Mine debug.
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@ -58,7 +58,7 @@ func set_character_data():
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self.name = "Ork-" + str(randi())
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speed = 80
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health = 150
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shield = 100
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shield = 200
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damage = 5
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"Cobold":
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self.name = "Cobold-" + str(randi())
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@ -131,8 +131,9 @@ func Collision_Handler(body: Node2D):
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if not body.get_parent().get_if_moving_state():
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var surrounding_enemies = body.get_node("Area2D").get_overlapping_bodies()
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for i in surrounding_enemies:
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if i. get_parent().name in NAMES:
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enemy_hurt(100)
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for j in NAMES:
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if i.get_parent().name.contains(j):
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enemy_hurt(100)
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body.get_parent().Explode_Mine()
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@ -58,7 +58,7 @@ radius = 29.0
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height = 88.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_be2t6"]
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radius = 238.134
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radius = 183.044
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[node name="ArcherTower" type="Node2D"]
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script = ExtResource("1_ssiuv")
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@ -68,7 +68,7 @@ script = ExtResource("1_ssiuv")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
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sprite_frames = SubResource("SpriteFrames_xrf6u")
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autoplay = "default"
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frame_progress = 0.157334
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frame_progress = 0.792297
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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position = Vector2(0, 17)
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@ -1,6 +1,8 @@
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extends Node2D
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var shootingTime = 0
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var bulletSpeed = 0
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var hitpoint = 0
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var follower = false
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var target = null
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@ -25,6 +27,8 @@ func _process(delta: float) -> void:
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func set_properties() -> void:
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if self.name.contains("ArcherTower"):
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get_node("Timer").wait_time = 0.8
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bulletSpeed = 400
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hitpoint = 50
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func get_if_moving_state():
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@ -36,11 +40,12 @@ func _input(event):
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follower = false
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func choose_target(body : Node2D) -> void:
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var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
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target = surroinding_enemies[0]
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for i in surroinding_enemies:
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if i.get_parent().get_progress() > target.get_parent().get_progress():
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target = i
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if not follower:
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var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
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target = surroinding_enemies[0]
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for i in surroinding_enemies:
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if i.get_parent().get_progress() > target.get_parent().get_progress():
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target = i
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pass
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func shoot() -> void:
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@ -48,8 +53,8 @@ func shoot() -> void:
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if self.name.contains("ArcherTower"):
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var arrow = ARROW.instantiate()
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arrow.position = self.position
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arrow.set_speed(250)
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arrow.set_speed(bulletSpeed)
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arrow.set_targe(target)
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arrow.set_hitpoint(50)
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arrow.set_hitpoint(hitpoint)
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get_parent().add_child(arrow)
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pass
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