Mine debug.

This commit is contained in:
2025-03-17 11:48:23 +01:00
parent 9d853dd4f3
commit 94f522d1b6
3 changed files with 18 additions and 12 deletions

View File

@ -58,7 +58,7 @@ func set_character_data():
self.name = "Ork-" + str(randi()) self.name = "Ork-" + str(randi())
speed = 80 speed = 80
health = 150 health = 150
shield = 100 shield = 200
damage = 5 damage = 5
"Cobold": "Cobold":
self.name = "Cobold-" + str(randi()) self.name = "Cobold-" + str(randi())
@ -131,7 +131,8 @@ func Collision_Handler(body: Node2D):
if not body.get_parent().get_if_moving_state(): if not body.get_parent().get_if_moving_state():
var surrounding_enemies = body.get_node("Area2D").get_overlapping_bodies() var surrounding_enemies = body.get_node("Area2D").get_overlapping_bodies()
for i in surrounding_enemies: for i in surrounding_enemies:
if i. get_parent().name in NAMES: for j in NAMES:
if i.get_parent().name.contains(j):
enemy_hurt(100) enemy_hurt(100)
body.get_parent().Explode_Mine() body.get_parent().Explode_Mine()

View File

@ -58,7 +58,7 @@ radius = 29.0
height = 88.0 height = 88.0
[sub_resource type="CircleShape2D" id="CircleShape2D_be2t6"] [sub_resource type="CircleShape2D" id="CircleShape2D_be2t6"]
radius = 238.134 radius = 183.044
[node name="ArcherTower" type="Node2D"] [node name="ArcherTower" type="Node2D"]
script = ExtResource("1_ssiuv") script = ExtResource("1_ssiuv")
@ -68,7 +68,7 @@ script = ExtResource("1_ssiuv")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
sprite_frames = SubResource("SpriteFrames_xrf6u") sprite_frames = SubResource("SpriteFrames_xrf6u")
autoplay = "default" autoplay = "default"
frame_progress = 0.157334 frame_progress = 0.792297
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
position = Vector2(0, 17) position = Vector2(0, 17)

View File

@ -1,6 +1,8 @@
extends Node2D extends Node2D
var shootingTime = 0 var shootingTime = 0
var bulletSpeed = 0
var hitpoint = 0
var follower = false var follower = false
var target = null var target = null
@ -25,6 +27,8 @@ func _process(delta: float) -> void:
func set_properties() -> void: func set_properties() -> void:
if self.name.contains("ArcherTower"): if self.name.contains("ArcherTower"):
get_node("Timer").wait_time = 0.8 get_node("Timer").wait_time = 0.8
bulletSpeed = 400
hitpoint = 50
func get_if_moving_state(): func get_if_moving_state():
@ -36,6 +40,7 @@ func _input(event):
follower = false follower = false
func choose_target(body : Node2D) -> void: func choose_target(body : Node2D) -> void:
if not follower:
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies() var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
target = surroinding_enemies[0] target = surroinding_enemies[0]
for i in surroinding_enemies: for i in surroinding_enemies:
@ -48,8 +53,8 @@ func shoot() -> void:
if self.name.contains("ArcherTower"): if self.name.contains("ArcherTower"):
var arrow = ARROW.instantiate() var arrow = ARROW.instantiate()
arrow.position = self.position arrow.position = self.position
arrow.set_speed(250) arrow.set_speed(bulletSpeed)
arrow.set_targe(target) arrow.set_targe(target)
arrow.set_hitpoint(50) arrow.set_hitpoint(hitpoint)
get_parent().add_child(arrow) get_parent().add_child(arrow)
pass pass