Mine debug.

This commit is contained in:
2025-03-17 11:48:23 +01:00
parent 9d853dd4f3
commit 94f522d1b6
3 changed files with 18 additions and 12 deletions

View File

@ -1,6 +1,8 @@
extends Node2D
var shootingTime = 0
var bulletSpeed = 0
var hitpoint = 0
var follower = false
var target = null
@ -25,6 +27,8 @@ func _process(delta: float) -> void:
func set_properties() -> void:
if self.name.contains("ArcherTower"):
get_node("Timer").wait_time = 0.8
bulletSpeed = 400
hitpoint = 50
func get_if_moving_state():
@ -36,11 +40,12 @@ func _input(event):
follower = false
func choose_target(body : Node2D) -> void:
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
target = surroinding_enemies[0]
for i in surroinding_enemies:
if i.get_parent().get_progress() > target.get_parent().get_progress():
target = i
if not follower:
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
target = surroinding_enemies[0]
for i in surroinding_enemies:
if i.get_parent().get_progress() > target.get_parent().get_progress():
target = i
pass
func shoot() -> void:
@ -48,8 +53,8 @@ func shoot() -> void:
if self.name.contains("ArcherTower"):
var arrow = ARROW.instantiate()
arrow.position = self.position
arrow.set_speed(250)
arrow.set_speed(bulletSpeed)
arrow.set_targe(target)
arrow.set_hitpoint(50)
arrow.set_hitpoint(hitpoint)
get_parent().add_child(arrow)
pass