Animation fix and some more tests

This commit is contained in:
2025-04-29 12:04:48 +02:00
parent 08479e83c1
commit fc4285e99d
7 changed files with 81 additions and 64 deletions

View File

@ -40,7 +40,8 @@ func target_reached() -> void:
if name.contains("Arrow"): #special effects here!
if randf() < 0.1:
target.get_parent().set_speed(target.get_parent().get_speed() / 2)
pass
target.get_parent().adjust_speed_of_animation()
pass
if name.contains("Magic"):
if randf() < 0.5:
target.get_parent().set_progress(max(target.get_parent().get_progress() - 60, 0))

View File

@ -6,6 +6,21 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lj5pp"]
size = Vector2(18, 16)
[sub_resource type="Animation" id="Animation_0itbo"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_lj5pp"]
resource_name = "rotation"
length = 0.5
@ -27,21 +42,6 @@ tracks/0/keys = {
"values": [0.0, 6.28319]
}
[sub_resource type="Animation" id="Animation_0itbo"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_55qby"]
_data = {
&"RESET": SubResource("Animation_0itbo"),