131f7
commit d253df68b5
11 changed files with 1678 additions and 110 deletions

14
Game/Maps/Map1_setup.gd Normal file
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@ -0,0 +1,14 @@
extends Node
var waves = [
[
[10, 0.2, 0.8, 0.2, 0.0], #wave 1 #First path
[20, 0.4, 0.5, 0.5, 0.0], #wave 2
[30, 0.5, 0.4, 0.4, 0.1], #wave 3
[40, 0.8, 0.3, 0.2, 0.5], #wave 4
[50, 0.9, 0.1, 0.2, 0.7], #wave 5
]
]
var lives = 20
var coins = 500

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@ -0,0 +1 @@
uid://btn404qyu6kop

21
Game/Maps/Map2_setup.gd Normal file
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@ -0,0 +1,21 @@
extends Node
var waves = [
[
[10, 0.2, 0.8, 0.2, 0.0], #wave 1 #First path
[20, 0.4, 0.5, 0.5, 0.0], #wave 2
[30, 0.5, 0.4, 0.4, 0.1], #wave 3
[40, 0.8, 0.3, 0.2, 0.5], #wave 4
[50, 0.9, 0.1, 0.2, 0.7], #wave 5
],
[
[5, 0.1, 0.8, 0.2, 0.0], #wave 1 #Second Path
[10, 0.2, 0.5, 0.5, 0.0], #wave 2
[20, 0.3, 0.4, 0.4, 0.1], #wave 3
[30, 0.4, 0.3, 0.2, 0.5], #wave 4
[40, 0.7, 0.1, 0.2, 0.7], #wave 5
]
]
var lives = 20
var coins = 500

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@ -0,0 +1 @@
uid://dd08u1htj4jwb

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@ -1,75 +0,0 @@
extends Node2D
@onready var path_2d: Path2D = $Path2D
const FORKMAN = preload("res://Game/Mobs/forkman.tscn")
const ORK = preload("res://Game/Mobs/ork.tscn")
const COBOLD = preload("res://Game/Mobs/cobold.tscn")
const enemies = [FORKMAN, COBOLD, ORK]
var pause = 40
func _ready() -> void:
get_node("CanvasLayer/SidePanel").set_Lifes(20)
get_node("CanvasLayer/SidePanel").Update_Coins(250)
#the meaning of the columns inside my wave generation matris:
# Number of enemies need to be spawned, chance of spawn an enemy, chance of forkman, chance of gobline, chance of ork
var waves = [
[10, 0.2, 0.8, 0.2, 0.0], #wave 1
[20, 0.4, 0.5, 0.5, 0.0], #wave 2
[30, 0.5, 0.4, 0.4, 0.1], #wave 3
[40, 0.8, 0.3, 0.2, 0.5], #wave 4
[50, 0.9, 0.1, 0.2, 0.7], #wave 5
]
var currentwave = 0
var endwave = false
func _on_timer_timeout() -> void:
if pause <= 0:
if endwave:
if not get_node("Path2D").get_children():
endwave = false
get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
get_node("CanvasLayer/SidePanel").GameWon()
else:
spawnMonster()
else:
pause -= 1
func spawnMonster():
for w in waves:
if w[0] > 0:
if randf() < w[1]: #chance of generating any kind of enemy
w[0] -= 1
if w[0] <= 0:
endwave = true
currentwave += 1
var chosen = randf()
var sum = 0.0
for i in range(2,5):
sum += w[i]
if chosen < sum:
var monster = enemies[i-2].instantiate()
var path = PathFollow2D.new()
path.add_child(monster)
path_2d.add_child(path)
break
break
func decrease_life(damage) -> void:
get_node("CanvasLayer/SidePanel").Update_Lifes(-damage)
if get_node("CanvasLayer/SidePanel").get_Lifes() <= 0:
game_over()
func game_over()-> void:
get_node("Timer").stop()
var enemy = get_node("Path2D").get_children()
for i in enemy:
i.get_children()[0].set_process(false)

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@ -1,7 +1,7 @@
[gd_scene load_steps=186 format=4 uid="uid://dql8q1od3r32h"]
[gd_scene load_steps=187 format=4 uid="uid://dql8q1od3r32h"]
[ext_resource type="Texture2D" uid="uid://f1npbjsw71nk" path="res://Assets/Tiles/Fields/FieldsTile_01.png" id="1_fdpq6"]
[ext_resource type="Script" uid="uid://xo6vbicdva8d" path="res://Game/Maps/map_1.gd" id="1_rec5e"]
[ext_resource type="Script" uid="uid://xo6vbicdva8d" path="res://Game/Maps/map_managger.gd" id="1_rec5e"]
[ext_resource type="Texture2D" uid="uid://becu21re40tp3" path="res://Assets/Tiles/Fields/FieldsTile_02.png" id="2_cckt8"]
[ext_resource type="Texture2D" uid="uid://b1l385grogi2h" path="res://Assets/Decors/5 Grass/3.png" id="2_h3dak"]
[ext_resource type="Texture2D" uid="uid://d31pjsbv4tdeo" path="res://Assets/Decors/4 Stone/6.png" id="2_rcusf"]
@ -112,6 +112,7 @@
[ext_resource type="PackedScene" uid="uid://c5r8h61c73dwv" path="res://Game/music_player.tscn" id="68_hg5c4"]
[ext_resource type="Texture2D" uid="uid://e1fkqo6mryto" path="res://Assets/Decors/4 Stone/8.png" id="111_xx2jp"]
[ext_resource type="Texture2D" uid="uid://c5cshf3uwarcy" path="res://Assets/Decors/4 Stone/1.png" id="112_skmhh"]
[ext_resource type="Script" uid="uid://btn404qyu6kop" path="res://Game/Maps/Map1_setup.gd" id="113_skmhh"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3uxyt"]
texture = ExtResource("1_fdpq6")
@ -531,7 +532,6 @@ size = Vector2(163, 334)
script = ExtResource("1_rec5e")
[node name="Decoration" type="Node2D" parent="."]
visible = false
[node name="6" type="Sprite2D" parent="Decoration"]
position = Vector2(386, 348)
@ -1599,4 +1599,7 @@ size_flags_horizontal = 6
[node name="MusicPlayer" parent="." instance=ExtResource("68_hg5c4")]
[node name="Setup" type="Node" parent="."]
script = ExtResource("113_skmhh")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

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@ -1 +0,0 @@
uid://cjoybvdfv0bk7

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@ -1,6 +1,6 @@
[gd_scene load_steps=185 format=4 uid="uid://bgme05i7taycc"]
[gd_scene load_steps=187 format=4 uid="uid://bgme05i7taycc"]
[ext_resource type="Script" uid="uid://cjoybvdfv0bk7" path="res://Game/Maps/map_2.gd" id="1_qncs7"]
[ext_resource type="Script" uid="uid://xo6vbicdva8d" path="res://Game/Maps/map_managger.gd" id="1_qncs7"]
[ext_resource type="Texture2D" uid="uid://d31pjsbv4tdeo" path="res://Assets/Decors/4 Stone/6.png" id="2_djmha"]
[ext_resource type="Texture2D" uid="uid://clpu8vcccw0n5" path="res://Assets/Decors/4 Stone/5.png" id="3_mb7u5"]
[ext_resource type="Texture2D" uid="uid://qq72i50enwfg" path="res://Assets/Decors/4 Stone/4.png" id="4_s0w1w"]
@ -109,6 +109,7 @@
[ext_resource type="Texture2D" uid="uid://bof7eh3ttmi2f" path="res://Assets/Tiles/Fields/FieldsTile_64.png" id="109_jjtad"]
[ext_resource type="Texture2D" uid="uid://do3u4pgcgn7g3" path="res://Assets/Castles/Asset 27.png" id="110_fb8td"]
[ext_resource type="PackedScene" uid="uid://ddn64i6logtw0" path="res://Game/sidepanel.tscn" id="111_2ej3d"]
[ext_resource type="Script" uid="uid://dd08u1htj4jwb" path="res://Game/Maps/Map2_setup.gd" id="111_qncs7"]
[ext_resource type="PackedScene" uid="uid://c5r8h61c73dwv" path="res://Game/music_player.tscn" id="112_yc4f2"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3uxyt"]
@ -525,13 +526,16 @@ size = Vector2(1163, 13)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_n3ya7"]
size = Vector2(915.093, 2.34375)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xfegu"]
size = Vector2(992, 0.656128)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4tlg5"]
size = Vector2(1161, 2)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sglle"]
size = Vector2(163, 153)
[node name="Map1" type="Node2D"]
[node name="Map2" type="Node2D"]
script = ExtResource("1_qncs7")
[node name="Decoration" type="Node2D" parent="."]
@ -1607,8 +1611,8 @@ position = Vector2(350.453, 206)
shape = SubResource("RectangleShape2D_n3ya7")
[node name="CollisionShape2D3" type="CollisionShape2D" parent="TowerArea"]
position = Vector2(639.969, 361.828)
shape = SubResource("RectangleShape2D_n3ya7")
position = Vector2(616, 360.328)
shape = SubResource("RectangleShape2D_xfegu")
[node name="CollisionShape2D4" type="CollisionShape2D" parent="TowerArea"]
position = Vector2(579, 521)
@ -1625,4 +1629,7 @@ size_flags_horizontal = 6
[node name="MusicPlayer" parent="." instance=ExtResource("112_yc4f2")]
[node name="Setup" type="Node" parent="."]
script = ExtResource("111_qncs7")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

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@ -1,8 +1,7 @@
extends Node2D
@onready var path_2d: Path2D = $Path2D
@onready var path_2d_2: Path2D = $Path2D2
@onready var paths = [path_2d, path_2d_2]
var paths = []
var waves = []
const FORKMAN = preload("res://Game/Mobs/forkman.tscn")
const ORK = preload("res://Game/Mobs/ork.tscn")
@ -12,31 +11,22 @@ const enemies = [FORKMAN, COBOLD, ORK]
var pause = 40
func _ready() -> void:
get_node("CanvasLayer/SidePanel").set_Lifes(20)
get_node("CanvasLayer/SidePanel").Update_Coins(500)
get_node("CanvasLayer/SidePanel").set_Lifes(get_node("Setup").lives)
get_node("CanvasLayer/SidePanel").Update_Coins(get_node("Setup").coins)
for i in self.get_children():
if i.name.contains("Path2D"):
paths.append(i)
waves = get_node("Setup").waves
print(waves)
print(paths)
#the meaning of the columns inside my wave generation matris:
# Number of enemies need to be spawned, chance of spawn an enemy, chance of forkman, chance of gobline, chance of ork
var waves = [
[
[10, 0.2, 0.8, 0.2, 0.0], #wave 1 #First path
[20, 0.4, 0.5, 0.5, 0.0], #wave 2
[30, 0.5, 0.4, 0.4, 0.1], #wave 3
[40, 0.8, 0.3, 0.2, 0.5], #wave 4
[50, 0.9, 0.1, 0.2, 0.7], #wave 5
],
[
[5, 0.1, 0.8, 0.2, 0.0], #wave 1 #Second Path
[10, 0.2, 0.5, 0.5, 0.0], #wave 2
[20, 0.3, 0.4, 0.4, 0.1], #wave 3
[30, 0.4, 0.3, 0.2, 0.5], #wave 4
[40, 0.7, 0.1, 0.2, 0.7], #wave 5
]
]
var currentwave = 0
var endwave = false
func _on_timer_timeout() -> void:
if pause <= 0:
if endwave:
@ -44,10 +34,13 @@ func _on_timer_timeout() -> void:
for i in paths:
if not i.get_children():
checkend = true
currentwave += 1
if checkend:
endwave = false
get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
if currentwave >= waves[0].size():
currentwave -= 1
get_node("Timer").stop()
get_node("CanvasLayer/SidePanel").GameWon()
else:
spawnMonster()
@ -55,16 +48,17 @@ func _on_timer_timeout() -> void:
pause -= 1
func spawnMonster():
for ROUTE in range(2):
for w in waves[ROUTE]:
for ROUTE in range(waves.size()):
var w = waves[ROUTE][currentwave]
print("Rout enumber: ",ROUTE," Array of wave: ",w, " Wave indexer: ", currentwave)
if w[0] > 0:
if randf() < w[1]: #chance of generating any kind of enemy
w[0] -= 1
for i in waves:
print("Check for wave ends: ",i[currentwave])
if i[currentwave][0] > 0:
break
endwave = true
currentwave += 1
var chosen = randf()
var sum = 0.0
for i in range(2,5):
@ -75,7 +69,6 @@ func spawnMonster():
path.add_child(monster)
paths[ROUTE].add_child(path)
break
break
func decrease_life(damage) -> void: