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Defensaria/Game/Towers/wizard_tower.tscn

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[gd_scene load_steps=12 format=3 uid="uid://b4e605q60lde4"]
[ext_resource type="Script" uid="uid://dil41a1ymo0ua" path="res://Game/Towers/towers.gd" id="1_grwc8"]
[ext_resource type="Texture2D" uid="uid://dngrpwmj4oedg" path="res://Assets/Towers/S_Fly.png" id="2_grwc8"]
[sub_resource type="AtlasTexture" id="AtlasTexture_35u2c"]
atlas = ExtResource("2_grwc8")
region = Rect2(0, 0, 96, 96)
[sub_resource type="AtlasTexture" id="AtlasTexture_fpdhp"]
atlas = ExtResource("2_grwc8")
region = Rect2(96, 0, 96, 96)
[sub_resource type="AtlasTexture" id="AtlasTexture_mo8k5"]
atlas = ExtResource("2_grwc8")
region = Rect2(192, 0, 96, 96)
[sub_resource type="AtlasTexture" id="AtlasTexture_uxuma"]
atlas = ExtResource("2_grwc8")
region = Rect2(288, 0, 96, 96)
[sub_resource type="AtlasTexture" id="AtlasTexture_l7hme"]
atlas = ExtResource("2_grwc8")
region = Rect2(384, 0, 96, 96)
[sub_resource type="AtlasTexture" id="AtlasTexture_pvyvx"]
atlas = ExtResource("2_grwc8")
region = Rect2(480, 0, 96, 96)
[sub_resource type="SpriteFrames" id="SpriteFrames_pvyvx"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_35u2c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fpdhp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mo8k5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uxuma")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_l7hme")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pvyvx")
}],
"loop": true,
"name": &"Default",
"speed": 5.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_hcema"]
radius = 29.0
height = 88.0
[sub_resource type="CircleShape2D" id="CircleShape2D_c5q70"]
radius = 183.044
[node name="WizardTower" type="Node2D"]
script = ExtResource("1_grwc8")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
position = Vector2(1, 13)
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_pvyvx")
animation = &"Default"
autoplay = "Default"
frame_progress = 0.265757
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
position = Vector2(0, 17)
shape = SubResource("CapsuleShape2D_hcema")
[node name="Area2D" type="Area2D" parent="CharacterBody2D"]
position = Vector2(2, 20)
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
shape = SubResource("CircleShape2D_c5q70")
[node name="Timer" type="Timer" parent="."]
wait_time = 2.0
autostart = true