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Defensaria/Game/Traps/wall.tscn

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[gd_scene load_steps=8 format=3 uid="uid://cc5j50rtwlfld"]
[ext_resource type="Script" uid="uid://3gn70ilm20tw" path="res://Game/Traps/traps.gd" id="1_3ht3o"]
[ext_resource type="Texture2D" uid="uid://ri5c5u8gbjde" path="res://Assets/Traps/Wall/Tile2_49.png" id="1_y07rg"]
[ext_resource type="Texture2D" uid="uid://b5wu41w5yjr25" path="res://Assets/Traps/Wall/Tile2_57.png" id="2_3ht3o"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bxxpj"]
size = Vector2(22.5, 75)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3ht3o"]
bg_color = Color(1, 0, 0, 1)
corner_radius_top_left = 20
corner_radius_top_right = 20
corner_radius_bottom_right = 20
corner_radius_bottom_left = 20
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bxxpj"]
bg_color = Color(0, 1, 0, 1)
corner_radius_top_left = 20
corner_radius_top_right = 20
corner_radius_bottom_right = 20
corner_radius_bottom_left = 20
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3ht3o"]
size = Vector2(38, 59)
[node name="Wall" type="Node2D"]
script = ExtResource("1_3ht3o")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
[node name="Sprite2D2" type="Sprite2D" parent="CharacterBody2D"]
position = Vector2(13, -16)
scale = Vector2(1, 0.923)
texture = ExtResource("1_y07rg")
offset = Vector2(-10, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
position = Vector2(2.38419e-07, -0.999999)
scale = Vector2(0.8, 0.8)
shape = SubResource("RectangleShape2D_bxxpj")
[node name="Tile257" type="Sprite2D" parent="CharacterBody2D"]
position = Vector2(3, 13)
scale = Vector2(1, 0.923)
texture = ExtResource("2_3ht3o")
[node name="ProgressBar" type="ProgressBar" parent="CharacterBody2D"]
custom_minimum_size = Vector2(40, 1)
offset_left = -21.0
offset_top = 32.0
offset_right = 19.0
offset_bottom = 40.0
theme_override_styles/background = SubResource("StyleBoxFlat_3ht3o")
theme_override_styles/fill = SubResource("StyleBoxFlat_bxxpj")
value = 100.0
show_percentage = false
[node name="Area2D" type="Area2D" parent="CharacterBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
position = Vector2(-9, -1.5)
shape = SubResource("RectangleShape2D_3ht3o")
[node name="Timer" type="Timer" parent="CharacterBody2D"]
wait_time = 0.3
[connection signal="body_shape_entered" from="CharacterBody2D/Area2D" to="." method="_on_area_2d_body_shape_entered"]
[connection signal="body_shape_exited" from="CharacterBody2D/Area2D" to="." method="_on_area_2d_body_shape_exited"]
[connection signal="timeout" from="CharacterBody2D/Timer" to="." method="_on_timer_timeout"]