Health and killing zones
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@ -1,13 +1,15 @@
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extends CharacterBody2D
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const SPEED = 400.0
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const JUMP_VELOCITY = -400.0
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var jumped = false
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@onready var animation = get_node("AnimatedSprite2D")
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@onready var healthBar: ProgressBar = $ProgressBar
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var health = 100
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func _ready() -> void:
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animation.play("idle")
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@ -47,3 +49,13 @@ func _physics_process(delta: float) -> void:
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#print("DEAD")
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move_and_slide()
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func _on_enemy_hurt() -> void:
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if health - 50 == 0:
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get_tree().reload_current_scene()
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else:
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health -= 50
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healthBar.value -= 50
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@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=3 uid="uid://cwhk7ysxws0s0"]
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[gd_scene load_steps=30 format=3 uid="uid://cwhk7ysxws0s0"]
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[ext_resource type="Script" path="res://scenes/Game/Player/player.gd" id="1_f437e"]
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[ext_resource type="Texture2D" uid="uid://uobvqa86mtra" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/idle/spritesheet.png" id="2_r3s32"]
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@ -173,6 +173,12 @@ animations = [{
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radius = 8.0
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height = 24.0
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_nv1uy"]
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bg_color = Color(1, 0, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qoc3s"]
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bg_color = Color(0, 1, 0, 1)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_f437e")
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@ -185,3 +191,13 @@ autoplay = "idle"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, -11)
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shape = SubResource("CapsuleShape2D_gqjua")
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[node name="ProgressBar" type="ProgressBar" parent="."]
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offset_left = -14.0
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offset_top = -33.0
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offset_right = 12.0
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offset_bottom = -27.0
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theme_override_styles/background = SubResource("StyleBoxFlat_nv1uy")
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theme_override_styles/fill = SubResource("StyleBoxFlat_qoc3s")
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value = 100.0
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show_percentage = false
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