Coins system, and finished mortar
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@ -12,6 +12,8 @@ var midpoint = 0
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var t = 0.0
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var duration = 0.5
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static var NAMES = ["Forkman", "Cobold", "Ork"]
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func _ready() -> void:
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starterpos = global_position
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targetpos = target.global_position
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@ -34,6 +36,12 @@ func _process(delta: float) -> void:
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position = bezier(t)
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if t >= 1.0:
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get_node("CharacterBody2D/AnimatedSprite2D").play("hit")
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var killalll = get_node("Area2D").get_overlapping_bodies()
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for i in killalll:
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for j in NAMES:
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if i.get_parent().name.contains(j):
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i.get_parent().enemy_hurt(hitpoint)
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set_process(false)
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elif target and speed > 0:
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# Get the direction vector from the bullet to the target
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://cwcgq1vk643ha"]
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[gd_scene load_steps=11 format=3 uid="uid://cwcgq1vk643ha"]
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[ext_resource type="Script" uid="uid://dqvdgdobuo2rf" path="res://Game/Bullets/bullet.gd" id="1_yml18"]
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[ext_resource type="Texture2D" uid="uid://t8y1d33eiffp" path="res://Assets/Bullets/mortarbullet (1).png" id="2_yml18"]
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@ -42,6 +42,8 @@ animations = [{
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"speed": 8.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_tjven"]
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[node name="Rock" type="Node2D"]
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script = ExtResource("1_yml18")
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@ -56,4 +58,10 @@ scale = Vector2(0.4, 0.4)
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sprite_frames = SubResource("SpriteFrames_yml18")
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autoplay = "default"
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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scale = Vector2(3, 3)
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shape = SubResource("CircleShape2D_tjven")
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[connection signal="animation_finished" from="CharacterBody2D/AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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