first enemy test
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232
addons/gut/gui/gut_gui.gd
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232
addons/gut/gui/gut_gui.gd
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extends Control
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# ##############################################################################
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# This is the decoupled GUI for gut.gd
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#
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# This is a "generic" interface between a GUI and gut.gd. It assumes there are
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# certain controls with specific names. It will then interact with those
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# controls based on signals emitted from gut.gd in order to give the user
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# feedback about the progress of the test run and the results.
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#
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# Optional controls are marked as such in the _ctrls dictionary. The names
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# of the controls can be found in _populate_ctrls.
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# ##############################################################################
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var _gut = null
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var _ctrls = {
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btn_continue = null,
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path_dir = null,
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path_file = null,
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prog_script = null,
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prog_test = null,
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rtl = null, # optional
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rtl_bg = null, # required if rtl exists
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switch_modes = null,
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time_label = null,
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title = null,
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title_bar = null,
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}
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var _title_mouse = {
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down = false
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}
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signal switch_modes()
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var _max_position = Vector2(100, 100)
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func _ready():
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_populate_ctrls()
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_ctrls.btn_continue.visible = false
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_ctrls.btn_continue.pressed.connect(_on_continue_pressed)
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_ctrls.switch_modes.pressed.connect(_on_switch_modes_pressed)
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_ctrls.title_bar.gui_input.connect(_on_title_bar_input)
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_ctrls.prog_script.value = 0
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_ctrls.prog_test.value = 0
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_ctrls.path_dir.text = ''
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_ctrls.path_file.text = ''
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_ctrls.time_label.text = ''
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_max_position = get_display_size() - Vector2(30, _ctrls.title_bar.size.y)
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func _process(_delta):
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if(_gut != null and _gut.is_running()):
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set_elapsed_time(_gut.get_elapsed_time())
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# ------------------
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# Private
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# ------------------
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func get_display_size():
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return get_viewport().get_visible_rect().size
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func _populate_ctrls():
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# Brute force, but flexible. This allows for all the controls to exist
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# anywhere, and as long as they all have the right name, they will be
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# found.
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_ctrls.btn_continue = _get_first_child_named('Continue', self)
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_ctrls.path_dir = _get_first_child_named('Path', self)
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_ctrls.path_file = _get_first_child_named('File', self)
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_ctrls.prog_script = _get_first_child_named('ProgressScript', self)
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_ctrls.prog_test = _get_first_child_named('ProgressTest', self)
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_ctrls.rtl = _get_first_child_named('TestOutput', self)
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_ctrls.rtl_bg = _get_first_child_named('OutputBG', self)
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_ctrls.switch_modes = _get_first_child_named("SwitchModes", self)
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_ctrls.time_label = _get_first_child_named('TimeLabel', self)
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_ctrls.title = _get_first_child_named("Title", self)
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_ctrls.title_bar = _get_first_child_named("TitleBar", self)
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func _get_first_child_named(obj_name, parent_obj):
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if(parent_obj == null):
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return null
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var kids = parent_obj.get_children()
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var index = 0
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var to_return = null
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while(index < kids.size() and to_return == null):
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if(str(kids[index]).find(str(obj_name, ':')) != -1):
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to_return = kids[index]
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else:
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to_return = _get_first_child_named(obj_name, kids[index])
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if(to_return == null):
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index += 1
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return to_return
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# ------------------
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# Events
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# ------------------
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func _on_title_bar_input(event : InputEvent):
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if(event is InputEventMouseMotion):
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if(_title_mouse.down):
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position += event.relative
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position.x = clamp(position.x, 0, _max_position.x)
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position.y = clamp(position.y, 0, _max_position.y)
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elif(event is InputEventMouseButton):
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if(event.button_index == MOUSE_BUTTON_LEFT):
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_title_mouse.down = event.pressed
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func _on_continue_pressed():
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_gut.end_teardown_pause()
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func _on_gut_start_run():
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if(_ctrls.rtl != null):
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_ctrls.rtl.clear()
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set_num_scripts(_gut.get_test_collector().scripts.size())
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func _on_gut_end_run():
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_ctrls.prog_test.value = _ctrls.prog_test.max_value
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_ctrls.prog_script.value = _ctrls.prog_script.max_value
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func _on_gut_start_script(script_obj):
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next_script(script_obj.get_full_name(), script_obj.tests.size())
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func _on_gut_end_script():
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pass
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func _on_gut_start_test(test_name):
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next_test(test_name)
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func _on_gut_end_test():
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pass
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func _on_gut_start_pause():
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pause_before_teardown()
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func _on_gut_end_pause():
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_ctrls.btn_continue.visible = false
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func _on_switch_modes_pressed():
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switch_modes.emit()
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# ------------------
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# Public
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# ------------------
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func set_num_scripts(val):
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_ctrls.prog_script.value = 0
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_ctrls.prog_script.max_value = val
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func next_script(path, num_tests):
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_ctrls.prog_script.value += 1
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_ctrls.prog_test.value = 0
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_ctrls.prog_test.max_value = num_tests
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_ctrls.path_dir.text = path.get_base_dir()
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_ctrls.path_file.text = path.get_file()
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func next_test(__test_name):
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_ctrls.prog_test.value += 1
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func pause_before_teardown():
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_ctrls.btn_continue.visible = true
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func set_gut(g):
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if(_gut == g):
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return
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_gut = g
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g.start_run.connect(_on_gut_start_run)
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g.end_run.connect(_on_gut_end_run)
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g.start_script.connect(_on_gut_start_script)
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g.end_script.connect(_on_gut_end_script)
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g.start_test.connect(_on_gut_start_test)
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g.end_test.connect(_on_gut_end_test)
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g.start_pause_before_teardown.connect(_on_gut_start_pause)
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g.end_pause_before_teardown.connect(_on_gut_end_pause)
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func get_gut():
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return _gut
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func get_textbox():
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return _ctrls.rtl
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func set_elapsed_time(t):
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_ctrls.time_label.text = str("%6.1f" % t, 's')
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func set_bg_color(c):
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_ctrls.rtl_bg.color = c
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func set_title(text):
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_ctrls.title.text = text
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func to_top_left():
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self.position = Vector2(5, 5)
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func to_bottom_right():
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var win_size = get_display_size()
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self.position = win_size - Vector2(self.size) - Vector2(5, 5)
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func align_right():
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var win_size = get_display_size()
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self.position.x = win_size.x - self.size.x -5
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self.position.y = 5
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self.size.y = win_size.y - 10
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