Mainly the third map
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@ -4,11 +4,6 @@ var save_path = "user://map_scores.save"
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var map_scores = {}
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func _on_button_pressed() -> void:
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get_tree().change_scene_to_file("res://Game/Menu/main.tscn")
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pass # Replace with function body.
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func LoadMap1() -> void:
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get_tree().change_scene_to_file("res://Game/Maps/map_1.tscn")
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pass # Replace with function body.
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@ -16,12 +11,17 @@ func LoadMap1() -> void:
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func LoadMap2() -> void:
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get_tree().change_scene_to_file("res://Game/Maps/map_2.tscn")
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pass # Replace with function body.
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func LoadMap3() -> void:
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get_tree().change_scene_to_file("res://Game/Maps/map_3.tscn")
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pass # Replace with function body.
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func _ready() -> void:
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loadData()
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get_node("VBoxContainer/HBoxContainer/first/Button").connect("button_up", LoadMap1)
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get_node("VBoxContainer/HBoxContainer/second/Button").connect("button_up", LoadMap2)
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get_node("VBoxContainer/HBoxContainer/third/Button").connect("button_up", LoadMap3)
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@ -33,10 +33,12 @@ func loadData() -> void:
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file.close()
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get_node("VBoxContainer/HBoxContainer/first/Label2").text = "Haven't finished yet" if map_scores["Map1"] == 0 else "Scored: " + str(map_scores["Map1"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer/second/Label2").text = "Haven't finished yet" if map_scores["Map2"] == 0 else "Scored: " + str(map_scores["Map2"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer/third/Label2").text = "Haven't finished yet" if map_scores["Map3"] == 0 else "Scored: " + str(map_scores["Map3"]) + " out of 10"
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else:
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map_scores["Map1"] = 0
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map_scores["Map2"] = 0
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map_scores["Map3"] = 0
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save_scores()
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loadData()
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