Second Map, and sound effects

This commit is contained in:
2025-08-27 22:31:00 +02:00
parent 8108485091
commit 4ff651ff8f
21 changed files with 1863 additions and 48 deletions

View File

@ -8,10 +8,11 @@ const COBOLD = preload("res://Game/Mobs/cobold.tscn")
const enemies = [FORKMAN, COBOLD, ORK]
var pause = 40
func _ready() -> void:
get_node("CanvasLayer/SidePanel").set_Lifes(20)
get_node("CanvasLayer/SidePanel").Update_Coins(2000)
get_node("CanvasLayer/SidePanel").Update_Coins(250)
#the meaning of the columns inside my wave generation matris:
# Number of enemies need to be spawned, chance of spawn an enemy, chance of forkman, chance of gobline, chance of ork
@ -27,23 +28,26 @@ var currentwave = 0
var endwave = false
func _on_timer_timeout() -> void:
if endwave:
if not get_node("Path2D").get_children():
endwave = false
get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
get_node("CanvasLayer/SidePanel").GameWon()
if pause <= 0:
if endwave:
if not get_node("Path2D").get_children():
endwave = false
get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
get_node("CanvasLayer/SidePanel").GameWon()
else:
spawnMonster()
else:
spawnMonster()
pause -= 1
func spawnMonster():
currentwave = 0
for w in waves:
if w[0] > 0:
if randf() < w[1]: #chance of generating any kind of enemy
w[0] -= 1
if w[0] <= 0:
endwave = true
currentwave += 1
var chosen = randf()
var sum = 0.0
for i in range(2,5):
@ -55,9 +59,7 @@ func spawnMonster():
path_2d.add_child(path)
break
break
else:
currentwave += 1
func decrease_life(damage) -> void:
get_node("CanvasLayer/SidePanel").Update_Lifes(-damage)