Mine debug.
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@ -58,7 +58,7 @@ func set_character_data():
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self.name = "Ork-" + str(randi())
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speed = 80
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health = 150
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shield = 100
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shield = 200
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damage = 5
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"Cobold":
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self.name = "Cobold-" + str(randi())
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@ -131,8 +131,9 @@ func Collision_Handler(body: Node2D):
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if not body.get_parent().get_if_moving_state():
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var surrounding_enemies = body.get_node("Area2D").get_overlapping_bodies()
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for i in surrounding_enemies:
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if i. get_parent().name in NAMES:
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enemy_hurt(100)
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for j in NAMES:
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if i.get_parent().name.contains(j):
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enemy_hurt(100)
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body.get_parent().Explode_Mine()
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