first enemy test

This commit is contained in:
2025-04-13 21:35:53 +02:00
parent 94f522d1b6
commit cc70a7d588
208 changed files with 17305 additions and 1 deletions

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@tool
extends Window
var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd')
var default_path = GutEditorGlobals.editor_shortcuts_path
@onready var _ctrls = {
run_all = $Layout/CRunAll/ShortcutButton,
run_current_script = $Layout/CRunCurrentScript/ShortcutButton,
run_current_inner = $Layout/CRunCurrentInner/ShortcutButton,
run_current_test = $Layout/CRunCurrentTest/ShortcutButton,
panel_button = $Layout/CPanelButton/ShortcutButton,
}
var _user_prefs = GutEditorGlobals.user_prefs
func _ready():
for key in _ctrls:
var sc_button = _ctrls[key]
sc_button.connect('start_edit', _on_edit_start.bind(sc_button))
sc_button.connect('end_edit', _on_edit_end)
# show dialog when running scene from editor.
if(get_parent() == get_tree().root):
popup_centered()
func _cancel_all():
_ctrls.run_all.cancel()
_ctrls.run_current_script.cancel()
_ctrls.run_current_inner.cancel()
_ctrls.run_current_test.cancel()
_ctrls.panel_button.cancel()
# ------------
# Events
# ------------
func _on_Hide_pressed():
hide()
func _on_edit_start(which):
for key in _ctrls:
var sc_button = _ctrls[key]
if(sc_button != which):
sc_button.disable_set(true)
sc_button.disable_clear(true)
func _on_edit_end():
for key in _ctrls:
var sc_button = _ctrls[key]
sc_button.disable_set(false)
sc_button.disable_clear(false)
func _on_popup_hide():
_cancel_all()
# ------------
# Public
# ------------
func get_run_all():
return _ctrls.run_all.get_shortcut()
func get_run_current_script():
return _ctrls.run_current_script.get_shortcut()
func get_run_current_inner():
return _ctrls.run_current_inner.get_shortcut()
func get_run_current_test():
return _ctrls.run_current_test.get_shortcut()
func get_panel_button():
return _ctrls.panel_button.get_shortcut()
func _set_pref_value(pref, button):
pref.value = {shortcut = button.get_shortcut().events}
func save_shortcuts():
save_shortcuts_to_file(default_path)
func save_shortcuts_to_editor_settings():
_set_pref_value(_user_prefs.shortcut_run_all, _ctrls.run_all)
_set_pref_value(_user_prefs.shortcut_run_current_script, _ctrls.run_current_script)
_set_pref_value(_user_prefs.shortcut_run_current_inner, _ctrls.run_current_inner)
_set_pref_value(_user_prefs.shortcut_run_current_test, _ctrls.run_current_test)
_set_pref_value(_user_prefs.shortcut_panel_button, _ctrls.panel_button)
_user_prefs.save_it()
func save_shortcuts_to_file(path):
var f = ConfigFile.new()
f.set_value('main', 'run_all', _ctrls.run_all.get_shortcut())
f.set_value('main', 'run_current_script', _ctrls.run_current_script.get_shortcut())
f.set_value('main', 'run_current_inner', _ctrls.run_current_inner.get_shortcut())
f.set_value('main', 'run_current_test', _ctrls.run_current_test.get_shortcut())
f.set_value('main', 'panel_button', _ctrls.panel_button.get_shortcut())
f.save(path)
func _load_shortcut_from_pref(user_pref):
var to_return = Shortcut.new()
# value with be _user_prefs.EMPTY which is a string when the value
# has not been set.
if(typeof(user_pref.value) == TYPE_DICTIONARY):
to_return.events.append(user_pref.value.shortcut[0])
# to_return = user_pref.value
return to_return
func load_shortcuts():
load_shortcuts_from_file(default_path)
func load_shortcuts_from_editor_settings():
var empty = Shortcut.new()
_ctrls.run_all.set_shortcut(_load_shortcut_from_pref(_user_prefs.shortcut_run_all))
_ctrls.run_current_script.set_shortcut(_load_shortcut_from_pref(_user_prefs.shortcut_run_current_script))
_ctrls.run_current_inner.set_shortcut(_load_shortcut_from_pref(_user_prefs.shortcut_run_current_inner))
_ctrls.run_current_test.set_shortcut(_load_shortcut_from_pref(_user_prefs.shortcut_run_current_test))
_ctrls.panel_button.set_shortcut(_load_shortcut_from_pref(_user_prefs.shortcut_panel_button))
func load_shortcuts_from_file(path):
var f = ConfigFile.new()
var empty = Shortcut.new()
f.load(path)
_ctrls.run_all.set_shortcut(f.get_value('main', 'run_all', empty))
_ctrls.run_current_script.set_shortcut(f.get_value('main', 'run_current_script', empty))
_ctrls.run_current_inner.set_shortcut(f.get_value('main', 'run_current_inner', empty))
_ctrls.run_current_test.set_shortcut(f.get_value('main', 'run_current_test', empty))
_ctrls.panel_button.set_shortcut(f.get_value('main', 'panel_button', empty))

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uid://ce038gb4871y3

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[gd_scene load_steps=3 format=3 uid="uid://bsk32dh41b4gs"]
[ext_resource type="PackedScene" uid="uid://sfb1fw8j6ufu" path="res://addons/gut/gui/ShortcutButton.tscn" id="1"]
[ext_resource type="Script" path="res://addons/gut/gui/BottomPanelShortcuts.gd" id="2"]
[node name="BottomPanelShortcuts" type="Popup"]
title = "Shortcuts"
size = Vector2i(500, 350)
visible = true
exclusive = true
unresizable = false
borderless = false
script = ExtResource("2")
[node name="Layout" type="VBoxContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 5.0
offset_right = -5.0
offset_bottom = 2.0
[node name="TopPad" type="CenterContainer" parent="Layout"]
custom_minimum_size = Vector2(0, 5)
layout_mode = 2
[node name="Label2" type="Label" parent="Layout"]
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
text = "Always Active"
[node name="ColorRect" type="ColorRect" parent="Layout/Label2"]
show_behind_parent = true
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0, 0, 0, 0.196078)
[node name="CPanelButton" type="HBoxContainer" parent="Layout"]
layout_mode = 2
[node name="Label" type="Label" parent="Layout/CPanelButton"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
size_flags_vertical = 7
text = "Show/Hide GUT Panel"
[node name="ShortcutButton" parent="Layout/CPanelButton" instance=ExtResource("1")]
layout_mode = 2
size_flags_horizontal = 3
[node name="GutPanelPad" type="CenterContainer" parent="Layout"]
custom_minimum_size = Vector2(0, 5)
layout_mode = 2
[node name="Label" type="Label" parent="Layout"]
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
text = "Only Active When GUT Panel Shown"
[node name="ColorRect2" type="ColorRect" parent="Layout/Label"]
show_behind_parent = true
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0, 0, 0, 0.196078)
[node name="TopPad2" type="CenterContainer" parent="Layout"]
custom_minimum_size = Vector2(0, 5)
layout_mode = 2
[node name="CRunAll" type="HBoxContainer" parent="Layout"]
layout_mode = 2
[node name="Label" type="Label" parent="Layout/CRunAll"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
size_flags_vertical = 7
text = "Run All"
[node name="ShortcutButton" parent="Layout/CRunAll" instance=ExtResource("1")]
layout_mode = 2
size_flags_horizontal = 3
[node name="CRunCurrentScript" type="HBoxContainer" parent="Layout"]
layout_mode = 2
[node name="Label" type="Label" parent="Layout/CRunCurrentScript"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
size_flags_vertical = 7
text = "Run Current Script"
[node name="ShortcutButton" parent="Layout/CRunCurrentScript" instance=ExtResource("1")]
layout_mode = 2
size_flags_horizontal = 3
[node name="CRunCurrentInner" type="HBoxContainer" parent="Layout"]
layout_mode = 2
[node name="Label" type="Label" parent="Layout/CRunCurrentInner"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
size_flags_vertical = 7
text = "Run Current Inner Class"
[node name="ShortcutButton" parent="Layout/CRunCurrentInner" instance=ExtResource("1")]
layout_mode = 2
size_flags_horizontal = 3
[node name="CRunCurrentTest" type="HBoxContainer" parent="Layout"]
layout_mode = 2
[node name="Label" type="Label" parent="Layout/CRunCurrentTest"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
size_flags_vertical = 7
text = "Run Current Test"
[node name="ShortcutButton" parent="Layout/CRunCurrentTest" instance=ExtResource("1")]
layout_mode = 2
size_flags_horizontal = 3
[node name="CenterContainer2" type="CenterContainer" parent="Layout"]
custom_minimum_size = Vector2(0, 5)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="ShiftDisclaimer" type="Label" parent="Layout"]
layout_mode = 2
text = "\"Shift\" cannot be the only modifier for a shortcut."
[node name="HBoxContainer" type="HBoxContainer" parent="Layout"]
layout_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="Layout/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Hide" type="Button" parent="Layout/HBoxContainer"]
custom_minimum_size = Vector2(60, 30)
layout_mode = 2
text = "Close"
[node name="BottomPad" type="CenterContainer" parent="Layout"]
custom_minimum_size = Vector2(0, 10)
layout_mode = 2
size_flags_horizontal = 3
[connection signal="popup_hide" from="." to="." method="_on_popup_hide"]
[connection signal="pressed" from="Layout/HBoxContainer/Hide" to="." method="_on_Hide_pressed"]

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@tool
extends Control
var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd')
var TestScript = load('res://addons/gut/test.gd')
var GutConfigGui = load('res://addons/gut/gui/gut_config_gui.gd')
var ScriptTextEditors = load('res://addons/gut/gui/script_text_editor_controls.gd')
var _interface = null;
var _is_running = false;
var _gut_config = load('res://addons/gut/gut_config.gd').new()
var _gut_config_gui = null
var _gut_plugin = null
var _light_color = Color(0, 0, 0, .5)
var _panel_button = null
var _last_selected_path = null
var _user_prefs = null
@onready var _ctrls = {
output = $layout/RSplit/CResults/TabBar/OutputText.get_rich_text_edit(),
output_ctrl = $layout/RSplit/CResults/TabBar/OutputText,
run_button = $layout/ControlBar/RunAll,
shortcuts_button = $layout/ControlBar/Shortcuts,
settings_button = $layout/ControlBar/Settings,
run_results_button = $layout/ControlBar/RunResultsBtn,
output_button = $layout/ControlBar/OutputBtn,
settings = $layout/RSplit/sc/Settings,
shortcut_dialog = $BottomPanelShortcuts,
light = $layout/RSplit/CResults/ControlBar/Light3D,
results = {
bar = $layout/RSplit/CResults/ControlBar,
passing = $layout/RSplit/CResults/ControlBar/Passing/value,
failing = $layout/RSplit/CResults/ControlBar/Failing/value,
pending = $layout/RSplit/CResults/ControlBar/Pending/value,
errors = $layout/RSplit/CResults/ControlBar/Errors/value,
warnings = $layout/RSplit/CResults/ControlBar/Warnings/value,
orphans = $layout/RSplit/CResults/ControlBar/Orphans/value
},
run_at_cursor = $layout/ControlBar/RunAtCursor,
run_results = $layout/RSplit/CResults/TabBar/RunResults
}
func _init():
pass
func _ready():
GutEditorGlobals.create_temp_directory()
_user_prefs = GutEditorGlobals.user_prefs
_gut_config_gui = GutConfigGui.new(_ctrls.settings)
_ctrls.results.bar.connect('draw', _on_results_bar_draw.bind(_ctrls.results.bar))
hide_settings(!_ctrls.settings_button.button_pressed)
_gut_config.load_options(GutEditorGlobals.editor_run_gut_config_path)
_gut_config_gui.set_options(_gut_config.options)
_apply_options_to_controls()
_ctrls.shortcuts_button.icon = get_theme_icon('Shortcut', 'EditorIcons')
_ctrls.settings_button.icon = get_theme_icon('Tools', 'EditorIcons')
_ctrls.run_results_button.icon = get_theme_icon('AnimationTrackGroup', 'EditorIcons') # Tree
_ctrls.output_button.icon = get_theme_icon('Font', 'EditorIcons')
_ctrls.run_results.set_output_control(_ctrls.output_ctrl)
var check_import = load('res://addons/gut/images/red.png')
if(check_import == null):
_ctrls.run_results.add_centered_text("GUT got some new images that are not imported yet. Please restart Godot.")
print('GUT got some new images that are not imported yet. Please restart Godot.')
else:
_ctrls.run_results.add_centered_text("Let's run some tests!")
func _apply_options_to_controls():
hide_settings(_user_prefs.hide_settings.value)
hide_result_tree(_user_prefs.hide_result_tree.value)
hide_output_text(_user_prefs.hide_output_text.value)
_ctrls.run_results.set_show_orphans(!_gut_config.options.hide_orphans)
func _process(delta):
if(_is_running):
if(!_interface.is_playing_scene()):
_is_running = false
_ctrls.output_ctrl.add_text("\ndone")
load_result_output()
_gut_plugin.make_bottom_panel_item_visible(self)
# ---------------
# Private
# ---------------
func load_shortcuts():
_ctrls.shortcut_dialog.load_shortcuts()
_apply_shortcuts()
func _is_test_script(script):
var from = script.get_base_script()
while(from and from.resource_path != 'res://addons/gut/test.gd'):
from = from.get_base_script()
return from != null
func _show_errors(errs):
_ctrls.output_ctrl.clear()
var text = "Cannot run tests, you have a configuration error:\n"
for e in errs:
text += str('* ', e, "\n")
text += "Check your settings ----->"
_ctrls.output_ctrl.add_text(text)
hide_output_text(false)
hide_settings(false)
func _save_config():
_user_prefs.hide_settings.value = !_ctrls.settings_button.button_pressed
_user_prefs.hide_result_tree.value = !_ctrls.run_results_button.button_pressed
_user_prefs.hide_output_text.value = !_ctrls.output_button.button_pressed
_user_prefs.save_it()
_gut_config.options = _gut_config_gui.get_options(_gut_config.options)
var w_result = _gut_config.write_options(GutEditorGlobals.editor_run_gut_config_path)
if(w_result != OK):
push_error(str('Could not write options to ', GutEditorGlobals.editor_run_gut_config_path, ': ', w_result))
else:
_gut_config_gui.mark_saved()
func _run_tests():
GutEditorGlobals.create_temp_directory()
var issues = _gut_config_gui.get_config_issues()
if(issues.size() > 0):
_show_errors(issues)
return
write_file(GutEditorGlobals.editor_run_bbcode_results_path, 'Run in progress')
_save_config()
_apply_options_to_controls()
_ctrls.output_ctrl.clear()
_ctrls.run_results.clear()
_ctrls.run_results.add_centered_text('Running...')
_interface.play_custom_scene('res://addons/gut/gui/run_from_editor.tscn')
_is_running = true
_ctrls.output_ctrl.add_text('Running...')
func _apply_shortcuts():
_ctrls.run_button.shortcut = _ctrls.shortcut_dialog.get_run_all()
_ctrls.run_at_cursor.get_script_button().shortcut = \
_ctrls.shortcut_dialog.get_run_current_script()
_ctrls.run_at_cursor.get_inner_button().shortcut = \
_ctrls.shortcut_dialog.get_run_current_inner()
_ctrls.run_at_cursor.get_test_button().shortcut = \
_ctrls.shortcut_dialog.get_run_current_test()
_panel_button.shortcut = _ctrls.shortcut_dialog.get_panel_button()
func _run_all():
_gut_config.options.selected = null
_gut_config.options.inner_class = null
_gut_config.options.unit_test_name = null
_run_tests()
# ---------------
# Events
# ---------------
func _on_results_bar_draw(bar):
bar.draw_rect(Rect2(Vector2(0, 0), bar.size), Color(0, 0, 0, .2))
func _on_Light_draw():
var l = _ctrls.light
l.draw_circle(Vector2(l.size.x / 2, l.size.y / 2), l.size.x / 2, _light_color)
func _on_editor_script_changed(script):
if(script):
set_current_script(script)
func _on_RunAll_pressed():
_run_all()
func _on_Shortcuts_pressed():
_ctrls.shortcut_dialog.popup_centered()
func _on_bottom_panel_shortcuts_visibility_changed():
_apply_shortcuts()
_ctrls.shortcut_dialog.save_shortcuts()
func _on_RunAtCursor_run_tests(what):
_gut_config.options.selected = what.script
_gut_config.options.inner_class = what.inner_class
_gut_config.options.unit_test_name = what.test_method
_run_tests()
func _on_Settings_pressed():
hide_settings(!_ctrls.settings_button.button_pressed)
_save_config()
func _on_OutputBtn_pressed():
hide_output_text(!_ctrls.output_button.button_pressed)
_save_config()
func _on_RunResultsBtn_pressed():
hide_result_tree(! _ctrls.run_results_button.button_pressed)
_save_config()
# Currently not used, but will be when I figure out how to put
# colors into the text results
func _on_UseColors_pressed():
pass
# ---------------
# Public
# ---------------
func hide_result_tree(should):
_ctrls.run_results.visible = !should
_ctrls.run_results_button.button_pressed = !should
func hide_settings(should):
var s_scroll = _ctrls.settings.get_parent()
s_scroll.visible = !should
# collapse only collapses the first control, so we move
# settings around to be the collapsed one
if(should):
s_scroll.get_parent().move_child(s_scroll, 0)
else:
s_scroll.get_parent().move_child(s_scroll, 1)
$layout/RSplit.collapsed = should
_ctrls.settings_button.button_pressed = !should
func hide_output_text(should):
$layout/RSplit/CResults/TabBar/OutputText.visible = !should
_ctrls.output_button.button_pressed = !should
func load_result_output():
_ctrls.output_ctrl.load_file(GutEditorGlobals.editor_run_bbcode_results_path)
var summary = get_file_as_text(GutEditorGlobals.editor_run_json_results_path)
var test_json_conv = JSON.new()
if (test_json_conv.parse(summary) != OK):
return
var results = test_json_conv.get_data()
_ctrls.run_results.load_json_results(results)
var summary_json = results['test_scripts']['props']
_ctrls.results.passing.text = str(summary_json.passing)
_ctrls.results.passing.get_parent().visible = true
_ctrls.results.failing.text = str(summary_json.failures)
_ctrls.results.failing.get_parent().visible = true
_ctrls.results.pending.text = str(summary_json.pending)
_ctrls.results.pending.get_parent().visible = _ctrls.results.pending.text != '0'
_ctrls.results.errors.text = str(summary_json.errors)
_ctrls.results.errors.get_parent().visible = _ctrls.results.errors.text != '0'
_ctrls.results.warnings.text = str(summary_json.warnings)
_ctrls.results.warnings.get_parent().visible = _ctrls.results.warnings.text != '0'
_ctrls.results.orphans.text = str(summary_json.orphans)
_ctrls.results.orphans.get_parent().visible = _ctrls.results.orphans.text != '0' and !_gut_config.options.hide_orphans
if(summary_json.tests == 0):
_light_color = Color(1, 0, 0, .75)
elif(summary_json.failures != 0):
_light_color = Color(1, 0, 0, .75)
elif(summary_json.pending != 0):
_light_color = Color(1, 1, 0, .75)
else:
_light_color = Color(0, 1, 0, .75)
_ctrls.light.visible = true
_ctrls.light.queue_redraw()
func set_current_script(script):
if(script):
if(_is_test_script(script)):
var file = script.resource_path.get_file()
_last_selected_path = script.resource_path.get_file()
_ctrls.run_at_cursor.activate_for_script(script.resource_path)
func set_interface(value):
_interface = value
_interface.get_script_editor().connect("editor_script_changed",Callable(self,'_on_editor_script_changed'))
var ste = ScriptTextEditors.new(_interface.get_script_editor())
_ctrls.run_results.set_interface(_interface)
_ctrls.run_results.set_script_text_editors(ste)
_ctrls.run_at_cursor.set_script_text_editors(ste)
set_current_script(_interface.get_script_editor().get_current_script())
func set_plugin(value):
_gut_plugin = value
func set_panel_button(value):
_panel_button = value
# ------------------------------------------------------------------------------
# Write a file.
# ------------------------------------------------------------------------------
func write_file(path, content):
var f = FileAccess.open(path, FileAccess.WRITE)
if(f != null):
f.store_string(content)
f = null;
return FileAccess.get_open_error()
# ------------------------------------------------------------------------------
# Returns the text of a file or an empty string if the file could not be opened.
# ------------------------------------------------------------------------------
func get_file_as_text(path):
var to_return = ''
var f = FileAccess.open(path, FileAccess.READ)
if(f != null):
to_return = f.get_as_text()
f = null
return to_return
# ------------------------------------------------------------------------------
# return if_null if value is null otherwise return value
# ------------------------------------------------------------------------------
func nvl(value, if_null):
if(value == null):
return if_null
else:
return value

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uid://qpqtn78w75b1

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[gd_scene load_steps=10 format=3 uid="uid://b3bostcslstem"]
[ext_resource type="Script" path="res://addons/gut/gui/GutBottomPanel.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://bsk32dh41b4gs" path="res://addons/gut/gui/BottomPanelShortcuts.tscn" id="2"]
[ext_resource type="PackedScene" uid="uid://0yunjxtaa8iw" path="res://addons/gut/gui/RunAtCursor.tscn" id="3"]
[ext_resource type="Texture2D" uid="uid://cr6tvdv0ve6cv" path="res://addons/gut/gui/play.png" id="4"]
[ext_resource type="PackedScene" uid="uid://4gyyn12um08h" path="res://addons/gut/gui/RunResults.tscn" id="5"]
[ext_resource type="PackedScene" uid="uid://bqmo4dj64c7yl" path="res://addons/gut/gui/OutputText.tscn" id="6"]
[sub_resource type="Shortcut" id="9"]
[sub_resource type="Image" id="Image_4maas"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_umaha"]
image = SubResource("Image_4maas")
[node name="GutBottomPanel" type="Control"]
custom_minimum_size = Vector2(250, 250)
layout_mode = 3
anchor_left = -0.0025866
anchor_top = -0.00176575
anchor_right = 0.997413
anchor_bottom = 0.998234
offset_left = 2.64868
offset_top = 1.05945
offset_right = 2.64862
offset_bottom = 1.05945
script = ExtResource("1")
[node name="layout" type="VBoxContainer" parent="."]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
[node name="ControlBar" type="HBoxContainer" parent="layout"]
layout_mode = 2
[node name="RunAll" type="Button" parent="layout/ControlBar"]
layout_mode = 2
size_flags_vertical = 11
shortcut = SubResource("9")
text = "Run All"
icon = ExtResource("4")
[node name="Label" type="Label" parent="layout/ControlBar"]
layout_mode = 2
mouse_filter = 1
text = "Current: "
[node name="RunAtCursor" parent="layout/ControlBar" instance=ExtResource("3")]
layout_mode = 2
[node name="CenterContainer2" type="CenterContainer" parent="layout/ControlBar"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Sep1" type="ColorRect" parent="layout/ControlBar"]
custom_minimum_size = Vector2(1, 2.08165e-12)
layout_mode = 2
[node name="RunResultsBtn" type="Button" parent="layout/ControlBar"]
layout_mode = 2
toggle_mode = true
icon = SubResource("ImageTexture_umaha")
[node name="OutputBtn" type="Button" parent="layout/ControlBar"]
layout_mode = 2
toggle_mode = true
icon = SubResource("ImageTexture_umaha")
[node name="Settings" type="Button" parent="layout/ControlBar"]
layout_mode = 2
toggle_mode = true
icon = SubResource("ImageTexture_umaha")
[node name="Sep2" type="ColorRect" parent="layout/ControlBar"]
custom_minimum_size = Vector2(1, 2.08165e-12)
layout_mode = 2
[node name="Shortcuts" type="Button" parent="layout/ControlBar"]
layout_mode = 2
size_flags_vertical = 11
icon = SubResource("ImageTexture_umaha")
[node name="RSplit" type="HSplitContainer" parent="layout"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
collapsed = true
[node name="sc" type="ScrollContainer" parent="layout/RSplit"]
visible = false
custom_minimum_size = Vector2(500, 2.08165e-12)
layout_mode = 2
size_flags_vertical = 3
[node name="Settings" type="VBoxContainer" parent="layout/RSplit/sc"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="CResults" type="VBoxContainer" parent="layout/RSplit"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="ControlBar" type="HBoxContainer" parent="layout/RSplit/CResults"]
layout_mode = 2
[node name="Sep2" type="ColorRect" parent="layout/RSplit/CResults/ControlBar"]
custom_minimum_size = Vector2(1, 2.08165e-12)
layout_mode = 2
[node name="Light3D" type="Control" parent="layout/RSplit/CResults/ControlBar"]
custom_minimum_size = Vector2(30, 30)
layout_mode = 2
[node name="Passing" type="HBoxContainer" parent="layout/RSplit/CResults/ControlBar"]
visible = false
layout_mode = 2
[node name="Sep" type="ColorRect" parent="layout/RSplit/CResults/ControlBar/Passing"]
custom_minimum_size = Vector2(1, 2.08165e-12)
layout_mode = 2
[node name="label" type="Label" parent="layout/RSplit/CResults/ControlBar/Passing"]
layout_mode = 2
text = "Passing"
[node name="value" type="Label" parent="layout/RSplit/CResults/ControlBar/Passing"]
layout_mode = 2
text = "---"
[node name="Failing" type="HBoxContainer" parent="layout/RSplit/CResults/ControlBar"]
visible = false
layout_mode = 2
[node name="Sep" type="ColorRect" parent="layout/RSplit/CResults/ControlBar/Failing"]
custom_minimum_size = Vector2(1, 2.08165e-12)
layout_mode = 2
[node name="label" type="Label" parent="layout/RSplit/CResults/ControlBar/Failing"]
layout_mode = 2
text = "Failing"
[node name="value" type="Label" parent="layout/RSplit/CResults/ControlBar/Failing"]
layout_mode = 2
text = "---"
[node name="Pending" type="HBoxContainer" parent="layout/RSplit/CResults/ControlBar"]
visible = false
layout_mode = 2
[node name="Sep" type="ColorRect" parent="layout/RSplit/CResults/ControlBar/Pending"]
custom_minimum_size = Vector2(1, 2.08165e-12)
layout_mode = 2
[node name="label" type="Label" parent="layout/RSplit/CResults/ControlBar/Pending"]
layout_mode = 2
text = "Pending"
[node name="value" type="Label" parent="layout/RSplit/CResults/ControlBar/Pending"]
layout_mode = 2
text = "---"
[node name="Orphans" type="HBoxContainer" parent="layout/RSplit/CResults/ControlBar"]
visible = false
layout_mode = 2
[node name="Sep" type="ColorRect" parent="layout/RSplit/CResults/ControlBar/Orphans"]
custom_minimum_size = Vector2(1, 2.08165e-12)
layout_mode = 2
[node name="label" type="Label" parent="layout/RSplit/CResults/ControlBar/Orphans"]
layout_mode = 2
text = "Orphans"
[node name="value" type="Label" parent="layout/RSplit/CResults/ControlBar/Orphans"]
layout_mode = 2
text = "---"
[node name="Errors" type="HBoxContainer" parent="layout/RSplit/CResults/ControlBar"]
visible = false
layout_mode = 2
[node name="Sep" type="ColorRect" parent="layout/RSplit/CResults/ControlBar/Errors"]
custom_minimum_size = Vector2(1, 2.08165e-12)
layout_mode = 2
[node name="label" type="Label" parent="layout/RSplit/CResults/ControlBar/Errors"]
layout_mode = 2
text = "Errors"
[node name="value" type="Label" parent="layout/RSplit/CResults/ControlBar/Errors"]
layout_mode = 2
text = "---"
[node name="Warnings" type="HBoxContainer" parent="layout/RSplit/CResults/ControlBar"]
visible = false
layout_mode = 2
[node name="Sep" type="ColorRect" parent="layout/RSplit/CResults/ControlBar/Warnings"]
custom_minimum_size = Vector2(1, 2.08165e-12)
layout_mode = 2
[node name="label" type="Label" parent="layout/RSplit/CResults/ControlBar/Warnings"]
layout_mode = 2
text = "Warnings"
[node name="value" type="Label" parent="layout/RSplit/CResults/ControlBar/Warnings"]
layout_mode = 2
text = "---"
[node name="CenterContainer" type="CenterContainer" parent="layout/RSplit/CResults/ControlBar"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TabBar" type="HSplitContainer" parent="layout/RSplit/CResults"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="RunResults" parent="layout/RSplit/CResults/TabBar" instance=ExtResource("5")]
visible = false
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="OutputText" parent="layout/RSplit/CResults/TabBar" instance=ExtResource("6")]
visible = false
layout_mode = 2
[node name="BottomPanelShortcuts" parent="." instance=ExtResource("2")]
visible = false
[connection signal="pressed" from="layout/ControlBar/RunAll" to="." method="_on_RunAll_pressed"]
[connection signal="run_tests" from="layout/ControlBar/RunAtCursor" to="." method="_on_RunAtCursor_run_tests"]
[connection signal="pressed" from="layout/ControlBar/RunResultsBtn" to="." method="_on_RunResultsBtn_pressed"]
[connection signal="pressed" from="layout/ControlBar/OutputBtn" to="." method="_on_OutputBtn_pressed"]
[connection signal="pressed" from="layout/ControlBar/Settings" to="." method="_on_Settings_pressed"]
[connection signal="pressed" from="layout/ControlBar/Shortcuts" to="." method="_on_Shortcuts_pressed"]
[connection signal="draw" from="layout/RSplit/CResults/ControlBar/Light3D" to="." method="_on_Light_draw"]
[connection signal="visibility_changed" from="BottomPanelShortcuts" to="." method="_on_bottom_panel_shortcuts_visibility_changed"]

View File

@ -0,0 +1,322 @@
@tool
extends Control
const RUNNER_JSON_PATH = 'res://.gut_editor_config.json'
var GutConfig = load('res://addons/gut/gut_config.gd')
var GutRunnerScene = load('res://addons/gut/gui/GutRunner.tscn')
var GutConfigGui = load('res://addons/gut/gui/gut_config_gui.gd')
var _config = GutConfig.new()
var _config_gui = null
var _gut_runner = GutRunnerScene.instantiate()
var _has_connected = false
var _tree_root : TreeItem = null
var _script_icon = load('res://addons/gut/images/Script.svg')
var _folder_icon = load('res://addons/gut/images/Folder.svg')
var _tree_scripts = {}
var _tree_directories = {}
const TREE_SCRIPT = 'Script'
const TREE_DIR = 'Directory'
@onready var _ctrls = {
run_tests_button = $VBox/Buttons/RunTests,
run_selected = $VBox/Buttons/RunSelected,
test_tree = $VBox/Tabs/Tests,
settings_vbox = $VBox/Tabs/SettingsScroll/Settings,
tabs = $VBox/Tabs,
bg = $Bg
}
@export var bg_color : Color = Color(.36, .36, .36) :
get: return bg_color
set(val):
bg_color = val
if(is_inside_tree()):
$Bg.color = bg_color
func _ready():
if Engine.is_editor_hint():
return
$Bg.color = bg_color
_ctrls.tabs.set_tab_title(0, 'Tests')
_ctrls.tabs.set_tab_title(1, 'Settings')
_config_gui = GutConfigGui.new(_ctrls.settings_vbox)
_ctrls.test_tree.hide_root = true
add_child(_gut_runner)
# TODO This might not need to be called deferred after changing GutUtils to
# an all static class.
call_deferred('_post_ready')
func _draw():
if Engine.is_editor_hint():
return
var gut = _gut_runner.get_gut()
if(!gut.is_running()):
var r = Rect2(Vector2(0, 0), get_rect().size)
draw_rect(r, Color.BLACK, false, 2)
func _post_ready():
var gut = _gut_runner.get_gut()
gut.start_run.connect(_on_gut_run_started)
gut.end_run.connect(_on_gut_run_ended)
_refresh_tree_and_settings()
func _set_meta_for_script_tree_item(item, script, test=null):
var meta = {
type = TREE_SCRIPT,
script = script.path,
inner_class = script.inner_class_name,
test = ''
}
if(test != null):
meta.test = test.name
item.set_metadata(0, meta)
func _set_meta_for_directory_tree_item(item, path, temp_item):
var meta = {
type = TREE_DIR,
path = path,
temp_item = temp_item
}
item.set_metadata(0, meta)
func _get_script_tree_item(script, parent_item):
if(!_tree_scripts.has(script.path)):
var item = _ctrls.test_tree.create_item(parent_item)
item.set_text(0, script.path.get_file())
item.set_icon(0, _script_icon)
_tree_scripts[script.path] = item
_set_meta_for_script_tree_item(item, script)
return _tree_scripts[script.path]
func _get_directory_tree_item(path):
var parent = _tree_root
if(!_tree_directories.has(path)):
var item : TreeItem = null
if(parent != _tree_root):
item = parent.create_child(0)
else:
item = parent.create_child()
_tree_directories[path] = item
item.collapsed = false
item.set_text(0, path)
item.set_icon(0, _folder_icon)
item.set_icon_modulate(0, Color.ROYAL_BLUE)
# temp_item is used in calls with move_before since you must use
# move_before or move_after to reparent tree items. This ensures that
# there is an item on all directories. These are deleted later.
var temp_item = item.create_child()
temp_item.set_text(0, '<temp>')
_set_meta_for_directory_tree_item(item, path, temp_item)
return _tree_directories[path]
func _find_dir_item_to_move_before(path):
var max_matching_len = 0
var best_parent = null
# Go through all the directory items finding the one that has the longest
# path that contains our path.
for key in _tree_directories.keys():
if(path != key and path.begins_with(key) and key.length() > max_matching_len):
max_matching_len = key.length()
best_parent = _tree_directories[key]
var to_return = null
if(best_parent != null):
to_return = best_parent.get_metadata(0).temp_item
return to_return
func _reorder_dir_items():
var the_keys = _tree_directories.keys()
the_keys.sort()
for key in _tree_directories.keys():
var to_move = _tree_directories[key]
to_move.collapsed = false
var move_before = _find_dir_item_to_move_before(key)
if(move_before != null):
to_move.move_before(move_before)
var new_text = key.substr(move_before.get_parent().get_metadata(0).path.length())
to_move.set_text(0, new_text)
func _remove_dir_temp_items():
for key in _tree_directories.keys():
var item = _tree_directories[key].get_metadata(0).temp_item
_tree_directories[key].remove_child(item)
func _add_dir_and_script_tree_items():
var tree : Tree = _ctrls.test_tree
tree.clear()
_tree_root = _ctrls.test_tree.create_item()
var scripts = _gut_runner.get_gut().get_test_collector().scripts
for script in scripts:
var dir_item = _get_directory_tree_item(script.path.get_base_dir())
var item = _get_script_tree_item(script, dir_item)
if(script.inner_class_name != ''):
var inner_item = tree.create_item(item)
inner_item.set_text(0, script.inner_class_name)
_set_meta_for_script_tree_item(inner_item, script)
item = inner_item
for test in script.tests:
var test_item = tree.create_item(item)
test_item.set_text(0, test.name)
_set_meta_for_script_tree_item(test_item, script, test)
func _populate_tree():
_add_dir_and_script_tree_items()
_tree_root.set_collapsed_recursive(true)
_tree_root.set_collapsed(false)
_reorder_dir_items()
_remove_dir_temp_items()
func _refresh_tree_and_settings():
_config.apply_options(_gut_runner.get_gut())
_gut_runner.set_gut_config(_config)
_populate_tree()
# ---------------------------
# Events
# ---------------------------
func _on_gut_run_started():
_ctrls.run_tests_button.disabled = true
_ctrls.run_selected.visible = false
_ctrls.tabs.visible = false
_ctrls.bg.visible = false
_ctrls.run_tests_button.text = 'Running'
queue_redraw()
func _on_gut_run_ended():
_ctrls.run_tests_button.disabled = false
_ctrls.run_selected.visible = true
_ctrls.tabs.visible = true
_ctrls.bg.visible = true
_ctrls.run_tests_button.text = 'Run All'
queue_redraw()
func _on_run_tests_pressed():
run_all()
func _on_run_selected_pressed():
run_selected()
func _on_tests_item_activated():
run_selected()
# ---------------------------
# Public
# ---------------------------
func get_gut():
return _gut_runner.get_gut()
func get_config():
return _config
func run_all():
_config.options.selected = ''
_config.options.inner_class_name = ''
_config.options.unit_test_name = ''
run_tests()
func run_tests(options = null):
if(options == null):
_config.options = _config_gui.get_options(_config.options)
else:
_config.options = options
_gut_runner.get_gut().get_test_collector().clear()
_gut_runner.set_gut_config(_config)
_gut_runner.run_tests()
func run_selected():
var sel_item = _ctrls.test_tree.get_selected()
if(sel_item == null):
return
var options = _config_gui.get_options(_config.options)
var meta = sel_item.get_metadata(0)
if(meta.type == TREE_SCRIPT):
options.selected = meta.script.get_file()
options.inner_class_name = meta.inner_class
options.unit_test_name = meta.test
elif(meta.type == TREE_DIR):
options.dirs = [meta.path]
options.include_subdirectories = true
options.selected = ''
options.inner_class_name = ''
options.unit_test_name = ''
run_tests(options)
func load_config_file(path):
_config.load_options(path)
_config.options.selected = ''
_config.options.inner_class_name = ''
_config.options.unit_test_name = ''
_config_gui.load_file(path)
# ##############################################################################
# The MIT License (MIT)
# =====================
#
# Copyright (c) 2025 Tom "Butch" Wesley
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ##############################################################################

View File

@ -0,0 +1 @@
uid://bwmimpyh3gm3v

View File

@ -0,0 +1,63 @@
[gd_scene load_steps=2 format=3 uid="uid://4jb53yqktyfg"]
[ext_resource type="Script" path="res://addons/gut/gui/GutControl.gd" id="1_eprql"]
[node name="GutControl" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 295.0
offset_bottom = 419.0
script = ExtResource("1_eprql")
[node name="Bg" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.36, 0.36, 0.36, 1)
[node name="VBox" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Tabs" type="TabContainer" parent="VBox"]
layout_mode = 2
size_flags_vertical = 3
[node name="Tests" type="Tree" parent="VBox/Tabs"]
layout_mode = 2
size_flags_vertical = 3
hide_root = true
[node name="SettingsScroll" type="ScrollContainer" parent="VBox/Tabs"]
visible = false
layout_mode = 2
size_flags_vertical = 3
[node name="Settings" type="VBoxContainer" parent="VBox/Tabs/SettingsScroll"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Buttons" type="HBoxContainer" parent="VBox"]
layout_mode = 2
[node name="RunTests" type="Button" parent="VBox/Buttons"]
layout_mode = 2
size_flags_horizontal = 3
text = "Run All"
[node name="RunSelected" type="Button" parent="VBox/Buttons"]
layout_mode = 2
size_flags_horizontal = 3
text = "Run Selected"
[connection signal="item_activated" from="VBox/Tabs/Tests" to="." method="_on_tests_item_activated"]
[connection signal="pressed" from="VBox/Buttons/RunTests" to="." method="_on_run_tests_pressed"]
[connection signal="pressed" from="VBox/Buttons/RunSelected" to="." method="_on_run_selected_pressed"]

234
addons/gut/gui/GutRunner.gd Normal file
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# ##############################################################################
# This class joins together GUT, GUT Gui, GutConfig and is THE way to kick off a
# run of a test suite.
#
# This creates its own instance of gut.gd that it manages. You can set the
# gut.gd instance if you need to for testing.
#
# Set gut_config to an instance of a configured gut_config.gd instance prior to
# running tests.
#
# This will create a GUI and wire it up and apply gut_config.gd options.
#
# Running tests: Call run_tests
# ##############################################################################
extends Node2D
const EXIT_OK = 0
const EXIT_ERROR = 1
var Gut = load('res://addons/gut/gut.gd')
var ResultExporter = load('res://addons/gut/result_exporter.gd')
var GutConfig = load('res://addons/gut/gut_config.gd')
var runner_json_path = null
var result_bbcode_path = null
var result_json_path = null
var lgr = GutUtils.get_logger()
var gut_config = null
var _hid_gut = null;
# Lazy loaded gut instance. Settable for testing purposes.
var gut = _hid_gut :
get:
if(_hid_gut == null):
_hid_gut = Gut.new()
return _hid_gut
set(val):
_hid_gut = val
var _wrote_results = false
var _ran_from_editor = false
@onready var _gut_layer = $GutLayer
@onready var _gui = $GutLayer/GutScene
func _ready():
GutUtils.WarningsManager.apply_warnings_dictionary(
GutUtils.warnings_at_start)
func _exit_tree():
if(!_wrote_results and _ran_from_editor):
_write_results_for_gut_panel()
func _setup_gui(show_gui):
if(show_gui):
_gui.gut = gut
var printer = gut.logger.get_printer('gui')
printer.set_textbox(_gui.get_textbox())
else:
gut.logger.disable_printer('gui', true)
_gui.visible = false
var opts = gut_config.options
_gui.set_font_size(opts.font_size)
_gui.set_font(opts.font_name)
if(opts.font_color != null and opts.font_color.is_valid_html_color()):
_gui.set_default_font_color(Color(opts.font_color))
if(opts.background_color != null and opts.background_color.is_valid_html_color()):
_gui.set_background_color(Color(opts.background_color))
_gui.set_opacity(min(1.0, float(opts.opacity) / 100))
_gui.use_compact_mode(opts.compact_mode)
func _write_results_for_gut_panel():
var content = _gui.get_textbox().get_parsed_text() #_gut.logger.get_gui_bbcode()
var f = FileAccess.open(result_bbcode_path, FileAccess.WRITE)
if(f != null):
f.store_string(content)
f = null # closes file
else:
push_error('Could not save bbcode, result = ', FileAccess.get_open_error())
var exporter = ResultExporter.new()
# TODO this should be checked and _wrote_results should maybe not be set, or
# maybe we do not care. Whichever, it should be clear.
var _f_result = exporter.write_json_file(gut, result_json_path)
_wrote_results = true
func _handle_quit(should_exit, should_exit_on_success, override_exit_code=EXIT_OK):
var quitting_time = should_exit or \
(should_exit_on_success and gut.get_fail_count() == 0)
if(!quitting_time):
if(should_exit_on_success):
lgr.log("There are failing tests, exit manually.")
_gui.use_compact_mode(false)
return
# For some reason, tests fail asserting that quit was called with 0 if we
# do not do this, but everything is defaulted so I don't know why it gets
# null.
var exit_code = GutUtils.nvl(override_exit_code, EXIT_OK)
if(gut.get_fail_count() > 0):
exit_code = EXIT_ERROR
# Overwrite the exit code with the post_script's exit code if it is set
var post_hook_inst = gut.get_post_run_script_instance()
if(post_hook_inst != null and post_hook_inst.get_exit_code() != null):
exit_code = post_hook_inst.get_exit_code()
quit(exit_code)
func _end_run(override_exit_code=EXIT_OK):
if(_ran_from_editor):
_write_results_for_gut_panel()
_handle_quit(gut_config.options.should_exit,
gut_config.options.should_exit_on_success,
override_exit_code)
# -------------
# Events
# -------------
func _on_tests_finished():
_end_run()
# -------------
# Public
# -------------
# For internal use only, but still public. Consider it "protected" and you
# don't have my permission to call this, unless "you" is "me".
func run_from_editor():
_ran_from_editor = true
var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd')
runner_json_path = GutUtils.nvl(runner_json_path, GutEditorGlobals.editor_run_gut_config_path)
result_bbcode_path = GutUtils.nvl(result_bbcode_path, GutEditorGlobals.editor_run_bbcode_results_path)
result_json_path = GutUtils.nvl(result_json_path, GutEditorGlobals.editor_run_json_results_path)
if(gut_config == null):
gut_config = GutConfig.new()
gut_config.load_options(runner_json_path)
call_deferred('run_tests')
func run_tests(show_gui=true):
_setup_gui(show_gui)
if(gut_config.options.dirs.size() + gut_config.options.tests.size() == 0):
var err_text = "You do not have any directories configured, so GUT doesn't know where to find the tests. Tell GUT where to find the tests and GUT shall run the tests."
lgr.error(err_text)
push_error(err_text)
_end_run(EXIT_ERROR)
return
var install_check_text = GutUtils.make_install_check_text()
if(install_check_text != GutUtils.INSTALL_OK_TEXT):
print("\n\n", GutUtils.version_numbers.get_version_text())
lgr.error(install_check_text)
push_error(install_check_text)
_end_run(EXIT_ERROR)
return
gut.add_children_to = self
if(gut.get_parent() == null):
if(gut_config.options.gut_on_top):
_gut_layer.add_child(gut)
else:
add_child(gut)
gut.end_run.connect(_on_tests_finished)
gut_config.apply_options(gut)
var run_rest_of_scripts = gut_config.options.unit_test_name == ''
gut.test_scripts(run_rest_of_scripts)
func set_gut_config(which):
gut_config = which
# for backwards compatibility
func get_gut():
return gut
func quit(exit_code):
# Sometimes quitting takes a few seconds. This gives some indicator
# of what is going on.
_gui.set_title("Exiting")
await get_tree().process_frame
lgr.info(str('Exiting with code ', exit_code))
get_tree().quit(exit_code)
# ##############################################################################
# The MIT License (MIT)
# =====================
#
# Copyright (c) 2025 Tom "Butch" Wesley
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ##############################################################################

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uid://cs1iayb3mefac

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[gd_scene load_steps=3 format=3 uid="uid://bqy3ikt6vu4b5"]
[ext_resource type="Script" path="res://addons/gut/gui/GutRunner.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://m28heqtswbuq" path="res://addons/gut/GutScene.tscn" id="2_6ruxb"]
[node name="GutRunner" type="Node2D"]
script = ExtResource("1")
[node name="GutLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="GutScene" parent="GutLayer" instance=ExtResource("2_6ruxb")]

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[gd_resource type="Theme" load_steps=2 format=3 uid="uid://cstkhwkpajvqu"]
[ext_resource type="FontFile" uid="uid://c6c7gnx36opr0" path="res://addons/gut/fonts/AnonymousPro-Regular.ttf" id="1_df57p"]
[resource]
default_font = ExtResource("1_df57p")
Label/fonts/font = ExtResource("1_df57p")

161
addons/gut/gui/MinGui.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://cnqqdfsn80ise"]
[ext_resource type="Theme" uid="uid://cstkhwkpajvqu" path="res://addons/gut/gui/GutSceneTheme.tres" id="1_farmq"]
[ext_resource type="FontFile" uid="uid://bnh0lslf4yh87" path="res://addons/gut/fonts/CourierPrime-Regular.ttf" id="2_a2e2l"]
[ext_resource type="Script" path="res://addons/gut/gui/gut_gui.gd" id="2_eokrf"]
[ext_resource type="PackedScene" uid="uid://bvrqqgjpyouse" path="res://addons/gut/gui/ResizeHandle.tscn" id="4_xrhva"]
[node name="Min" type="Panel"]
clip_contents = true
custom_minimum_size = Vector2(280, 145)
offset_right = 280.0
offset_bottom = 145.0
theme = ExtResource("1_farmq")
script = ExtResource("2_eokrf")
[node name="MainBox" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_layout_mode = 1
[node name="TitleBar" type="Panel" parent="MainBox"]
custom_minimum_size = Vector2(0, 25)
layout_mode = 2
[node name="TitleBox" type="HBoxContainer" parent="MainBox/TitleBar"]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 2.0
offset_bottom = 3.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_layout_mode = 1
[node name="Spacer1" type="CenterContainer" parent="MainBox/TitleBar/TitleBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Title" type="Label" parent="MainBox/TitleBar/TitleBox"]
layout_mode = 2
text = "Title"
[node name="Spacer2" type="CenterContainer" parent="MainBox/TitleBar/TitleBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TimeLabel" type="Label" parent="MainBox/TitleBar/TitleBox"]
layout_mode = 2
text = "0.000s"
[node name="Body" type="HBoxContainer" parent="MainBox"]
layout_mode = 2
size_flags_vertical = 3
[node name="LeftMargin" type="CenterContainer" parent="MainBox/Body"]
custom_minimum_size = Vector2(5, 0)
layout_mode = 2
[node name="BodyRows" type="VBoxContainer" parent="MainBox/Body"]
layout_mode = 2
size_flags_horizontal = 3
[node name="ProgressBars" type="HBoxContainer" parent="MainBox/Body/BodyRows"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer" type="HBoxContainer" parent="MainBox/Body/BodyRows/ProgressBars"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Label" type="Label" parent="MainBox/Body/BodyRows/ProgressBars/HBoxContainer"]
layout_mode = 2
text = "T:"
[node name="ProgressTest" type="ProgressBar" parent="MainBox/Body/BodyRows/ProgressBars/HBoxContainer"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 3
value = 25.0
[node name="HBoxContainer2" type="HBoxContainer" parent="MainBox/Body/BodyRows/ProgressBars"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Label" type="Label" parent="MainBox/Body/BodyRows/ProgressBars/HBoxContainer2"]
layout_mode = 2
text = "S:"
[node name="ProgressScript" type="ProgressBar" parent="MainBox/Body/BodyRows/ProgressBars/HBoxContainer2"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 3
value = 75.0
[node name="PathDisplay" type="VBoxContainer" parent="MainBox/Body/BodyRows"]
clip_contents = true
layout_mode = 2
size_flags_vertical = 3
[node name="Path" type="Label" parent="MainBox/Body/BodyRows/PathDisplay"]
layout_mode = 2
theme_override_fonts/font = ExtResource("2_a2e2l")
theme_override_font_sizes/font_size = 14
text = "res://test/integration/whatever"
clip_text = true
text_overrun_behavior = 3
[node name="HBoxContainer" type="HBoxContainer" parent="MainBox/Body/BodyRows/PathDisplay"]
clip_contents = true
layout_mode = 2
[node name="S3" type="CenterContainer" parent="MainBox/Body/BodyRows/PathDisplay/HBoxContainer"]
custom_minimum_size = Vector2(5, 0)
layout_mode = 2
[node name="File" type="Label" parent="MainBox/Body/BodyRows/PathDisplay/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_fonts/font = ExtResource("2_a2e2l")
theme_override_font_sizes/font_size = 14
text = "test_this_thing.gd"
text_overrun_behavior = 3
[node name="Footer" type="HBoxContainer" parent="MainBox/Body/BodyRows"]
layout_mode = 2
[node name="HandleLeft" parent="MainBox/Body/BodyRows/Footer" node_paths=PackedStringArray("resize_control") instance=ExtResource("4_xrhva")]
layout_mode = 2
orientation = 0
resize_control = NodePath("../../../../..")
vertical_resize = false
[node name="SwitchModes" type="Button" parent="MainBox/Body/BodyRows/Footer"]
layout_mode = 2
text = "Expand"
[node name="CenterContainer" type="CenterContainer" parent="MainBox/Body/BodyRows/Footer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Continue" type="Button" parent="MainBox/Body/BodyRows/Footer"]
layout_mode = 2
text = "Continue
"
[node name="HandleRight" parent="MainBox/Body/BodyRows/Footer" node_paths=PackedStringArray("resize_control") instance=ExtResource("4_xrhva")]
layout_mode = 2
resize_control = NodePath("../../../../..")
vertical_resize = false
[node name="RightMargin" type="CenterContainer" parent="MainBox/Body"]
custom_minimum_size = Vector2(5, 0)
layout_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="MainBox"]
custom_minimum_size = Vector2(2.08165e-12, 2)
layout_mode = 2

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[gd_scene load_steps=5 format=3 uid="uid://duxblir3vu8x7"]
[ext_resource type="Theme" uid="uid://cstkhwkpajvqu" path="res://addons/gut/gui/GutSceneTheme.tres" id="1_5hlsm"]
[ext_resource type="Script" path="res://addons/gut/gui/gut_gui.gd" id="2_fue6q"]
[ext_resource type="FontFile" uid="uid://bnh0lslf4yh87" path="res://addons/gut/fonts/CourierPrime-Regular.ttf" id="2_u5uc1"]
[ext_resource type="PackedScene" uid="uid://bvrqqgjpyouse" path="res://addons/gut/gui/ResizeHandle.tscn" id="4_2r8a8"]
[node name="Large" type="Panel"]
custom_minimum_size = Vector2(500, 150)
offset_right = 632.0
offset_bottom = 260.0
theme = ExtResource("1_5hlsm")
script = ExtResource("2_fue6q")
[node name="MainBox" type="VBoxContainer" parent="."]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_layout_mode = 1
[node name="TitleBar" type="Panel" parent="MainBox"]
custom_minimum_size = Vector2(0, 25)
layout_mode = 2
[node name="TitleBox" type="HBoxContainer" parent="MainBox/TitleBar"]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 2.0
offset_bottom = 3.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_layout_mode = 1
[node name="Spacer1" type="CenterContainer" parent="MainBox/TitleBar/TitleBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Title" type="Label" parent="MainBox/TitleBar/TitleBox"]
layout_mode = 2
text = "Title"
[node name="Spacer2" type="CenterContainer" parent="MainBox/TitleBar/TitleBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TimeLabel" type="Label" parent="MainBox/TitleBar/TitleBox"]
custom_minimum_size = Vector2(90, 0)
layout_mode = 2
text = "999.999s"
[node name="HBoxContainer" type="HBoxContainer" parent="MainBox"]
layout_mode = 2
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="MainBox/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="OutputBG" type="ColorRect" parent="MainBox/HBoxContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
color = Color(0.0745098, 0.0705882, 0.0784314, 1)
metadata/_edit_layout_mode = 1
[node name="HBoxContainer" type="HBoxContainer" parent="MainBox/HBoxContainer/VBoxContainer/OutputBG"]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="S2" type="CenterContainer" parent="MainBox/HBoxContainer/VBoxContainer/OutputBG/HBoxContainer"]
custom_minimum_size = Vector2(5, 0)
layout_mode = 2
[node name="TestOutput" type="RichTextLabel" parent="MainBox/HBoxContainer/VBoxContainer/OutputBG/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
focus_mode = 2
bbcode_enabled = true
scroll_following = true
autowrap_mode = 0
selection_enabled = true
[node name="S1" type="CenterContainer" parent="MainBox/HBoxContainer/VBoxContainer/OutputBG/HBoxContainer"]
custom_minimum_size = Vector2(5, 0)
layout_mode = 2
[node name="ControlBox" type="HBoxContainer" parent="MainBox/HBoxContainer/VBoxContainer"]
layout_mode = 2
[node name="S1" type="CenterContainer" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox"]
custom_minimum_size = Vector2(5, 0)
layout_mode = 2
[node name="ProgressBars" type="VBoxContainer" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox"]
custom_minimum_size = Vector2(2.08165e-12, 2.08165e-12)
layout_mode = 2
[node name="TestBox" type="HBoxContainer" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/ProgressBars"]
layout_mode = 2
[node name="Label" type="Label" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/ProgressBars/TestBox"]
custom_minimum_size = Vector2(60, 0)
layout_mode = 2
size_flags_horizontal = 3
text = "Tests"
[node name="ProgressTest" type="ProgressBar" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/ProgressBars/TestBox"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
value = 25.0
[node name="ScriptBox" type="HBoxContainer" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/ProgressBars"]
layout_mode = 2
[node name="Label" type="Label" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/ProgressBars/ScriptBox"]
custom_minimum_size = Vector2(60, 0)
layout_mode = 2
size_flags_horizontal = 3
text = "Scripts"
[node name="ProgressScript" type="ProgressBar" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/ProgressBars/ScriptBox"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
value = 75.0
[node name="PathDisplay" type="VBoxContainer" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Path" type="Label" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/PathDisplay"]
layout_mode = 2
size_flags_vertical = 6
theme_override_fonts/font = ExtResource("2_u5uc1")
theme_override_font_sizes/font_size = 14
text = "res://test/integration/whatever"
text_overrun_behavior = 3
[node name="HBoxContainer" type="HBoxContainer" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/PathDisplay"]
layout_mode = 2
size_flags_vertical = 3
[node name="S3" type="CenterContainer" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/PathDisplay/HBoxContainer"]
custom_minimum_size = Vector2(5, 0)
layout_mode = 2
[node name="File" type="Label" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox/PathDisplay/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_fonts/font = ExtResource("2_u5uc1")
theme_override_font_sizes/font_size = 14
text = "test_this_thing.gd"
text_overrun_behavior = 3
[node name="Spacer1" type="CenterContainer" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox"]
visible = false
layout_mode = 2
size_flags_horizontal = 10
[node name="Continue" type="Button" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox"]
layout_mode = 2
size_flags_vertical = 4
text = "Continue
"
[node name="S3" type="CenterContainer" parent="MainBox/HBoxContainer/VBoxContainer/ControlBox"]
custom_minimum_size = Vector2(5, 0)
layout_mode = 2
[node name="BottomPad" type="CenterContainer" parent="MainBox"]
custom_minimum_size = Vector2(0, 5)
layout_mode = 2
[node name="Footer" type="HBoxContainer" parent="MainBox"]
layout_mode = 2
[node name="SidePad1" type="CenterContainer" parent="MainBox/Footer"]
custom_minimum_size = Vector2(2, 2.08165e-12)
layout_mode = 2
[node name="ResizeHandle3" parent="MainBox/Footer" node_paths=PackedStringArray("resize_control") instance=ExtResource("4_2r8a8")]
custom_minimum_size = Vector2(25, 25)
layout_mode = 2
orientation = 0
resize_control = NodePath("../../..")
[node name="SwitchModes" type="Button" parent="MainBox/Footer"]
layout_mode = 2
text = "Compact
"
[node name="CenterContainer" type="CenterContainer" parent="MainBox/Footer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="ResizeHandle2" parent="MainBox/Footer" node_paths=PackedStringArray("resize_control") instance=ExtResource("4_2r8a8")]
custom_minimum_size = Vector2(25, 25)
layout_mode = 2
resize_control = NodePath("../../..")
[node name="SidePad2" type="CenterContainer" parent="MainBox/Footer"]
custom_minimum_size = Vector2(2, 2.08165e-12)
layout_mode = 2
[node name="BottomPad2" type="CenterContainer" parent="MainBox"]
custom_minimum_size = Vector2(2.08165e-12, 2)
layout_mode = 2

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@tool
extends VBoxContainer
var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd')
var PanelControls = load('res://addons/gut/gui/panel_controls.gd')
# ##############################################################################
# Keeps search results from the TextEdit
# ##############################################################################
class TextEditSearcher:
var te : TextEdit
var _last_term = ''
var _last_pos = Vector2(-1, -1)
var _ignore_caret_change = false
func set_text_edit(which):
te = which
te.caret_changed.connect(_on_caret_changed)
func _on_caret_changed():
if(_ignore_caret_change):
_ignore_caret_change = false
else:
_last_pos = _get_caret();
func _get_caret():
return Vector2(te.get_caret_column(), te.get_caret_line())
func _set_caret_and_sel(pos, len):
te.set_caret_line(pos.y)
te.set_caret_column(pos.x)
if(len > 0):
te.select(pos.y, pos.x, pos.y, pos.x + len)
func _find(term, search_flags):
var pos = _get_caret()
if(term == _last_term):
if(search_flags == 0):
pos = _last_pos
pos.x += 1
else:
pos = _last_pos
pos.x -= 1
var result = te.search(term, search_flags, pos.y, pos.x)
# print('searching from ', pos, ' for "', term, '" = ', result)
if(result.y != -1):
_ignore_caret_change = true
_set_caret_and_sel(result, term.length())
_last_pos = result
_last_term = term
func find_next(term):
_find(term, 0)
func find_prev(term):
_find(term, te.SEARCH_BACKWARDS)
# ##############################################################################
# Start OutputText control code
# ##############################################################################
@onready var _ctrls = {
output = $Output,
settings_bar = $Settings,
use_colors = $Settings/UseColors,
word_wrap = $Settings/WordWrap,
copy_button = $Toolbar/CopyButton,
clear_button = $Toolbar/ClearButton,
show_search = $Toolbar/ShowSearch,
caret_position = $Toolbar/LblPosition,
search_bar = {
bar = $Search,
search_term = $Search/SearchTerm,
}
}
var _sr = TextEditSearcher.new()
var _highlighter : CodeHighlighter
var _font_name = null
var _user_prefs = GutEditorGlobals.user_prefs
var _font_name_pctrl = null
var _font_size_pctrl = null
# Automatically used when running the OutputText scene from the editor. Changes
# to this method only affect test-running the control through the editor.
func _test_running_setup():
_ctrls.use_colors.text = 'use colors'
_ctrls.show_search.text = 'search'
_ctrls.word_wrap.text = 'ww'
set_all_fonts("CourierPrime")
set_font_size(30)
_ctrls.output.queue_redraw()
load_file('user://.gut_editor.bbcode')
await get_tree().process_frame
show_search(true)
_ctrls.output.set_caret_line(0)
_ctrls.output.scroll_vertical = 0
_ctrls.output.caret_changed.connect(_on_caret_changed)
func _ready():
_sr.set_text_edit(_ctrls.output)
_ctrls.use_colors.icon = get_theme_icon('RichTextEffect', 'EditorIcons')
_ctrls.show_search.icon = get_theme_icon('Search', 'EditorIcons')
_ctrls.word_wrap.icon = get_theme_icon('Loop', 'EditorIcons')
_setup_colors()
_ctrls.use_colors.button_pressed = true
_use_highlighting(true)
if(get_parent() == get_tree().root):
_test_running_setup()
_ctrls.settings_bar.visible = false
_add_other_ctrls()
func _add_other_ctrls():
var fname = 'CourierNew'
if(_user_prefs != null):
fname = _user_prefs.output_font_name.value
_font_name_pctrl = PanelControls.SelectControl.new('Font', fname, GutUtils.avail_fonts,
"The font, you know, for the text below. Change it, see what it does.")
_font_name_pctrl.changed.connect(_on_font_name_changed)
_font_name_pctrl.label.size_flags_horizontal = SIZE_SHRINK_BEGIN
_ctrls.settings_bar.add_child(_font_name_pctrl)
set_all_fonts(fname)
var fsize = 30
if(_user_prefs != null):
fsize = _user_prefs.output_font_size.value
_font_size_pctrl = PanelControls.NumberControl.new('Font Size', fsize , 5, 100,
"The size of 'The Font'.")
_font_size_pctrl.changed.connect(_on_font_size_changed)
_font_size_pctrl.label.size_flags_horizontal = SIZE_SHRINK_BEGIN
_ctrls.settings_bar.add_child(_font_size_pctrl)
set_font_size(fsize)
# ------------------
# Private
# ------------------
# Call this after changes in colors and the like to get them to apply. reloads
# the text of the output control.
func _refresh_output():
var orig_pos = _ctrls.output.scroll_vertical
var text = _ctrls.output.text
_ctrls.output.text = text
_ctrls.output.scroll_vertical = orig_pos
func _create_highlighter(default_color=Color(1, 1, 1, 1)):
var to_return = CodeHighlighter.new()
to_return.function_color = default_color
to_return.number_color = default_color
to_return.symbol_color = default_color
to_return.member_variable_color = default_color
var keywords = [
['Failed', Color.RED],
['Passed', Color.GREEN],
['Pending', Color.YELLOW],
['Orphans', Color.YELLOW],
['WARNING', Color.YELLOW],
['ERROR', Color.RED]
]
for keyword in keywords:
to_return.add_keyword_color(keyword[0], keyword[1])
return to_return
func _setup_colors():
_ctrls.output.clear()
var f_color = null
if (_ctrls.output.theme == null) :
f_color = get_theme_color("font_color")
else :
f_color = _ctrls.output.theme.font_color
_highlighter = _create_highlighter()
_ctrls.output.queue_redraw()
func _use_highlighting(should):
if(should):
_ctrls.output.syntax_highlighter = _highlighter
else:
_ctrls.output.syntax_highlighter = null
_refresh_output()
# ------------------
# Events
# ------------------
func _on_caret_changed():
var txt = str("line:",_ctrls.output.get_caret_line(), ' col:', _ctrls.output.get_caret_column())
_ctrls.caret_position.text = str(txt)
func _on_font_size_changed():
set_font_size(_font_size_pctrl.value)
if(_user_prefs != null):
_user_prefs.output_font_size.value = _font_size_pctrl.value
_user_prefs.output_font_size.save_it()
func _on_font_name_changed():
set_all_fonts(_font_name_pctrl.text)
if(_user_prefs != null):
_user_prefs.output_font_name.value = _font_name_pctrl.text
_user_prefs.output_font_name.save_it()
func _on_CopyButton_pressed():
copy_to_clipboard()
func _on_UseColors_pressed():
_use_highlighting(_ctrls.use_colors.button_pressed)
func _on_ClearButton_pressed():
clear()
func _on_ShowSearch_pressed():
show_search(_ctrls.show_search.button_pressed)
func _on_SearchTerm_focus_entered():
_ctrls.search_bar.search_term.call_deferred('select_all')
func _on_SearchNext_pressed():
_sr.find_next(_ctrls.search_bar.search_term.text)
func _on_SearchPrev_pressed():
_sr.find_prev(_ctrls.search_bar.search_term.text)
func _on_SearchTerm_text_changed(new_text):
if(new_text == ''):
_ctrls.output.deselect()
else:
_sr.find_next(new_text)
func _on_SearchTerm_text_entered(new_text):
if(Input.is_physical_key_pressed(KEY_SHIFT)):
_sr.find_prev(new_text)
else:
_sr.find_next(new_text)
func _on_SearchTerm_gui_input(event):
if(event is InputEventKey and !event.pressed and event.keycode == KEY_ESCAPE):
show_search(false)
func _on_WordWrap_pressed():
if(_ctrls.word_wrap.button_pressed):
_ctrls.output.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY
else:
_ctrls.output.wrap_mode = TextEdit.LINE_WRAPPING_NONE
_ctrls.output.queue_redraw()
func _on_settings_pressed():
_ctrls.settings_bar.visible = $Toolbar/ShowSettings.button_pressed
# ------------------
# Public
# ------------------
func show_search(should):
_ctrls.search_bar.bar.visible = should
if(should):
_ctrls.search_bar.search_term.grab_focus()
_ctrls.search_bar.search_term.select_all()
_ctrls.show_search.button_pressed = should
func search(text, start_pos, highlight=true):
return _sr.find_next(text)
func copy_to_clipboard():
var selected = _ctrls.output.get_selected_text()
if(selected != ''):
DisplayServer.clipboard_set(selected)
else:
DisplayServer.clipboard_set(_ctrls.output.text)
func clear():
_ctrls.output.text = ''
func _set_font(font_name, custom_name):
var rtl = _ctrls.output
if(font_name == null):
rtl.remove_theme_font_override(custom_name)
else:
var dyn_font = FontFile.new()
dyn_font.load_dynamic_font('res://addons/gut/fonts/' + font_name + '.ttf')
rtl.add_theme_font_override(custom_name, dyn_font)
func set_all_fonts(base_name):
_font_name = GutUtils.nvl(base_name, 'Default')
if(base_name == 'Default'):
_set_font(null, 'font')
_set_font(null, 'normal_font')
_set_font(null, 'bold_font')
_set_font(null, 'italics_font')
_set_font(null, 'bold_italics_font')
else:
_set_font(base_name + '-Regular', 'font')
_set_font(base_name + '-Regular', 'normal_font')
_set_font(base_name + '-Bold', 'bold_font')
_set_font(base_name + '-Italic', 'italics_font')
_set_font(base_name + '-BoldItalic', 'bold_italics_font')
func set_font_size(new_size):
_ctrls.output.set("theme_override_font_sizes/font_size", new_size)
func set_use_colors(value):
pass
func get_use_colors():
return false;
func get_rich_text_edit():
return _ctrls.output
func load_file(path):
var f = FileAccess.open(path, FileAccess.READ)
if(f == null):
return
var t = f.get_as_text()
f = null # closes file
_ctrls.output.text = t
_ctrls.output.scroll_vertical = _ctrls.output.get_line_count()
_ctrls.output.set_deferred('scroll_vertical', _ctrls.output.get_line_count())
func add_text(text):
if(is_inside_tree()):
_ctrls.output.text += text
func scroll_to_line(line):
_ctrls.output.scroll_vertical = line
_ctrls.output.set_caret_line(line)

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@tool
extends ColorRect
# #############################################################################
# Resize Handle control. Place onto a control. Set the orientation, then
# set the control that this should resize. Then you can resize the control
# by dragging this thing around. It's pretty neat.
# #############################################################################
enum ORIENTATION {
LEFT,
RIGHT
}
@export var orientation := ORIENTATION.RIGHT :
get: return orientation
set(val):
orientation = val
queue_redraw()
@export var resize_control : Control = null
@export var vertical_resize := true
var _line_width = .5
var _line_color = Color(.4, .4, .4)
var _active_line_color = Color(.3, .3, .3)
var _invalid_line_color = Color(1, 0, 0)
var _line_space = 3
var _num_lines = 8
var _mouse_down = false
# Called when the node enters the scene tree for the first time.
func _draw():
var c = _line_color
if(resize_control == null):
c = _invalid_line_color
elif(_mouse_down):
c = _active_line_color
if(orientation == ORIENTATION.LEFT):
_draw_resize_handle_left(c)
else:
_draw_resize_handle_right(c)
func _gui_input(event):
if(resize_control == null):
return
if(orientation == ORIENTATION.LEFT):
_handle_left_input(event)
else:
_handle_right_input(event)
# Draw the lines in the corner to show where you can
# drag to resize the dialog
func _draw_resize_handle_right(draw_color):
var br = size
for i in range(_num_lines):
var start = br - Vector2(i * _line_space, 0)
var end = br - Vector2(0, i * _line_space)
draw_line(start, end, draw_color, _line_width, true)
func _draw_resize_handle_left(draw_color):
var bl = Vector2(0, size.y)
for i in range(_num_lines):
var start = bl + Vector2(i * _line_space, 0)
var end = bl - Vector2(0, i * _line_space)
draw_line(start, end, draw_color, _line_width, true)
func _handle_right_input(event : InputEvent):
if(event is InputEventMouseMotion):
if(_mouse_down and
event.global_position.x > 0 and
event.global_position.y < DisplayServer.window_get_size().y):
if(vertical_resize):
resize_control.size.y += event.relative.y
resize_control.size.x += event.relative.x
elif(event is InputEventMouseButton):
if(event.button_index == MOUSE_BUTTON_LEFT):
_mouse_down = event.pressed
queue_redraw()
func _handle_left_input(event : InputEvent):
if(event is InputEventMouseMotion):
if(_mouse_down and
event.global_position.x > 0 and
event.global_position.y < DisplayServer.window_get_size().y):
var start_size = resize_control.size
resize_control.size.x -= event.relative.x
if(resize_control.size.x != start_size.x):
resize_control.global_position.x += event.relative.x
if(vertical_resize):
resize_control.size.y += event.relative.y
elif(event is InputEventMouseButton):
if(event.button_index == MOUSE_BUTTON_LEFT):
_mouse_down = event.pressed
queue_redraw()

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[gd_scene load_steps=2 format=3 uid="uid://bvrqqgjpyouse"]
[ext_resource type="Script" path="res://addons/gut/gui/ResizeHandle.gd" id="1_oi5ed"]
[node name="ResizeHandle" type="ColorRect"]
custom_minimum_size = Vector2(20, 20)
color = Color(1, 1, 1, 0)
script = ExtResource("1_oi5ed")

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@tool
extends Control
var _show_orphans = true
var show_orphans = true :
get: return _show_orphans
set(val): _show_orphans = val
var _hide_passing = true
var hide_passing = true :
get: return _hide_passing
set(val): _hide_passing = val
var _icons = {
red = load('res://addons/gut/images/red.png'),
green = load('res://addons/gut/images/green.png'),
yellow = load('res://addons/gut/images/yellow.png'),
}
const _col_1_bg_color = Color(0, 0, 0, .1)
var _max_icon_width = 10
var _root : TreeItem
@onready var _ctrls = {
tree = $Tree,
lbl_overlay = $Tree/TextOverlay
}
signal item_selected(script_path, inner_class, test_name, line_number)
# -------------------
# Private
# -------------------
func _ready():
_root = _ctrls.tree.create_item()
_root = _ctrls.tree.create_item()
_ctrls.tree.set_hide_root(true)
_ctrls.tree.columns = 2
_ctrls.tree.set_column_expand(0, true)
_ctrls.tree.set_column_expand(1, false)
_ctrls.tree.set_column_clip_content(0, true)
$Tree.item_selected.connect(_on_tree_item_selected)
if(get_parent() == get_tree().root):
_test_running_setup()
func _test_running_setup():
load_json_file('user://.gut_editor.json')
func _on_tree_item_selected():
var item = _ctrls.tree.get_selected()
var item_meta = item.get_metadata(0)
var item_type = null
# Only select the left side of the tree item, cause I like that better.
# you can still click the right, but only the left gets highlighted.
if(item.is_selected(1)):
item.deselect(1)
item.select(0)
if(item_meta == null):
return
else:
item_type = item_meta.type
var script_path = '';
var line = -1;
var test_name = ''
var inner_class = ''
if(item_type == 'test'):
var s_item = item.get_parent()
script_path = s_item.get_metadata(0)['path']
inner_class = s_item.get_metadata(0)['inner_class']
line = -1
test_name = item.get_text(0)
elif(item_type == 'assert'):
var s_item = item.get_parent().get_parent()
script_path = s_item.get_metadata(0)['path']
inner_class = s_item.get_metadata(0)['inner_class']
line = _get_line_number_from_assert_msg(item.get_text(0))
test_name = item.get_parent().get_text(0)
elif(item_type == 'script'):
script_path = item.get_metadata(0)['path']
if(item.get_parent() != _root):
inner_class = item.get_text(0)
line = -1
test_name = ''
else:
return
item_selected.emit(script_path, inner_class, test_name, line)
func _get_line_number_from_assert_msg(msg):
var line = -1
if(msg.find('at line') > 0):
line = msg.split("at line")[-1].split(" ")[-1].to_int()
return line
func _get_path_and_inner_class_name_from_test_path(path):
var to_return = {
path = '',
inner_class = ''
}
to_return.path = path
if !path.ends_with('.gd'):
var loc = path.find('.gd')
to_return.inner_class = path.split('.')[-1]
to_return.path = path.substr(0, loc + 3)
return to_return
func _find_script_item_with_path(path):
var items = _root.get_children()
var to_return = null
var idx = 0
while(idx < items.size() and to_return == null):
var item = items[idx]
if(item.get_metadata(0).path == path):
to_return = item
else:
idx += 1
return to_return
func _add_script_tree_item(script_path, script_json):
var path_info = _get_path_and_inner_class_name_from_test_path(script_path)
var item_text = script_path
var parent = _root
if(path_info.inner_class != ''):
parent = _find_script_item_with_path(path_info.path)
item_text = path_info.inner_class
if(parent == null):
parent = _add_script_tree_item(path_info.path, {})
parent.get_metadata(0).inner_tests += script_json['props']['tests']
parent.get_metadata(0).inner_passing += script_json['props']['tests']
parent.get_metadata(0).inner_passing -= script_json['props']['failures']
parent.get_metadata(0).inner_passing -= script_json['props']['pending']
var total_text = str("All ", parent.get_metadata(0).inner_tests, " passed")
if(parent.get_metadata(0).inner_passing != parent.get_metadata(0).inner_tests):
total_text = str(parent.get_metadata(0).inner_passing, '/', parent.get_metadata(0).inner_tests, ' passed.')
parent.set_text(1, total_text)
var item = _ctrls.tree.create_item(parent)
item.set_text(0, item_text)
var meta = {
"type":"script",
"path":path_info.path,
"inner_class":path_info.inner_class,
"json":script_json,
"inner_passing":0,
"inner_tests":0
}
item.set_metadata(0, meta)
item.set_custom_bg_color(1, _col_1_bg_color)
return item
func _add_assert_item(text, icon, parent_item):
# print(' * adding assert')
var assert_item = _ctrls.tree.create_item(parent_item)
assert_item.set_icon_max_width(0, _max_icon_width)
assert_item.set_text(0, text)
assert_item.set_metadata(0, {"type":"assert"})
assert_item.set_icon(0, icon)
assert_item.set_custom_bg_color(1, _col_1_bg_color)
return assert_item
func _add_test_tree_item(test_name, test_json, script_item):
# print(' * adding test ', test_name)
var no_orphans_to_show = !_show_orphans or (_show_orphans and test_json.orphans == 0)
if(_hide_passing and test_json['status'] == 'pass' and no_orphans_to_show):
return
var item = _ctrls.tree.create_item(script_item)
var status = test_json['status']
var meta = {"type":"test", "json":test_json}
item.set_text(0, test_name)
item.set_text(1, status)
item.set_text_alignment(1, HORIZONTAL_ALIGNMENT_RIGHT)
item.set_custom_bg_color(1, _col_1_bg_color)
item.set_metadata(0, meta)
item.set_icon_max_width(0, _max_icon_width)
var orphan_text = 'orphans'
if(test_json.orphans == 1):
orphan_text = 'orphan'
orphan_text = str(test_json.orphans, ' ', orphan_text)
if(status == 'pass' and no_orphans_to_show):
item.set_icon(0, _icons.green)
elif(status == 'pass' and !no_orphans_to_show):
item.set_icon(0, _icons.yellow)
item.set_text(1, orphan_text)
elif(status == 'fail'):
item.set_icon(0, _icons.red)
else:
item.set_icon(0, _icons.yellow)
if(!_hide_passing):
for passing in test_json.passing:
_add_assert_item('pass: ' + passing, _icons.green, item)
for failure in test_json.failing:
_add_assert_item("fail: " + failure.replace("\n", ''), _icons.red, item)
for pending in test_json.pending:
_add_assert_item("pending: " + pending.replace("\n", ''), _icons.yellow, item)
if(status != 'pass' and !no_orphans_to_show):
_add_assert_item(orphan_text, _icons.yellow, item)
return item
func _add_script_to_tree(key, script_json):
var tests = script_json['tests']
var test_keys = tests.keys()
var s_item = _add_script_tree_item(key, script_json)
var bad_count = 0
for test_key in test_keys:
var t_item = _add_test_tree_item(test_key, tests[test_key], s_item)
if(tests[test_key].status != 'pass'):
bad_count += 1
elif(t_item != null):
t_item.collapsed = true
if(s_item.get_children().size() == 0):
s_item.free()
else:
var total_text = str('All ', test_keys.size(), ' passed')
if(bad_count == 0):
s_item.collapsed = true
else:
total_text = str(test_keys.size() - bad_count, '/', test_keys.size(), ' passed')
s_item.set_text(1, total_text)
func _free_childless_scripts():
var items = _root.get_children()
for item in items:
var next_item = item.get_next()
if(item.get_children().size() == 0):
item.free()
item = next_item
func _show_all_passed():
if(_root.get_children().size() == 0):
add_centered_text('Everything passed!')
func _load_result_tree(j):
var scripts = j['test_scripts']['scripts']
var script_keys = scripts.keys()
# if we made it here, the json is valid and we did something, otherwise the
# 'nothing to see here' should be visible.
clear_centered_text()
var add_count = 0
for key in script_keys:
if(scripts[key]['props']['tests'] > 0):
add_count += 1
_add_script_to_tree(key, scripts[key])
_free_childless_scripts()
if(add_count == 0):
add_centered_text('Nothing was run')
else:
_show_all_passed()
# -------------------
# Public
# -------------------
func load_json_file(path):
var file = FileAccess.open(path, FileAccess.READ)
var text = ''
if(file != null):
text = file.get_as_text()
if(text != ''):
var test_json_conv = JSON.new()
var result = test_json_conv.parse(text)
if(result != OK):
add_centered_text(str(path, " has invalid json in it \n",
'Error ', result, "@", test_json_conv.get_error_line(), "\n",
test_json_conv.get_error_message()))
return
var data = test_json_conv.get_data()
load_json_results(data)
else:
add_centered_text(str(path, ' was empty or does not exist.'))
func load_json_results(j):
clear()
_load_result_tree(j)
func clear():
_ctrls.tree.clear()
_root = _ctrls.tree.create_item()
func set_summary_min_width(width):
_ctrls.tree.set_column_custom_minimum_width(1, width)
func add_centered_text(t):
_ctrls.lbl_overlay.visible = true
_ctrls.lbl_overlay.text = t
func clear_centered_text():
_ctrls.lbl_overlay.visible = false
_ctrls.lbl_overlay.text = ''
func collapse_all():
set_collapsed_on_all(_root, true)
func expand_all():
set_collapsed_on_all(_root, false)
func set_collapsed_on_all(item, value):
item.set_collapsed_recursive(value)
if(item == _root and value):
item.set_collapsed(false)
func get_selected():
return _ctrls.tree.get_selected()

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[gd_scene load_steps=2 format=3 uid="uid://dls5r5f6157nq"]
[ext_resource type="Script" path="res://addons/gut/gui/ResultsTree.gd" id="1_b4uub"]
[node name="ResultsTree" type="VBoxContainer"]
custom_minimum_size = Vector2(10, 10)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -70.0
offset_bottom = -104.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_b4uub")
[node name="Tree" type="Tree" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
columns = 2
hide_root = true
[node name="TextOverlay" type="Label" parent="Tree"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

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@ -0,0 +1,158 @@
@tool
extends Control
var ScriptTextEditors = load('res://addons/gut/gui/script_text_editor_controls.gd')
@onready var _ctrls = {
btn_script = $HBox/BtnRunScript,
btn_inner = $HBox/BtnRunInnerClass,
btn_method = $HBox/BtnRunMethod,
lbl_none = $HBox/LblNoneSelected,
arrow_1 = $HBox/Arrow1,
arrow_2 = $HBox/Arrow2
}
var _editors = null
var _cur_editor = null
var _last_line = -1
var _cur_script_path = null
var _last_info = {
script = null,
inner_class = null,
test_method = null
}
signal run_tests(what)
func _ready():
_ctrls.lbl_none.visible = true
_ctrls.btn_script.visible = false
_ctrls.btn_inner.visible = false
_ctrls.btn_method.visible = false
_ctrls.arrow_1.visible = false
_ctrls.arrow_2.visible = false
# ----------------
# Private
# ----------------
func _set_editor(which):
_last_line = -1
if(_cur_editor != null and _cur_editor.get_ref()):
# _cur_editor.get_ref().disconnect('cursor_changed',Callable(self,'_on_cursor_changed'))
_cur_editor.get_ref().caret_changed.disconnect(_on_cursor_changed)
if(which != null):
_cur_editor = weakref(which)
which.caret_changed.connect(_on_cursor_changed.bind(which))
# which.connect('cursor_changed',Callable(self,'_on_cursor_changed'),[which])
_last_line = which.get_caret_line()
_last_info = _editors.get_line_info()
_update_buttons(_last_info)
func _update_buttons(info):
_ctrls.lbl_none.visible = _cur_script_path == null
_ctrls.btn_script.visible = _cur_script_path != null
_ctrls.btn_inner.visible = info.inner_class != null
_ctrls.arrow_1.visible = info.inner_class != null
_ctrls.btn_inner.text = str(info.inner_class)
_ctrls.btn_inner.tooltip_text = str("Run all tests in Inner-Test-Class ", info.inner_class)
_ctrls.btn_method.visible = info.test_method != null
_ctrls.arrow_2.visible = info.test_method != null
_ctrls.btn_method.text = str(info.test_method)
_ctrls.btn_method.tooltip_text = str("Run test ", info.test_method)
# The button's new size won't take effect until the next frame.
# This appears to be what was causing the button to not be clickable the
# first time.
call_deferred("_update_size")
func _update_size():
custom_minimum_size.x = _ctrls.btn_method.size.x + _ctrls.btn_method.position.x
# ----------------
# Events
# ----------------
func _on_cursor_changed(which):
if(which.get_caret_line() != _last_line):
_last_line = which.get_caret_line()
_last_info = _editors.get_line_info()
_update_buttons(_last_info)
func _on_BtnRunScript_pressed():
var info = _last_info.duplicate()
info.script = _cur_script_path.get_file()
info.inner_class = null
info.test_method = null
emit_signal("run_tests", info)
func _on_BtnRunInnerClass_pressed():
var info = _last_info.duplicate()
info.script = _cur_script_path.get_file()
info.test_method = null
emit_signal("run_tests", info)
func _on_BtnRunMethod_pressed():
var info = _last_info.duplicate()
info.script = _cur_script_path.get_file()
emit_signal("run_tests", info)
# ----------------
# Public
# ----------------
func set_script_text_editors(value):
_editors = value
func activate_for_script(path):
_ctrls.btn_script.visible = true
_ctrls.btn_script.text = path.get_file()
_ctrls.btn_script.tooltip_text = str("Run all tests in script ", path)
_cur_script_path = path
_editors.refresh()
# We have to wait a beat for the visibility to change on
# the editors, otherwise we always get the first one.
await get_tree().process_frame
_set_editor(_editors.get_current_text_edit())
func get_script_button():
return _ctrls.btn_script
func get_inner_button():
return _ctrls.btn_inner
func get_test_button():
return _ctrls.btn_method
# not used, thought was configurable but it's just the script prefix
func set_method_prefix(value):
_editors.set_method_prefix(value)
# not used, thought was configurable but it's just the script prefix
func set_inner_class_prefix(value):
_editors.set_inner_class_prefix(value)
# Mashed this function in here b/c it has _editors. Probably should be
# somewhere else (possibly in script_text_editor_controls).
func search_current_editor_for_text(txt):
var te = _editors.get_current_text_edit()
var result = te.search(txt, 0, 0, 0)
var to_return = -1
return to_return

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uid://dim5wu2c7qli6

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[gd_scene load_steps=4 format=3 uid="uid://0yunjxtaa8iw"]
[ext_resource type="Script" path="res://addons/gut/gui/RunAtCursor.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://cr6tvdv0ve6cv" path="res://addons/gut/gui/play.png" id="2"]
[ext_resource type="Texture2D" uid="uid://6wra5rxmfsrl" path="res://addons/gut/gui/arrow.png" id="3"]
[node name="RunAtCursor" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 1.0
offset_bottom = -527.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1")
[node name="HBox" type="HBoxContainer" parent="."]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="LblNoneSelected" type="Label" parent="HBox"]
layout_mode = 2
text = "<None>"
[node name="BtnRunScript" type="Button" parent="HBox"]
visible = false
layout_mode = 2
text = "<script>"
icon = ExtResource("2")
[node name="Arrow1" type="TextureButton" parent="HBox"]
visible = false
custom_minimum_size = Vector2(24, 0)
layout_mode = 2
texture_normal = ExtResource("3")
stretch_mode = 3
[node name="BtnRunInnerClass" type="Button" parent="HBox"]
visible = false
layout_mode = 2
text = "<inner class>"
icon = ExtResource("2")
[node name="Arrow2" type="TextureButton" parent="HBox"]
visible = false
custom_minimum_size = Vector2(24, 0)
layout_mode = 2
texture_normal = ExtResource("3")
stretch_mode = 3
[node name="BtnRunMethod" type="Button" parent="HBox"]
visible = false
layout_mode = 2
text = "<method>"
icon = ExtResource("2")
[connection signal="pressed" from="HBox/BtnRunScript" to="." method="_on_BtnRunScript_pressed"]
[connection signal="pressed" from="HBox/BtnRunInnerClass" to="." method="_on_BtnRunInnerClass_pressed"]
[connection signal="pressed" from="HBox/BtnRunMethod" to="." method="_on_BtnRunMethod_pressed"]

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@ -0,0 +1,253 @@
@tool
extends Control
var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd')
var _interface = null
var _font = null
var _font_size = null
var _editors = null # script_text_editor_controls.gd
var _output_control = null
@onready var _ctrls = {
tree = $VBox/Output/Scroll/Tree,
toolbar = {
toolbar = $VBox/Toolbar,
collapse = $VBox/Toolbar/Collapse,
collapse_all = $VBox/Toolbar/CollapseAll,
expand = $VBox/Toolbar/Expand,
expand_all = $VBox/Toolbar/ExpandAll,
hide_passing = $VBox/Toolbar/HidePassing,
show_script = $VBox/Toolbar/ShowScript,
scroll_output = $VBox/Toolbar/ScrollOutput
}
}
func _ready():
var f = null
if ($FontSampler.get_label_settings() == null) :
f = get_theme_default_font()
else :
f = $FontSampler.get_label_settings().font
var s_size = f.get_string_size("000 of 000 passed")
_ctrls.tree.set_summary_min_width(s_size.x)
_set_toolbutton_icon(_ctrls.toolbar.collapse, 'CollapseTree', 'c')
_set_toolbutton_icon(_ctrls.toolbar.collapse_all, 'CollapseTree', 'c')
_set_toolbutton_icon(_ctrls.toolbar.expand, 'ExpandTree', 'e')
_set_toolbutton_icon(_ctrls.toolbar.expand_all, 'ExpandTree', 'e')
_set_toolbutton_icon(_ctrls.toolbar.show_script, 'Script', 'ss')
_set_toolbutton_icon(_ctrls.toolbar.scroll_output, 'Font', 'so')
_ctrls.tree.hide_passing = true
_ctrls.toolbar.hide_passing.button_pressed = false
_ctrls.tree.show_orphans = true
_ctrls.tree.item_selected.connect(_on_item_selected)
if(get_parent() == get_tree().root):
_test_running_setup()
call_deferred('_update_min_width')
func _test_running_setup():
_ctrls.tree.hide_passing = true
_ctrls.tree.show_orphans = true
_ctrls.toolbar.hide_passing.text = '[hp]'
_ctrls.tree.load_json_file(GutEditorGlobals.editor_run_json_results_path)
func _set_toolbutton_icon(btn, icon_name, text):
if(Engine.is_editor_hint()):
btn.icon = get_theme_icon(icon_name, 'EditorIcons')
else:
btn.text = str('[', text, ']')
func _update_min_width():
custom_minimum_size.x = _ctrls.toolbar.toolbar.size.x
func _open_script_in_editor(path, line_number):
if(_interface == null):
print('Too soon, wait a bit and try again.')
return
var r = load(path)
if(line_number != null and line_number != -1):
_interface.edit_script(r, line_number)
else:
_interface.edit_script(r)
if(_ctrls.toolbar.show_script.pressed):
_interface.set_main_screen_editor('Script')
# starts at beginning of text edit and searches for each search term, moving
# through the text as it goes; ensuring that, when done, it found the first
# occurance of the last srting that happend after the first occurance of
# each string before it. (Generic way of searching for a method name in an
# inner class that may have be a duplicate of a method name in a different
# inner class)
func _get_line_number_for_seq_search(search_strings, te):
if(te == null):
print("No Text editor to get line number for")
return 0;
var result = null
var line = Vector2i(0, 0)
var s_flags = 0
var i = 0
var string_found = true
while(i < search_strings.size() and string_found):
result = te.search(search_strings[i], s_flags, line.y, line.x)
if(result.x != -1):
line = result
else:
string_found = false
i += 1
return line.y
func _goto_code(path, line, method_name='', inner_class =''):
if(_interface == null):
print('going to ', [path, line, method_name, inner_class])
return
_open_script_in_editor(path, line)
if(line == -1):
var search_strings = []
if(inner_class != ''):
search_strings.append(inner_class)
if(method_name != ''):
search_strings.append(method_name)
await get_tree().process_frame
line = _get_line_number_for_seq_search(search_strings, _editors.get_current_text_edit())
if(line != null and line != -1):
_interface.get_script_editor().goto_line(line)
func _goto_output(path, method_name, inner_class):
if(_output_control == null):
return
var search_strings = [path]
if(inner_class != ''):
search_strings.append(inner_class)
if(method_name != ''):
search_strings.append(method_name)
var line = _get_line_number_for_seq_search(search_strings, _output_control.get_rich_text_edit())
if(line != null and line != -1):
_output_control.scroll_to_line(line)
# --------------
# Events
# --------------
func _on_Collapse_pressed():
collapse_selected()
func _on_Expand_pressed():
expand_selected()
func _on_CollapseAll_pressed():
collapse_all()
func _on_ExpandAll_pressed():
expand_all()
func _on_Hide_Passing_pressed():
_ctrls.tree.hide_passing = !_ctrls.toolbar.hide_passing.button_pressed
_ctrls.tree.load_json_file(GutEditorGlobals.editor_run_json_results_path)
func _on_item_selected(script_path, inner_class, test_name, line):
if(_ctrls.toolbar.show_script.button_pressed):
_goto_code(script_path, line, test_name, inner_class)
if(_ctrls.toolbar.scroll_output.button_pressed):
_goto_output(script_path, test_name, inner_class)
# --------------
# Public
# --------------
func add_centered_text(t):
_ctrls.tree.add_centered_text(t)
func clear_centered_text():
_ctrls.tree.clear_centered_text()
func clear():
_ctrls.tree.clear()
clear_centered_text()
func set_interface(which):
_interface = which
func set_script_text_editors(value):
_editors = value
func collapse_all():
_ctrls.tree.collapse_all()
func expand_all():
_ctrls.tree.expand_all()
func collapse_selected():
var item = _ctrls.tree.get_selected()
if(item != null):
_ctrls.tree.set_collapsed_on_all(item, true)
func expand_selected():
var item = _ctrls.tree.get_selected()
if(item != null):
_ctrls.tree.set_collapsed_on_all(item, false)
func set_show_orphans(should):
_ctrls.tree.show_orphans = should
func set_font(font_name, size):
pass
# var dyn_font = FontFile.new()
# var font_data = FontFile.new()
# font_data.font_path = 'res://addons/gut/fonts/' + font_name + '-Regular.ttf'
# font_data.antialiased = true
# dyn_font.font_data = font_data
#
# _font = dyn_font
# _font.size = size
# _font_size = size
func set_output_control(value):
_output_control = value
func load_json_results(j):
_ctrls.tree.load_json_results(j)

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uid://ymfi706t1578

View File

@ -0,0 +1,116 @@
[gd_scene load_steps=5 format=3 uid="uid://4gyyn12um08h"]
[ext_resource type="Script" path="res://addons/gut/gui/RunResults.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://dls5r5f6157nq" path="res://addons/gut/gui/ResultsTree.tscn" id="2_o808v"]
[sub_resource type="Image" id="Image_abbh7"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_x655i"]
image = SubResource("Image_abbh7")
[node name="RunResults" type="Control"]
custom_minimum_size = Vector2(345, 0)
layout_mode = 3
anchors_preset = 0
offset_right = 709.0
offset_bottom = 321.0
script = ExtResource("1")
[node name="VBox" type="VBoxContainer" parent="."]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Toolbar" type="HBoxContainer" parent="VBox"]
layout_mode = 2
size_flags_horizontal = 0
[node name="Expand" type="Button" parent="VBox/Toolbar"]
layout_mode = 2
icon = SubResource("ImageTexture_x655i")
[node name="Collapse" type="Button" parent="VBox/Toolbar"]
layout_mode = 2
icon = SubResource("ImageTexture_x655i")
[node name="Sep" type="ColorRect" parent="VBox/Toolbar"]
custom_minimum_size = Vector2(2, 0)
layout_mode = 2
[node name="LblAll" type="Label" parent="VBox/Toolbar"]
layout_mode = 2
text = "All:"
[node name="ExpandAll" type="Button" parent="VBox/Toolbar"]
layout_mode = 2
icon = SubResource("ImageTexture_x655i")
[node name="CollapseAll" type="Button" parent="VBox/Toolbar"]
layout_mode = 2
icon = SubResource("ImageTexture_x655i")
[node name="Sep2" type="ColorRect" parent="VBox/Toolbar"]
custom_minimum_size = Vector2(2, 0)
layout_mode = 2
[node name="HidePassing" type="CheckBox" parent="VBox/Toolbar"]
layout_mode = 2
size_flags_horizontal = 4
text = "Passing"
[node name="Sep3" type="ColorRect" parent="VBox/Toolbar"]
custom_minimum_size = Vector2(2, 0)
layout_mode = 2
[node name="LblSync" type="Label" parent="VBox/Toolbar"]
layout_mode = 2
text = "Sync:"
[node name="ShowScript" type="Button" parent="VBox/Toolbar"]
layout_mode = 2
toggle_mode = true
button_pressed = true
icon = SubResource("ImageTexture_x655i")
[node name="ScrollOutput" type="Button" parent="VBox/Toolbar"]
layout_mode = 2
toggle_mode = true
button_pressed = true
icon = SubResource("ImageTexture_x655i")
[node name="Output" type="Panel" parent="VBox"]
self_modulate = Color(1, 1, 1, 0.541176)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Scroll" type="ScrollContainer" parent="VBox/Output"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Tree" parent="VBox/Output/Scroll" instance=ExtResource("2_o808v")]
layout_mode = 2
[node name="FontSampler" type="Label" parent="."]
visible = false
layout_mode = 0
offset_right = 40.0
offset_bottom = 14.0
text = "000 of 000 passed"
[connection signal="pressed" from="VBox/Toolbar/Expand" to="." method="_on_Expand_pressed"]
[connection signal="pressed" from="VBox/Toolbar/Collapse" to="." method="_on_Collapse_pressed"]
[connection signal="pressed" from="VBox/Toolbar/ExpandAll" to="." method="_on_ExpandAll_pressed"]
[connection signal="pressed" from="VBox/Toolbar/CollapseAll" to="." method="_on_CollapseAll_pressed"]
[connection signal="pressed" from="VBox/Toolbar/HidePassing" to="." method="_on_Hide_Passing_pressed"]

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[gd_scene format=3 uid="uid://cvvvtsah38l0e"]
[node name="Settings" type="VBoxContainer"]
offset_right = 388.0
offset_bottom = 586.0
size_flags_horizontal = 3
size_flags_vertical = 3

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@tool
extends Control
@onready var _ctrls = {
shortcut_label = $Layout/lblShortcut,
set_button = $Layout/SetButton,
save_button = $Layout/SaveButton,
cancel_button = $Layout/CancelButton,
clear_button = $Layout/ClearButton
}
signal changed
signal start_edit
signal end_edit
const NO_SHORTCUT = '<None>'
var _source_event = InputEventKey.new()
var _pre_edit_event = null
var _key_disp = NO_SHORTCUT
var _editing = false
var _modifier_keys = [KEY_ALT, KEY_CTRL, KEY_META, KEY_SHIFT]
# Called when the node enters the scene tree for the first time.
func _ready():
set_process_unhandled_key_input(false)
func _display_shortcut():
if(_key_disp == ''):
_key_disp = NO_SHORTCUT
_ctrls.shortcut_label.text = _key_disp
func _is_shift_only_modifier():
return _source_event.shift_pressed and \
!(_source_event.alt_pressed or \
_source_event.ctrl_pressed or \
_source_event.meta_pressed) \
and !_is_modifier(_source_event.keycode)
func _has_modifier(event):
return event.alt_pressed or event.ctrl_pressed or \
event.meta_pressed or event.shift_pressed
func _is_modifier(keycode):
return _modifier_keys.has(keycode)
func _edit_mode(should):
_editing = should
set_process_unhandled_key_input(should)
_ctrls.set_button.visible = !should
_ctrls.save_button.visible = should
_ctrls.save_button.disabled = should
_ctrls.cancel_button.visible = should
_ctrls.clear_button.visible = !should
if(should and to_s() == ''):
_ctrls.shortcut_label.text = 'press buttons'
else:
_ctrls.shortcut_label.text = to_s()
if(should):
emit_signal("start_edit")
else:
emit_signal("end_edit")
# ---------------
# Events
# ---------------
func _unhandled_key_input(event):
if(event is InputEventKey):
if(event.pressed):
if(_has_modifier(event) and !_is_modifier(event.get_keycode_with_modifiers())):
_source_event = event
_key_disp = OS.get_keycode_string(event.get_keycode_with_modifiers())
else:
_source_event = InputEventKey.new()
_key_disp = NO_SHORTCUT
_display_shortcut()
_ctrls.save_button.disabled = !is_valid()
func _on_SetButton_pressed():
_pre_edit_event = _source_event.duplicate(true)
_edit_mode(true)
func _on_SaveButton_pressed():
_edit_mode(false)
_pre_edit_event = null
emit_signal('changed')
func _on_CancelButton_pressed():
cancel()
func _on_ClearButton_pressed():
clear_shortcut()
# ---------------
# Public
# ---------------
func to_s():
return OS.get_keycode_string(_source_event.get_keycode_with_modifiers())
func is_valid():
return _has_modifier(_source_event) and !_is_shift_only_modifier()
func get_shortcut():
var to_return = Shortcut.new()
to_return.events.append(_source_event)
return to_return
func set_shortcut(sc):
if(sc == null or sc.events == null || sc.events.size() <= 0):
clear_shortcut()
else:
_source_event = sc.events[0]
_key_disp = to_s()
_display_shortcut()
func clear_shortcut():
_source_event = InputEventKey.new()
_key_disp = NO_SHORTCUT
_display_shortcut()
func disable_set(should):
_ctrls.set_button.disabled = should
func disable_clear(should):
_ctrls.clear_button.disabled = should
func cancel():
if(_editing):
_edit_mode(false)
_source_event = _pre_edit_event
_key_disp = to_s()
_display_shortcut()

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uid://cd7cbdjhfniu1

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[gd_scene load_steps=2 format=3 uid="uid://sfb1fw8j6ufu"]
[ext_resource type="Script" path="res://addons/gut/gui/ShortcutButton.gd" id="1"]
[node name="ShortcutButton" type="Control"]
custom_minimum_size = Vector2(210, 30)
layout_mode = 3
anchor_right = 0.123
anchor_bottom = 0.04
offset_right = 68.304
offset_bottom = 6.08
script = ExtResource("1")
[node name="Layout" type="HBoxContainer" parent="."]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
[node name="lblShortcut" type="Label" parent="Layout"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 7
text = "<None>"
horizontal_alignment = 2
[node name="CenterContainer" type="CenterContainer" parent="Layout"]
custom_minimum_size = Vector2(10, 0)
layout_mode = 2
[node name="SetButton" type="Button" parent="Layout"]
custom_minimum_size = Vector2(60, 0)
layout_mode = 2
text = "Set"
[node name="SaveButton" type="Button" parent="Layout"]
visible = false
custom_minimum_size = Vector2(60, 0)
layout_mode = 2
text = "Save"
[node name="CancelButton" type="Button" parent="Layout"]
visible = false
custom_minimum_size = Vector2(60, 0)
layout_mode = 2
text = "Cancel"
[node name="ClearButton" type="Button" parent="Layout"]
custom_minimum_size = Vector2(60, 0)
layout_mode = 2
text = "Clear"
[connection signal="pressed" from="Layout/SetButton" to="." method="_on_SetButton_pressed"]
[connection signal="pressed" from="Layout/SaveButton" to="." method="_on_SaveButton_pressed"]
[connection signal="pressed" from="Layout/CancelButton" to="." method="_on_CancelButton_pressed"]
[connection signal="pressed" from="Layout/ClearButton" to="." method="_on_ClearButton_pressed"]

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metadata={
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source_file="res://addons/gut/gui/arrow.png"
dest_files=["res://.godot/imported/arrow.png-2b5b2d838b5b3467cf300ac2da1630d9.ctex"]
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mipmaps/limit=-1
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roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
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@tool
static var GutUserPreferences = load("res://addons/gut/gui/gut_user_preferences.gd")
static var temp_directory = 'user://gut_temp_directory'
static var editor_run_gut_config_path = 'gut_editor_config.json':
# This avoids having to use path_join wherever we want to reference this
# path. The value is not supposed to change. Could it be a constant
# instead? Probably, but I didn't like repeating the directory part.
# Do I like that this is a bit witty. Absolutely.
get: return temp_directory.path_join(editor_run_gut_config_path)
# Should this print a message or something instead? Probably, but then I'd
# be repeating even more code than if this was just a constant. So I didn't,
# even though I wanted to put make the message a easter eggish fun message.
# I didn't, so this dumb comment will have to serve as the easter eggish fun.
set(v): pass
static var editor_run_bbcode_results_path = 'gut_editor.bbcode':
get: return temp_directory.path_join(editor_run_bbcode_results_path)
set(v): pass
static var editor_run_json_results_path = 'gut_editor.json':
get: return temp_directory.path_join(editor_run_json_results_path)
set(v): pass
static var editor_shortcuts_path = 'gut_editor_shortcuts.cfg' :
get: return temp_directory.path_join(editor_shortcuts_path)
set(v): pass
static var _user_prefs = null
static var user_prefs = _user_prefs :
# workaround not being able to reference EditorInterface when not in
# the editor. This shouldn't be referenced by anything not in the
# editor.
get:
if(_user_prefs == null and Engine.is_editor_hint()):
_user_prefs = GutUserPreferences.new(EditorInterface.get_editor_settings())
return _user_prefs
static func create_temp_directory():
DirAccess.make_dir_recursive_absolute(temp_directory)

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uid://crthnim08qwxw

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var PanelControls = load("res://addons/gut/gui/panel_controls.gd")
var GutConfig = load('res://addons/gut/gut_config.gd')
const DIRS_TO_LIST = 6
var _base_container = null
# All the various PanelControls indexed by thier gut_config keys.
var _cfg_ctrls = {}
# specific titles that we need to do stuff with
var _titles = {
dirs = null
}
# All titles so we can free them when we want.
var _all_titles = []
func _init(cont):
_base_container = cont
func _add_title(text):
var row = PanelControls.BaseGutPanelControl.new(text, text)
_base_container.add_child(row)
row.connect('draw', _on_title_cell_draw.bind(row))
_all_titles.append(row)
return row
func _add_ctrl(key, ctrl):
_cfg_ctrls[key] = ctrl
_base_container.add_child(ctrl)
func _add_number(key, value, disp_text, v_min, v_max, hint=''):
var ctrl = PanelControls.NumberControl.new(disp_text, value, v_min, v_max, hint)
_add_ctrl(key, ctrl)
return ctrl
func _add_select(key, value, values, disp_text, hint=''):
var ctrl = PanelControls.SelectControl.new(disp_text, value, values, hint)
_add_ctrl(key, ctrl)
return ctrl
func _add_value(key, value, disp_text, hint=''):
var ctrl = PanelControls.StringControl.new(disp_text, value, hint)
_add_ctrl(key, ctrl)
return ctrl
func _add_boolean(key, value, disp_text, hint=''):
var ctrl = PanelControls.BooleanControl.new(disp_text, value, hint)
_add_ctrl(key, ctrl)
return ctrl
func _add_directory(key, value, disp_text, hint=''):
var ctrl = PanelControls.DirectoryControl.new(disp_text, value, hint)
_add_ctrl(key, ctrl)
ctrl.dialog.title = disp_text
return ctrl
func _add_file(key, value, disp_text, hint=''):
var ctrl = PanelControls.DirectoryControl.new(disp_text, value, hint)
_add_ctrl(key, ctrl)
ctrl.dialog.file_mode = ctrl.dialog.FILE_MODE_OPEN_FILE
ctrl.dialog.title = disp_text
return ctrl
func _add_save_file_anywhere(key, value, disp_text, hint=''):
var ctrl = PanelControls.DirectoryControl.new(disp_text, value, hint)
_add_ctrl(key, ctrl)
ctrl.dialog.file_mode = ctrl.dialog.FILE_MODE_SAVE_FILE
ctrl.dialog.access = ctrl.dialog.ACCESS_FILESYSTEM
ctrl.dialog.title = disp_text
return ctrl
func _add_color(key, value, disp_text, hint=''):
var ctrl = PanelControls.ColorControl.new(disp_text, value, hint)
_add_ctrl(key, ctrl)
return ctrl
func _add_save_load():
var ctrl = PanelControls.SaveLoadControl.new('Config', '', '')
_base_container.add_child(ctrl)
ctrl.save_path_chosen.connect(_on_save_path_chosen)
ctrl.load_path_chosen.connect(_on_load_path_chosen)
_cfg_ctrls['save_load'] = ctrl
return ctrl
# ------------------
# Events
# ------------------
func _on_title_cell_draw(which):
which.draw_rect(Rect2(Vector2(0, 0), which.size), Color(0, 0, 0, .15))
func _on_save_path_chosen(path):
save_file(path)
func _on_load_path_chosen(path):
load_file.bind(path).call_deferred()
# ------------------
# Public
# ------------------
func get_config_issues():
var to_return = []
var has_directory = false
for i in range(DIRS_TO_LIST):
var key = str('directory_', i)
var path = _cfg_ctrls[key].value
if(path != null and path != ''):
has_directory = true
if(!DirAccess.dir_exists_absolute(path)):
_cfg_ctrls[key].mark_invalid(true)
to_return.append(str('Test directory ', path, ' does not exist.'))
else:
_cfg_ctrls[key].mark_invalid(false)
else:
_cfg_ctrls[key].mark_invalid(false)
if(!has_directory):
to_return.append('You do not have any directories set.')
_titles.dirs.mark_invalid(true)
else:
_titles.dirs.mark_invalid(false)
if(!_cfg_ctrls.suffix.value.ends_with('.gd')):
_cfg_ctrls.suffix.mark_invalid(true)
to_return.append("Script suffix must end in '.gd'")
else:
_cfg_ctrls.suffix.mark_invalid(false)
return to_return
func clear():
for key in _cfg_ctrls:
_cfg_ctrls[key].free()
_cfg_ctrls.clear()
for entry in _all_titles:
entry.free()
_all_titles.clear()
func save_file(path):
var gcfg = GutConfig.new()
gcfg.options = get_options({})
gcfg.save_file(path)
func load_file(path):
var gcfg = GutConfig.new()
gcfg.load_options(path)
clear()
set_options(gcfg.options)
# --------------
# SUPER dumb but VERY fun hack to hide settings. The various _add methods will
# return what they add. If you want to hide it, just assign the result to this.
# YES, I could have just put .visible at the end, but I didn't think of that
# until just now, and this was fun, non-permanent and the .visible at the end
# isn't as obvious as hide_this =
#
# Also, we can't just skip adding the controls because other things are looking
# for them and things start to blow up if you don't add them.
var hide_this = null :
set(val):
val.visible = false
# --------------
func set_options(opts):
var options = opts.duplicate()
# _add_title('Save/Load')
_add_save_load()
_add_title("Settings")
_add_number("log_level", options.log_level, "Log Level", 0, 3,
"Detail level for log messages.\n" + \
"\t0: Errors and failures only.\n" + \
"\t1: Adds all test names + warnings + info\n" + \
"\t2: Shows all asserts\n" + \
"\t3: Adds more stuff probably, maybe not.")
_add_boolean('ignore_pause', options.ignore_pause, 'Ignore Pause',
"Ignore calls to pause_before_teardown")
_add_boolean('hide_orphans', options.hide_orphans, 'Hide Orphans',
'Do not display orphan counts in output.')
_add_boolean('should_exit', options.should_exit, 'Exit on Finish',
"Exit when tests finished.")
_add_boolean('should_exit_on_success', options.should_exit_on_success, 'Exit on Success',
"Exit if there are no failures. Does nothing if 'Exit on Finish' is enabled.")
_add_select('double_strategy', 'Script Only', ['Include Native', 'Script Only'], 'Double Strategy',
'"Include Native" will include native methods in Doubles. "Script Only" will not. ' + "\n" + \
'The native method override warning is disabled when creating Doubles.' + "\n" + \
'This is the default, you can override this at the script level or when creating doubles.')
_cfg_ctrls.double_strategy.value = GutUtils.get_enum_value(
options.double_strategy, GutUtils.DOUBLE_STRATEGY, GutUtils.DOUBLE_STRATEGY.SCRIPT_ONLY)
_add_boolean('errors_cause_failure', !options.errors_do_not_cause_failure, 'Errors cause failures.',
"When GUT generates an error (not an engine error) it causes tests to fail.")
_add_title('Runner Appearance')
hide_this = _add_boolean("gut_on_top", options.gut_on_top, "On Top",
"The GUT Runner appears above children added during tests.")
_add_number('opacity', options.opacity, 'Opacity', 0, 100,
"The opacity of GUT when tests are running.")
hide_this = _add_boolean('should_maximize', options.should_maximize, 'Maximize',
"Maximize GUT when tests are being run.")
_add_boolean('compact_mode', options.compact_mode, 'Compact Mode',
'The runner will be in compact mode. This overrides Maximize.')
_add_select('font_name', options.font_name, GutUtils.avail_fonts, 'Font',
"The font to use for text output in the Gut Runner.")
_add_number('font_size', options.font_size, 'Font Size', 5, 100,
"The font size for text output in the Gut Runner.")
hide_this = _add_color('font_color', options.font_color, 'Font Color',
"The font color for text output in the Gut Runner.")
_add_color('background_color', options.background_color, 'Background Color',
"The background color for text output in the Gut Runner.")
_add_boolean('disable_colors', options.disable_colors, 'Disable Formatting',
'Disable formatting and colors used in the Runner. Does not affect panel output.')
_titles.dirs = _add_title('Test Directories')
_add_boolean('include_subdirs', options.include_subdirs, 'Include Subdirs',
"Include subdirectories of the directories configured below.")
var dirs_to_load = options.configured_dirs
if(options.dirs.size() > dirs_to_load.size()):
dirs_to_load = options.dirs
for i in range(DIRS_TO_LIST):
var value = ''
if(dirs_to_load.size() > i):
value = dirs_to_load[i]
var test_dir = _add_directory(str('directory_', i), value, str(i))
test_dir.enabled_button.visible = true
test_dir.enabled_button.button_pressed = options.dirs.has(value)
_add_title("XML Output")
_add_save_file_anywhere("junit_xml_file", options.junit_xml_file, "Output Path",
"Path3D and filename where GUT should create a JUnit compliant XML file. " +
"This file will contain the results of the last test run. To avoid " +
"overriding the file use Include Timestamp.")
_add_boolean("junit_xml_timestamp", options.junit_xml_timestamp, "Include Timestamp",
"Include a timestamp in the filename so that each run gets its own xml file.")
_add_title('Hooks')
_add_file('pre_run_script', options.pre_run_script, 'Pre-Run Hook',
'This script will be run by GUT before any tests are run.')
_add_file('post_run_script', options.post_run_script, 'Post-Run Hook',
'This script will be run by GUT after all tests are run.')
_add_title('Misc')
_add_value('prefix', options.prefix, 'Script Prefix',
"The filename prefix for all test scripts.")
_add_value('suffix', options.suffix, 'Script Suffix',
"Script suffix, including .gd extension. For example '_foo.gd'.")
_add_number('paint_after', options.paint_after, 'Paint After', 0.0, 1.0,
"How long GUT will wait before pausing for 1 frame to paint the screen. 0 is never.")
# since _add_number doesn't set step property, it will default to a step of
# 1 and cast values to int. Give it a .5 step and re-set the value.
_cfg_ctrls.paint_after.value_ctrl.step = .05
_cfg_ctrls.paint_after.value = options.paint_after
func get_options(base_opts):
var to_return = base_opts.duplicate()
# Settings
to_return.log_level = _cfg_ctrls.log_level.value
to_return.ignore_pause = _cfg_ctrls.ignore_pause.value
to_return.hide_orphans = _cfg_ctrls.hide_orphans.value
to_return.should_exit = _cfg_ctrls.should_exit.value
to_return.should_exit_on_success = _cfg_ctrls.should_exit_on_success.value
to_return.double_strategy = _cfg_ctrls.double_strategy.value
to_return.errors_do_not_cause_failure = !_cfg_ctrls.errors_cause_failure.value
# Runner Appearance
to_return.font_name = _cfg_ctrls.font_name.text
to_return.font_size = _cfg_ctrls.font_size.value
to_return.should_maximize = _cfg_ctrls.should_maximize.value
to_return.compact_mode = _cfg_ctrls.compact_mode.value
to_return.opacity = _cfg_ctrls.opacity.value
to_return.background_color = _cfg_ctrls.background_color.value.to_html()
to_return.font_color = _cfg_ctrls.font_color.value.to_html()
to_return.disable_colors = _cfg_ctrls.disable_colors.value
to_return.gut_on_top = _cfg_ctrls.gut_on_top.value
to_return.paint_after = _cfg_ctrls.paint_after.value
# Directories
to_return.include_subdirs = _cfg_ctrls.include_subdirs.value
var dirs = []
var configured_dirs = []
for i in range(DIRS_TO_LIST):
var key = str('directory_', i)
var ctrl = _cfg_ctrls[key]
if(ctrl.value != '' and ctrl.value != null):
configured_dirs.append(ctrl.value)
if(ctrl.enabled_button.button_pressed):
dirs.append(ctrl.value)
to_return.dirs = dirs
to_return.configured_dirs = configured_dirs
# XML Output
to_return.junit_xml_file = _cfg_ctrls.junit_xml_file.value
to_return.junit_xml_timestamp = _cfg_ctrls.junit_xml_timestamp.value
# Hooks
to_return.pre_run_script = _cfg_ctrls.pre_run_script.value
to_return.post_run_script = _cfg_ctrls.post_run_script.value
# Misc
to_return.prefix = _cfg_ctrls.prefix.value
to_return.suffix = _cfg_ctrls.suffix.value
return to_return
func mark_saved():
for key in _cfg_ctrls:
_cfg_ctrls[key].mark_unsaved(false)

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uid://bitkimkb4lh8s

232
addons/gut/gui/gut_gui.gd Normal file
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extends Control
# ##############################################################################
# This is the decoupled GUI for gut.gd
#
# This is a "generic" interface between a GUI and gut.gd. It assumes there are
# certain controls with specific names. It will then interact with those
# controls based on signals emitted from gut.gd in order to give the user
# feedback about the progress of the test run and the results.
#
# Optional controls are marked as such in the _ctrls dictionary. The names
# of the controls can be found in _populate_ctrls.
# ##############################################################################
var _gut = null
var _ctrls = {
btn_continue = null,
path_dir = null,
path_file = null,
prog_script = null,
prog_test = null,
rtl = null, # optional
rtl_bg = null, # required if rtl exists
switch_modes = null,
time_label = null,
title = null,
title_bar = null,
}
var _title_mouse = {
down = false
}
signal switch_modes()
var _max_position = Vector2(100, 100)
func _ready():
_populate_ctrls()
_ctrls.btn_continue.visible = false
_ctrls.btn_continue.pressed.connect(_on_continue_pressed)
_ctrls.switch_modes.pressed.connect(_on_switch_modes_pressed)
_ctrls.title_bar.gui_input.connect(_on_title_bar_input)
_ctrls.prog_script.value = 0
_ctrls.prog_test.value = 0
_ctrls.path_dir.text = ''
_ctrls.path_file.text = ''
_ctrls.time_label.text = ''
_max_position = get_display_size() - Vector2(30, _ctrls.title_bar.size.y)
func _process(_delta):
if(_gut != null and _gut.is_running()):
set_elapsed_time(_gut.get_elapsed_time())
# ------------------
# Private
# ------------------
func get_display_size():
return get_viewport().get_visible_rect().size
func _populate_ctrls():
# Brute force, but flexible. This allows for all the controls to exist
# anywhere, and as long as they all have the right name, they will be
# found.
_ctrls.btn_continue = _get_first_child_named('Continue', self)
_ctrls.path_dir = _get_first_child_named('Path', self)
_ctrls.path_file = _get_first_child_named('File', self)
_ctrls.prog_script = _get_first_child_named('ProgressScript', self)
_ctrls.prog_test = _get_first_child_named('ProgressTest', self)
_ctrls.rtl = _get_first_child_named('TestOutput', self)
_ctrls.rtl_bg = _get_first_child_named('OutputBG', self)
_ctrls.switch_modes = _get_first_child_named("SwitchModes", self)
_ctrls.time_label = _get_first_child_named('TimeLabel', self)
_ctrls.title = _get_first_child_named("Title", self)
_ctrls.title_bar = _get_first_child_named("TitleBar", self)
func _get_first_child_named(obj_name, parent_obj):
if(parent_obj == null):
return null
var kids = parent_obj.get_children()
var index = 0
var to_return = null
while(index < kids.size() and to_return == null):
if(str(kids[index]).find(str(obj_name, ':')) != -1):
to_return = kids[index]
else:
to_return = _get_first_child_named(obj_name, kids[index])
if(to_return == null):
index += 1
return to_return
# ------------------
# Events
# ------------------
func _on_title_bar_input(event : InputEvent):
if(event is InputEventMouseMotion):
if(_title_mouse.down):
position += event.relative
position.x = clamp(position.x, 0, _max_position.x)
position.y = clamp(position.y, 0, _max_position.y)
elif(event is InputEventMouseButton):
if(event.button_index == MOUSE_BUTTON_LEFT):
_title_mouse.down = event.pressed
func _on_continue_pressed():
_gut.end_teardown_pause()
func _on_gut_start_run():
if(_ctrls.rtl != null):
_ctrls.rtl.clear()
set_num_scripts(_gut.get_test_collector().scripts.size())
func _on_gut_end_run():
_ctrls.prog_test.value = _ctrls.prog_test.max_value
_ctrls.prog_script.value = _ctrls.prog_script.max_value
func _on_gut_start_script(script_obj):
next_script(script_obj.get_full_name(), script_obj.tests.size())
func _on_gut_end_script():
pass
func _on_gut_start_test(test_name):
next_test(test_name)
func _on_gut_end_test():
pass
func _on_gut_start_pause():
pause_before_teardown()
func _on_gut_end_pause():
_ctrls.btn_continue.visible = false
func _on_switch_modes_pressed():
switch_modes.emit()
# ------------------
# Public
# ------------------
func set_num_scripts(val):
_ctrls.prog_script.value = 0
_ctrls.prog_script.max_value = val
func next_script(path, num_tests):
_ctrls.prog_script.value += 1
_ctrls.prog_test.value = 0
_ctrls.prog_test.max_value = num_tests
_ctrls.path_dir.text = path.get_base_dir()
_ctrls.path_file.text = path.get_file()
func next_test(__test_name):
_ctrls.prog_test.value += 1
func pause_before_teardown():
_ctrls.btn_continue.visible = true
func set_gut(g):
if(_gut == g):
return
_gut = g
g.start_run.connect(_on_gut_start_run)
g.end_run.connect(_on_gut_end_run)
g.start_script.connect(_on_gut_start_script)
g.end_script.connect(_on_gut_end_script)
g.start_test.connect(_on_gut_start_test)
g.end_test.connect(_on_gut_end_test)
g.start_pause_before_teardown.connect(_on_gut_start_pause)
g.end_pause_before_teardown.connect(_on_gut_end_pause)
func get_gut():
return _gut
func get_textbox():
return _ctrls.rtl
func set_elapsed_time(t):
_ctrls.time_label.text = str("%6.1f" % t, 's')
func set_bg_color(c):
_ctrls.rtl_bg.color = c
func set_title(text):
_ctrls.title.text = text
func to_top_left():
self.position = Vector2(5, 5)
func to_bottom_right():
var win_size = get_display_size()
self.position = win_size - Vector2(self.size) - Vector2(5, 5)
func align_right():
var win_size = get_display_size()
self.position.x = win_size.x - self.size.x -5
self.position.y = 5
self.size.y = win_size.y - 10

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class GutEditorPref:
var gut_pref_prefix = 'gut/'
var pname = '__not_set__'
var default = null
var value = '__not_set__'
var _settings = null
func _init(n, d, s):
pname = n
default = d
_settings = s
load_it()
func _prefstr():
var to_return = str(gut_pref_prefix, pname)
return to_return
func save_it():
_settings.set_setting(_prefstr(), value)
func load_it():
if(_settings.has_setting(_prefstr())):
value = _settings.get_setting(_prefstr())
else:
value = default
func erase():
_settings.erase(_prefstr())
const EMPTY = '-- NOT_SET --'
# -- Editor ONLY Settings --
var output_font_name = null
var output_font_size = null
var hide_result_tree = null
var hide_output_text = null
var hide_settings = null
var use_colors = null # ? might be output panel
# var shortcut_run_all = null
# var shortcut_run_current_script = null
# var shortcut_run_current_inner = null
# var shortcut_run_current_test = null
# var shortcut_panel_button = null
func _init(editor_settings):
output_font_name = GutEditorPref.new('output_font_name', 'CourierPrime', editor_settings)
output_font_size = GutEditorPref.new('output_font_size', 30, editor_settings)
hide_result_tree = GutEditorPref.new('hide_result_tree', false, editor_settings)
hide_output_text = GutEditorPref.new('hide_output_text', false, editor_settings)
hide_settings = GutEditorPref.new('hide_settings', false, editor_settings)
use_colors = GutEditorPref.new('use_colors', true, editor_settings)
# shortcut_run_all = GutEditorPref.new('shortcut_run_all', EMPTY, editor_settings)
# shortcut_run_current_script = GutEditorPref.new('shortcut_run_current_script', EMPTY, editor_settings)
# shortcut_run_current_inner = GutEditorPref.new('shortcut_run_current_inner', EMPTY, editor_settings)
# shortcut_run_current_test = GutEditorPref.new('shortcut_run_current_test', EMPTY, editor_settings)
# shortcut_panel_button = GutEditorPref.new('shortcut_panel_button', EMPTY, editor_settings)
func save_it():
for prop in get_property_list():
var val = get(prop.name)
if(val is GutEditorPref):
val.save_it()
func load_it():
for prop in get_property_list():
var val = get(prop.name)
if(val is GutEditorPref):
val.load_it()
func erase_all():
for prop in get_property_list():
var val = get(prop.name)
if(val is GutEditorPref):
val.erase()

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# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
class BaseGutPanelControl:
extends HBoxContainer
var label = Label.new()
var _lbl_unsaved = Label.new()
var _lbl_invalid = Label.new()
var value = null:
get: return get_value()
set(val): set_value(val)
signal changed
func _init(title, val, hint=""):
size_flags_horizontal = SIZE_EXPAND_FILL
mouse_filter = MOUSE_FILTER_PASS
label.size_flags_horizontal = label.SIZE_EXPAND_FILL
label.mouse_filter = label.MOUSE_FILTER_STOP
add_child(label)
_lbl_unsaved.text = '*'
_lbl_unsaved.visible = false
add_child(_lbl_unsaved)
_lbl_invalid.text = '!'
_lbl_invalid.visible = false
add_child(_lbl_invalid)
label.text = title
label.tooltip_text = hint
func mark_unsaved(is_it=true):
_lbl_unsaved.visible = is_it
func mark_invalid(is_it):
_lbl_invalid.visible = is_it
# -- Virtual --
#
# value_ctrl (all should declare the value_ctrl)
#
func set_value(value):
pass
func get_value():
pass
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
class NumberControl:
extends BaseGutPanelControl
var value_ctrl = SpinBox.new()
func _init(title, val, v_min, v_max, hint=""):
super._init(title, val, hint)
value_ctrl.value = val
value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
value_ctrl.min_value = v_min
value_ctrl.max_value = v_max
value_ctrl.value_changed.connect(_on_value_changed)
value_ctrl.select_all_on_focus = true
add_child(value_ctrl)
func _on_value_changed(new_value):
changed.emit()
func get_value():
return value_ctrl.value
func set_value(val):
value_ctrl.value = val
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
class StringControl:
extends BaseGutPanelControl
var value_ctrl = LineEdit.new()
func _init(title, val, hint=""):
super._init(title, val, hint)
value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
value_ctrl.text = val
value_ctrl.text_changed.connect(_on_text_changed)
value_ctrl.select_all_on_focus = true
add_child(value_ctrl)
func _on_text_changed(new_value):
changed.emit()
func get_value():
return value_ctrl.text
func set_value(val):
value_ctrl.text = val
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
class BooleanControl:
extends BaseGutPanelControl
var value_ctrl = CheckBox.new()
func _init(title, val, hint=""):
super._init(title, val, hint)
value_ctrl.button_pressed = val
value_ctrl.toggled.connect(_on_button_toggled)
add_child(value_ctrl)
func _on_button_toggled(new_value):
changed.emit()
func get_value():
return value_ctrl.button_pressed
func set_value(val):
value_ctrl.button_pressed = val
# ------------------------------------------------------------------------------
# value is "selected" and is gettable and settable
# text is the text value of the selected item, it is gettable only
# ------------------------------------------------------------------------------
class SelectControl:
extends BaseGutPanelControl
var value_ctrl = OptionButton.new()
var text = '' :
get: return value_ctrl.get_item_text(value_ctrl.selected)
set(val): pass
func _init(title, val, choices, hint=""):
super._init(title, val, hint)
var select_idx = 0
for i in range(choices.size()):
value_ctrl.add_item(choices[i])
if(val == choices[i]):
select_idx = i
value_ctrl.selected = select_idx
value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
value_ctrl.item_selected.connect(_on_item_selected)
add_child(value_ctrl)
func _on_item_selected(idx):
changed.emit()
func get_value():
return value_ctrl.selected
func set_value(val):
value_ctrl.selected = val
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
class ColorControl:
extends BaseGutPanelControl
var value_ctrl = ColorPickerButton.new()
func _init(title, val, hint=""):
super._init(title, val, hint)
value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
value_ctrl.color = val
add_child(value_ctrl)
func get_value():
return value_ctrl.color
func set_value(val):
value_ctrl.color = val
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
class DirectoryControl:
extends BaseGutPanelControl
var value_ctrl := LineEdit.new()
var dialog := FileDialog.new()
var enabled_button = CheckButton.new()
var _btn_dir := Button.new()
func _init(title, val, hint=""):
super._init(title, val, hint)
label.size_flags_horizontal = Control.SIZE_SHRINK_BEGIN
_btn_dir.text = '...'
_btn_dir.pressed.connect(_on_dir_button_pressed)
value_ctrl.text = val
value_ctrl.size_flags_horizontal = value_ctrl.SIZE_EXPAND_FILL
value_ctrl.select_all_on_focus = true
value_ctrl.text_changed.connect(_on_value_changed)
dialog.file_mode = dialog.FILE_MODE_OPEN_DIR
dialog.unresizable = false
dialog.dir_selected.connect(_on_selected)
dialog.file_selected.connect(_on_selected)
enabled_button.button_pressed = true
enabled_button.visible = false
add_child(enabled_button)
add_child(value_ctrl)
add_child(_btn_dir)
add_child(dialog)
func _update_display():
var is_empty = value_ctrl.text == ''
enabled_button.button_pressed = !is_empty
enabled_button.disabled = is_empty
func _ready():
if(Engine.is_editor_hint()):
dialog.size = Vector2(1000, 700)
else:
dialog.size = Vector2(500, 350)
_update_display()
func _on_value_changed(new_text):
_update_display()
func _on_selected(path):
value_ctrl.text = path
_update_display()
func _on_dir_button_pressed():
dialog.current_dir = value_ctrl.text
dialog.popup_centered()
func get_value():
return value_ctrl.text
func set_value(val):
value_ctrl.text = val
# ------------------------------------------------------------------------------
# Features:
# Buttons to pick res://, user://, or anywhere on the OS.
# ------------------------------------------------------------------------------
class FileDialogSuperPlus:
extends FileDialog
var show_diretory_types = true :
set(val) :
show_diretory_types = val
_update_display()
var show_res = true :
set(val) :
show_res = val
_update_display()
var show_user = true :
set(val) :
show_user = val
_update_display()
var show_os = true :
set(val) :
show_os = val
_update_display()
var _dir_type_hbox = null
var _btn_res = null
var _btn_user = null
var _btn_os = null
func _ready():
_init_controls()
_update_display()
func _init_controls():
_dir_type_hbox = HBoxContainer.new()
_btn_res = Button.new()
_btn_user = Button.new()
_btn_os = Button.new()
var spacer1 = CenterContainer.new()
spacer1.size_flags_horizontal = spacer1.SIZE_EXPAND_FILL
var spacer2 = spacer1.duplicate()
_dir_type_hbox.add_child(spacer1)
_dir_type_hbox.add_child(_btn_res)
_dir_type_hbox.add_child(_btn_user)
_dir_type_hbox.add_child(_btn_os)
_dir_type_hbox.add_child(spacer2)
_btn_res.text = 'res://'
_btn_user.text = 'user://'
_btn_os.text = ' OS '
get_vbox().add_child(_dir_type_hbox)
get_vbox().move_child(_dir_type_hbox, 0)
_btn_res.pressed.connect(func(): access = ACCESS_RESOURCES)
_btn_user.pressed.connect(func(): access = ACCESS_USERDATA)
_btn_os.pressed.connect(func(): access = ACCESS_FILESYSTEM)
func _update_display():
if(is_inside_tree()):
_dir_type_hbox.visible = show_diretory_types
_btn_res.visible = show_res
_btn_user.visible = show_user
_btn_os.visible = show_os
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
class SaveLoadControl:
extends BaseGutPanelControl
var btn_load = Button.new()
var btn_save = Button.new()
var dlg_load := FileDialogSuperPlus.new()
var dlg_save := FileDialogSuperPlus.new()
signal save_path_chosen(path)
signal load_path_chosen(path)
func _init(title, val, hint):
super._init(title, val, hint)
btn_load.text = "Load"
btn_load.custom_minimum_size.x = 100
btn_load.pressed.connect(_on_load_pressed)
add_child(btn_load)
btn_save.text = "Save As"
btn_save.custom_minimum_size.x = 100
btn_save.pressed.connect(_on_save_pressed)
add_child(btn_save)
dlg_load.file_mode = dlg_load.FILE_MODE_OPEN_FILE
dlg_load.unresizable = false
dlg_load.dir_selected.connect(_on_load_selected)
dlg_load.file_selected.connect(_on_load_selected)
add_child(dlg_load)
dlg_save.file_mode = dlg_save.FILE_MODE_SAVE_FILE
dlg_save.unresizable = false
dlg_save.dir_selected.connect(_on_save_selected)
dlg_save.file_selected.connect(_on_save_selected)
add_child(dlg_save)
func _ready():
if(Engine.is_editor_hint()):
dlg_load.size = Vector2(1000, 700)
dlg_save.size = Vector2(1000, 700)
else:
dlg_load.size = Vector2(500, 350)
dlg_save.size = Vector2(500, 350)
func _on_load_selected(path):
load_path_chosen.emit(path)
func _on_save_selected(path):
save_path_chosen.emit(path)
func _on_load_pressed():
dlg_load.popup_centered()
func _on_save_pressed():
dlg_save.popup_centered()
# ------------------------------------------------------------------------------
# This one was never used in gut_config_gui...but I put some work into it and
# I'm a sucker for that kinda thing. Delete this when you get tired of looking
# at it.
# ------------------------------------------------------------------------------
# class Vector2Ctrl:
# extends VBoxContainer
# var value = Vector2(-1, -1) :
# get:
# return get_value()
# set(val):
# set_value(val)
# var disabled = false :
# get:
# return get_disabled()
# set(val):
# set_disabled(val)
# var x_spin = SpinBox.new()
# var y_spin = SpinBox.new()
# func _init():
# add_child(_make_one('x: ', x_spin))
# add_child(_make_one('y: ', y_spin))
# func _make_one(txt, spinner):
# var hbox = HBoxContainer.new()
# var lbl = Label.new()
# lbl.text = txt
# hbox.add_child(lbl)
# hbox.add_child(spinner)
# spinner.min_value = -1
# spinner.max_value = 10000
# spinner.size_flags_horizontal = spinner.SIZE_EXPAND_FILL
# return hbox
# func set_value(v):
# if(v != null):
# x_spin.value = v[0]
# y_spin.value = v[1]
# # Returns array instead of vector2 b/c that is what is stored in
# # in the dictionary and what is expected everywhere else.
# func get_value():
# return [x_spin.value, y_spin.value]
# func set_disabled(should):
# get_parent().visible = !should
# x_spin.visible = !should
# y_spin.visible = !should
# func get_disabled():
# pass

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BIN
addons/gut/gui/play.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 143 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cr6tvdv0ve6cv"
path="res://.godot/imported/play.png-5c90e88e8136487a183a099d67a7de24.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/gut/gui/play.png"
dest_files=["res://.godot/imported/play.png-5c90e88e8136487a183a099d67a7de24.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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# ------------------------------------------------------------------------------
# This is the entry point when running tests from the editor.
#
# This script should conform to, or ignore, the strictest warning settings.
# ------------------------------------------------------------------------------
extends Node2D
var GutLoader : Object
func _init() -> void:
GutLoader = load("res://addons/gut/gut_loader.gd")
@warning_ignore("unsafe_method_access")
func _ready() -> void:
var runner : Node = load("res://addons/gut/gui/GutRunner.tscn").instantiate()
add_child(runner)
runner.run_from_editor()
GutLoader.restore_ignore_addons()

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[gd_scene load_steps=2 format=3 uid="uid://bgj3fm5d8yvjw"]
[ext_resource type="Script" path="res://addons/gut/gui/run_from_editor.gd" id="1_53pap"]
[node name="RunFromEditor" type="Node2D"]
script = ExtResource("1_53pap")

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# Holds weakrefs to a ScriptTextEditor and related children nodes
# that might be useful. Though the CodeEdit is really the only one, but
# since the tree may change, the first TextEdit under a CodeTextEditor is
# the one we use...so we hold a ref to the CodeTextEditor too.
class ScriptEditorControlRef:
var _text_edit = null
var _script_editor = null
var _code_editor = null
func _init(script_edit):
_script_editor = weakref(script_edit)
_populate_controls()
# print("_script_editor = ", script_edit, ' vis = ', is_visible())
func _populate_controls():
# who knows if the tree will change so get the first instance of each
# type of control we care about. Chances are there won't be more than
# one of these in the future, but their position in the tree may change.
_code_editor = weakref(_get_first_child_named('CodeTextEditor', _script_editor.get_ref()))
_text_edit = weakref(_get_first_child_named("CodeEdit", _code_editor.get_ref()))
func _get_first_child_named(obj_name, parent_obj):
if(parent_obj == null):
return null
var kids = parent_obj.get_children()
var index = 0
var to_return = null
while(index < kids.size() and to_return == null):
if(str(kids[index]).find(str("<", obj_name)) != -1):
to_return = kids[index]
else:
to_return = _get_first_child_named(obj_name, kids[index])
if(to_return == null):
index += 1
return to_return
func get_script_text_edit():
return _script_editor.get_ref()
func get_text_edit():
# ScriptTextEditors that are loaded when the project is opened
# do not have their children populated yet. So if we may have to
# _populate_controls again if we don't have one.
if(_text_edit == null):
_populate_controls()
return _text_edit.get_ref()
func get_script_editor():
return _script_editor
func is_visible():
var to_return = false
if(_script_editor.get_ref()):
to_return = _script_editor.get_ref().visible
return to_return
# ##############################################################################
#
# ##############################################################################
# Used to make searching for the controls easier and faster.
var _script_editors_parent = null
# reference the ScriptEditor instance
var _script_editor = null
# Array of ScriptEditorControlRef containing all the opened ScriptTextEditors
# and related controls at the time of the last refresh.
var _script_editor_controls = []
var _method_prefix = 'test_'
var _inner_class_prefix = 'Test'
func _init(script_edit):
_script_editor = script_edit
refresh()
func _is_script_editor(obj):
return str(obj).find('<ScriptTextEditor') != -1
# Find the first ScriptTextEditor and then get its parent. Done this way
# because who knows if the parent object will change. This is somewhat
# future proofed.
func _find_script_editors_parent():
var _first_editor = _get_first_child_of_type_name("ScriptTextEditor", _script_editor)
if(_first_editor != null):
_script_editors_parent = _first_editor.get_parent()
func _populate_editors():
if(_script_editors_parent == null):
return
_script_editor_controls.clear()
for child in _script_editors_parent.get_children():
if(_is_script_editor(child)):
var ref = ScriptEditorControlRef.new(child)
_script_editor_controls.append(ref)
# Yes, this is the same as the one above but with a different name. This was
# easier than trying to find a place where it could be used by both.
func _get_first_child_of_type_name(obj_name, parent_obj):
if(parent_obj == null):
# print('aborting search for ', obj_name, ' parent is null')
return null
var kids = parent_obj.get_children()
var index = 0
var to_return = null
var search_for = str("<", obj_name)
# print('searching for ', search_for, ' in ', parent_obj, ' kids ', kids.size())
while(index < kids.size() and to_return == null):
var this_one = str(kids[index])
# print(search_for, ' :: ', this_one)
if(this_one.find(search_for) != -1):
to_return = kids[index]
else:
to_return = _get_first_child_of_type_name(obj_name, kids[index])
if(to_return == null):
index += 1
return to_return
func _get_func_name_from_line(text):
text = text.strip_edges()
var left = text.split("(")[0]
var func_name = left.split(" ")[1]
return func_name
func _get_class_name_from_line(text):
text = text.strip_edges()
var right = text.split(" ")[1]
var the_name = right.rstrip(":")
return the_name
func refresh():
if(_script_editors_parent == null):
_find_script_editors_parent()
# print("script editors parent = ", _script_editors_parent)
if(_script_editors_parent != null):
_populate_editors()
# print("script editor controls = ", _script_editor_controls)
func get_current_text_edit():
var cur_script_editor = null
var idx = 0
while(idx < _script_editor_controls.size() and cur_script_editor == null):
if(_script_editor_controls[idx].is_visible()):
cur_script_editor = _script_editor_controls[idx]
else:
idx += 1
var to_return = null
if(cur_script_editor != null):
to_return = cur_script_editor.get_text_edit()
return to_return
func get_script_editor_controls():
var to_return = []
for ctrl_ref in _script_editor_controls:
to_return.append(ctrl_ref.get_script_text_edit())
return to_return
func get_line_info():
var editor = get_current_text_edit()
if(editor == null):
return
var info = {
script = null,
inner_class = null,
test_method = null
}
var line = editor.get_caret_line()
var done_func = false
var done_inner = false
while(line > 0 and (!done_func or !done_inner)):
if(editor.can_fold_line(line)):
var text = editor.get_line(line)
var strip_text = text.strip_edges(true, false) # only left
if(!done_func and strip_text.begins_with("func ")):
var func_name = _get_func_name_from_line(text)
if(func_name.begins_with(_method_prefix)):
info.test_method = func_name
done_func = true
# If the func line is left justified then there won't be any
# inner classes above it.
if(strip_text == text):
done_inner = true
if(!done_inner and strip_text.begins_with("class")):
var inner_name = _get_class_name_from_line(text)
if(inner_name.begins_with(_inner_class_prefix)):
info.inner_class = inner_name
done_inner = true
# if we found an inner class then we are already past
# any test the cursor could be in.
done_func = true
line -= 1
return info
func get_method_prefix():
return _method_prefix
func set_method_prefix(method_prefix):
_method_prefix = method_prefix
func get_inner_class_prefix():
return _inner_class_prefix
func set_inner_class_prefix(inner_class_prefix):
_inner_class_prefix = inner_class_prefix

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