Wizard Tower and special effects
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@ -8,7 +8,7 @@ var follower = false
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var target = null
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const ARROW = preload("res://Game/Bullets/arrow.tscn")
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const MAGIC = preload("res://Game/Bullets/magic.tscn")
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func _ready() -> void:
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follower = true
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@ -26,10 +26,13 @@ func _process(delta: float) -> void:
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func set_properties() -> void:
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if self.name.contains("ArcherTower"):
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get_node("Timer").wait_time = 0.8
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bulletSpeed = 400
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hitpoint = 50
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get_node("Timer").wait_time = 0.5
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bulletSpeed = 600
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hitpoint = 25
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if self.name.contains("WizardTower"):
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get_node("Timer").wait_time = 2.0
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bulletSpeed = 450
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hitpoint = 10
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func get_if_moving_state():
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return follower
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@ -43,9 +46,14 @@ func choose_target(body : Node2D) -> void:
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if not follower:
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var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
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target = surroinding_enemies[0]
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for i in surroinding_enemies:
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if i.get_parent().get_progress() > target.get_parent().get_progress():
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target = i
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if self.name.contains("ArcherTower") or self.name.contains("BombTower"):
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for i in surroinding_enemies:
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if i.get_parent().get_progress() > target.get_parent().get_progress():
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target = i
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if self.name.contains("WizardTower"):
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for i in surroinding_enemies:
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if i.get_parent().get_progress() < target.get_parent().get_progress():
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target = i
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pass
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func shoot() -> void:
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@ -57,4 +65,12 @@ func shoot() -> void:
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arrow.set_targe(target)
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arrow.set_hitpoint(hitpoint)
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get_parent().add_child(arrow)
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if self.name.contains("WizardTower"):
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var magic = MAGIC.instantiate()
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magic.position = self.position
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magic.set_speed(bulletSpeed)
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magic.set_targe(target)
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magic.set_hitpoint(hitpoint)
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get_parent().add_child(magic)
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pass
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89
Game/Towers/wizard_tower.tscn
Normal file
89
Game/Towers/wizard_tower.tscn
Normal file
@ -0,0 +1,89 @@
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[gd_scene load_steps=12 format=3 uid="uid://b4e605q60lde4"]
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[ext_resource type="Script" uid="uid://dil41a1ymo0ua" path="res://Game/Towers/towers.gd" id="1_grwc8"]
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[ext_resource type="Texture2D" uid="uid://dngrpwmj4oedg" path="res://Assets/Towers/S_Fly.png" id="2_grwc8"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_35u2c"]
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atlas = ExtResource("2_grwc8")
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region = Rect2(0, 0, 96, 96)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fpdhp"]
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atlas = ExtResource("2_grwc8")
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region = Rect2(96, 0, 96, 96)
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[sub_resource type="AtlasTexture" id="AtlasTexture_mo8k5"]
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atlas = ExtResource("2_grwc8")
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region = Rect2(192, 0, 96, 96)
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[sub_resource type="AtlasTexture" id="AtlasTexture_uxuma"]
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atlas = ExtResource("2_grwc8")
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region = Rect2(288, 0, 96, 96)
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[sub_resource type="AtlasTexture" id="AtlasTexture_l7hme"]
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atlas = ExtResource("2_grwc8")
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region = Rect2(384, 0, 96, 96)
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[sub_resource type="AtlasTexture" id="AtlasTexture_pvyvx"]
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atlas = ExtResource("2_grwc8")
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region = Rect2(480, 0, 96, 96)
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[sub_resource type="SpriteFrames" id="SpriteFrames_pvyvx"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_35u2c")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fpdhp")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_mo8k5")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uxuma")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_l7hme")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_pvyvx")
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}],
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"loop": true,
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"name": &"Default",
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"speed": 5.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_hcema"]
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radius = 29.0
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height = 88.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_c5q70"]
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radius = 183.044
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[node name="WizardTower" type="Node2D"]
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script = ExtResource("1_grwc8")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
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position = Vector2(1, 13)
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scale = Vector2(1.5, 1.5)
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sprite_frames = SubResource("SpriteFrames_pvyvx")
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animation = &"Default"
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autoplay = "Default"
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frame_progress = 0.265757
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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position = Vector2(0, 17)
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shape = SubResource("CapsuleShape2D_hcema")
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[node name="Area2D" type="Area2D" parent="CharacterBody2D"]
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position = Vector2(2, 20)
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
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shape = SubResource("CircleShape2D_c5q70")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 2.0
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autostart = true
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