Coins system, and finished mortar

This commit is contained in:
2025-04-30 08:57:16 +02:00
parent 6ffc9d3ba9
commit 7d79d3f60f
15 changed files with 253 additions and 37 deletions

View File

@ -12,6 +12,8 @@ var midpoint = 0
var t = 0.0
var duration = 0.5
static var NAMES = ["Forkman", "Cobold", "Ork"]
func _ready() -> void:
starterpos = global_position
targetpos = target.global_position
@ -34,6 +36,12 @@ func _process(delta: float) -> void:
position = bezier(t)
if t >= 1.0:
get_node("CharacterBody2D/AnimatedSprite2D").play("hit")
var killalll = get_node("Area2D").get_overlapping_bodies()
for i in killalll:
for j in NAMES:
if i.get_parent().name.contains(j):
i.get_parent().enemy_hurt(hitpoint)
set_process(false)
elif target and speed > 0:
# Get the direction vector from the bullet to the target