Mine debug.

This commit is contained in:
2025-03-17 11:48:23 +01:00
parent 9d853dd4f3
commit 94f522d1b6
3 changed files with 18 additions and 12 deletions

View File

@ -58,7 +58,7 @@ func set_character_data():
self.name = "Ork-" + str(randi())
speed = 80
health = 150
shield = 100
shield = 200
damage = 5
"Cobold":
self.name = "Cobold-" + str(randi())
@ -131,8 +131,9 @@ func Collision_Handler(body: Node2D):
if not body.get_parent().get_if_moving_state():
var surrounding_enemies = body.get_node("Area2D").get_overlapping_bodies()
for i in surrounding_enemies:
if i. get_parent().name in NAMES:
enemy_hurt(100)
for j in NAMES:
if i.get_parent().name.contains(j):
enemy_hurt(100)
body.get_parent().Explode_Mine()

View File

@ -58,7 +58,7 @@ radius = 29.0
height = 88.0
[sub_resource type="CircleShape2D" id="CircleShape2D_be2t6"]
radius = 238.134
radius = 183.044
[node name="ArcherTower" type="Node2D"]
script = ExtResource("1_ssiuv")
@ -68,7 +68,7 @@ script = ExtResource("1_ssiuv")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
sprite_frames = SubResource("SpriteFrames_xrf6u")
autoplay = "default"
frame_progress = 0.157334
frame_progress = 0.792297
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
position = Vector2(0, 17)

View File

@ -1,6 +1,8 @@
extends Node2D
var shootingTime = 0
var bulletSpeed = 0
var hitpoint = 0
var follower = false
var target = null
@ -25,6 +27,8 @@ func _process(delta: float) -> void:
func set_properties() -> void:
if self.name.contains("ArcherTower"):
get_node("Timer").wait_time = 0.8
bulletSpeed = 400
hitpoint = 50
func get_if_moving_state():
@ -36,11 +40,12 @@ func _input(event):
follower = false
func choose_target(body : Node2D) -> void:
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
target = surroinding_enemies[0]
for i in surroinding_enemies:
if i.get_parent().get_progress() > target.get_parent().get_progress():
target = i
if not follower:
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
target = surroinding_enemies[0]
for i in surroinding_enemies:
if i.get_parent().get_progress() > target.get_parent().get_progress():
target = i
pass
func shoot() -> void:
@ -48,8 +53,8 @@ func shoot() -> void:
if self.name.contains("ArcherTower"):
var arrow = ARROW.instantiate()
arrow.position = self.position
arrow.set_speed(250)
arrow.set_speed(bulletSpeed)
arrow.set_targe(target)
arrow.set_hitpoint(50)
arrow.set_hitpoint(hitpoint)
get_parent().add_child(arrow)
pass