UpdatedPostitioning
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@ -17,12 +17,12 @@ func _process(delta: float) -> void:
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if follower:
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position = get_viewport().get_mouse_position()
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if name.contains("Mine"):
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TrapArea").get_overlapping_bodies():
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TrapArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies():
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(255, 0, 0, 0.3)
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else:
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(1, 1, 1, 1)
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if name.contains("StickTrap") or name.contains("Wall"):
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TrapArea").get_overlapping_bodies():
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TrapArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies():
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get_node("CharacterBody2D/Sprite2D").modulate = Color(255, 0, 0, 0.3)
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get_node("CharacterBody2D/Sprite2D2").modulate = Color(255, 0, 0, 0.3)
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else:
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@ -35,7 +35,7 @@ func get_if_moving_state():
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func _input(event):
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if abs(position) <= get_viewport().get_mouse_position():
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if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies():
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if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies() and self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
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follower = false
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func Explode_Mine() -> void:
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@ -25,7 +25,7 @@ corner_radius_bottom_left = 20
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size = Vector2(38, 59)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xk2lx"]
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size = Vector2(20, 59)
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size = Vector2(20, 52)
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[node name="Wall" type="Node2D"]
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script = ExtResource("1_3ht3o")
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@ -71,7 +71,7 @@ wait_time = 0.3
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(0, -1.5)
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_xk2lx")
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debug_color = Color(0.811824, 0.00210331, 0.983083, 0.42)
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