Files
CoinFoxAdventure/scenes/Game/Player/player.gd
2024-10-28 10:25:07 +01:00

62 lines
1.4 KiB
GDScript

extends CharacterBody2D
const SPEED = 400.0
const JUMP_VELOCITY = -400.0
var jumped = false
@onready var animation = get_node("AnimatedSprite2D")
@onready var healthBar: ProgressBar = $ProgressBar
var health = 100
func _ready() -> void:
animation.play("idle")
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
if animation.animation != "jump" : animation.play("jump")
elif is_on_floor():
if animation.animation == "jump" : animation.play("idle")
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction > 0:
if animation.animation == "idle" : animation.play("run")
animation.flip_h = false
elif direction < 0:
if animation.animation == "idle" : animation.play("run")
animation.flip_h = true
else:
if animation.animation == "run" : animation.play("idle")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
#if global_position.y > 700:
#print("DEAD")
move_and_slide()
func _on_enemy_hurt() -> void:
if health - 50 == 0:
get_tree().reload_current_scene()
else:
health -= 50
healthBar.value -= 50