Files
Defensaria/Game/Bullets/bullet.gd

53 lines
1.3 KiB
GDScript

extends Node2D
var target
var speed
var hitpoint
var distancetaken = 0
func set_targe(_target : Node2D) -> void:
target = _target
func set_speed(_speed: int) -> void:
speed = _speed
func set_hitpoint(_hitpoint: int) -> void:
hitpoint = _hitpoint
func _process(delta: float) -> void:
if target and speed > 0:
# Get the direction vector from the bullet to the target
var direction = (target.get_parent().get_parent().get_position() - position).normalized()
# Rotate the bullet to face the target
if name.contains("Arrow"):
rotation = direction.angle() + deg_to_rad(90)
# Move the bullet towards the target
position += direction * speed * delta
distancetaken += (direction * speed * delta).length()
if position.distance_to(target.get_parent().get_parent().position) <= 5:
target_reached()
if distancetaken > 250:
queue_free()
else:
queue_free()
func target_reached() -> void:
var chance = 0
if name.contains("Arrow"): #special effects here!
if randf() < 0.1:
target.get_parent().set_speed(target.get_parent().get_speed() / 2)
target.get_parent().adjust_speed_of_animation()
pass
if name.contains("Magic"):
if randf() < 0.5:
target.get_parent().set_progress(max(target.get_parent().get_progress() - 60, 0))
target.get_parent().enemy_hurt(hitpoint)
queue_free()