Prevent overlapping buildings
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@ -11,7 +11,7 @@ const enemies = [FORKMAN, COBOLD, ORK]
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func _ready() -> void:
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get_node("SidePanel").Update_Lifes(20)
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get_node("SidePanel").Update_Coins(200)
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get_node("SidePanel").Update_Coins(2000)
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func _on_timer_timeout() -> void:
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