Health and killing zones
This commit is contained in:
@ -1,12 +0,0 @@
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extends ParallaxBackground
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const scrolling_seed = 100
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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#scroll_offset.x -= scrolling_seed * delta
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@ -1,11 +0,0 @@
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extends StaticBody2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@ -35,9 +35,10 @@ func _on_player_detection_body_exited(body: Node2D) -> void:
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func _on_killingzone_body_entered(body: Node2D) -> void:
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if body.name == "Player":
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if player.global_position.y < self.global_position.y - 10 :
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if player.global_position.y < self.global_position.y - 20 :
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get_node("AnimatedSprite2D").play("death")
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alive = false
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self.collision_mask = 2
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timer.start()
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elif alive:
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print("HURT")
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@ -139,7 +139,7 @@ shape = SubResource("CapsuleShape2D_o6lk6")
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debug_color = Color(0.987816, 0.0454308, 0.255515, 0.42)
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[node name="Deathcounter" type="Timer" parent="."]
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wait_time = 0.6
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wait_time = 2.0
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[connection signal="body_entered" from="PlayerDetection" to="." method="_on_player_detection_body_entered"]
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[connection signal="body_exited" from="PlayerDetection" to="." method="_on_player_detection_body_exited"]
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@ -1,13 +1,15 @@
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extends CharacterBody2D
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const SPEED = 400.0
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const JUMP_VELOCITY = -400.0
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var jumped = false
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@onready var animation = get_node("AnimatedSprite2D")
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@onready var healthBar: ProgressBar = $ProgressBar
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var health = 100
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func _ready() -> void:
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animation.play("idle")
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@ -47,3 +49,13 @@ func _physics_process(delta: float) -> void:
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#print("DEAD")
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move_and_slide()
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func _on_enemy_hurt() -> void:
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if health - 50 == 0:
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get_tree().reload_current_scene()
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else:
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health -= 50
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healthBar.value -= 50
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@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=3 uid="uid://cwhk7ysxws0s0"]
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[gd_scene load_steps=30 format=3 uid="uid://cwhk7ysxws0s0"]
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[ext_resource type="Script" path="res://scenes/Game/Player/player.gd" id="1_f437e"]
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[ext_resource type="Texture2D" uid="uid://uobvqa86mtra" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/idle/spritesheet.png" id="2_r3s32"]
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@ -173,6 +173,12 @@ animations = [{
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radius = 8.0
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height = 24.0
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_nv1uy"]
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bg_color = Color(1, 0, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qoc3s"]
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bg_color = Color(0, 1, 0, 1)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_f437e")
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@ -185,3 +191,13 @@ autoplay = "idle"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, -11)
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shape = SubResource("CapsuleShape2D_gqjua")
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[node name="ProgressBar" type="ProgressBar" parent="."]
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offset_left = -14.0
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offset_top = -33.0
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offset_right = 12.0
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offset_bottom = -27.0
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theme_override_styles/background = SubResource("StyleBoxFlat_nv1uy")
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theme_override_styles/fill = SubResource("StyleBoxFlat_qoc3s")
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value = 100.0
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show_percentage = false
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@ -1,11 +0,0 @@
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extends CollisionShape2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@ -1,10 +1,9 @@
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[gd_scene load_steps=12 format=3 uid="uid://cxni03aowykty"]
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[gd_scene load_steps=11 format=3 uid="uid://cxni03aowykty"]
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[ext_resource type="PackedScene" uid="uid://cwhk7ysxws0s0" path="res://scenes/Game/Player/player.tscn" id="1_ol65m"]
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[ext_resource type="Texture2D" uid="uid://cyn664h8v4yjq" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Environments/Day-Platformer/PNG/tileset.png" id="2_2shen"]
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[ext_resource type="PackedScene" uid="uid://5bcs7peqaotp" path="res://scenes/Game/Background/parallax_background.tscn" id="2_7th7e"]
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[ext_resource type="Script" path="res://scenes/Game/Background/static_body_2d.gd" id="4_4hn3y"]
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[ext_resource type="Script" path="res://scenes/Game/floor.gd" id="5_ehkb0"]
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[ext_resource type="Script" path="res://scenes/Game/killinzone.gd" id="4_rly4c"]
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[ext_resource type="PackedScene" uid="uid://cwwrv2mwnu2q3" path="res://scenes/Game/Enemy/enemy.tscn" id="6_0idbk"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_650cm"]
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@ -150,7 +149,6 @@ layer_0/tile_data = PackedInt32Array(1507360, 196608, 4, 1507361, 196608, 4, 150
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position = Vector2(131, 104)
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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script = ExtResource("4_4hn3y")
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[node name="roof" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(575, -9)
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@ -166,13 +164,17 @@ position = Vector2(-9, 322.5)
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rotation = 1.5708
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shape = SubResource("RectangleShape2D_5wtle")
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[node name="floor" type="CollisionShape2D" parent="StaticBody2D"]
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unique_name_in_owner = true
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[node name="Area2D" type="Area2D" parent="StaticBody2D"]
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position = Vector2(602, 751)
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script = ExtResource("4_rly4c")
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[node name="floor" type="CollisionShape2D" parent="StaticBody2D/Area2D"]
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shape = SubResource("RectangleShape2D_igtsr")
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script = ExtResource("5_ehkb0")
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[node name="mobs" type="Node" parent="."]
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[node name="enemy" parent="mobs" instance=ExtResource("6_0idbk")]
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position = Vector2(439, 456)
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[connection signal="body_entered" from="StaticBody2D/Area2D" to="StaticBody2D/Area2D" method="_on_body_entered"]
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[connection signal="hurt" from="mobs/enemy" to="Player" method="_on_enemy_hurt"]
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@ -5,8 +5,6 @@ extends Node2D
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func _on_quit_pressed() -> void:
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get_tree().quit()
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func _on_play_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/Game/world.tscn")
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