UpdatedPostitioning
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@ -462,25 +462,25 @@ _data = {
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point_count = 15
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rec5e"]
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size = Vector2(864, 22)
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size = Vector2(864, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hg5c4"]
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size = Vector2(861, 23)
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size = Vector2(861, 2)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_h3dak"]
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size = Vector2(992, 24)
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size = Vector2(992, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_6egdt"]
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size = Vector2(1163, 13)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_n3ya7"]
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size = Vector2(850.25, 5.375)
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size = Vector2(802.125, 2.34375)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4tlg5"]
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size = Vector2(1161, 9.5)
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size = Vector2(1161, 2)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sglle"]
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size = Vector2(185, 319)
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size = Vector2(163, 319)
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[node name="Map1" type="Node2D"]
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script = ExtResource("1_rec5e")
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@ -517,40 +517,40 @@ offset_bottom = 647.0
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[node name="TrapArea" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TrapArea"]
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position = Vector2(434, 163)
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position = Vector2(435, 187.5)
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shape = SubResource("RectangleShape2D_rec5e")
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debug_color = Color(0.798903, 0.0385002, 1, 0.42)
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="TrapArea"]
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position = Vector2(497.5, 317.5)
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position = Vector2(493, 351)
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shape = SubResource("RectangleShape2D_hg5c4")
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debug_color = Color(0.798903, 0.0385002, 1, 0.42)
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="TrapArea"]
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position = Vector2(498, 479)
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position = Vector2(496, 509.5)
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shape = SubResource("RectangleShape2D_h3dak")
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debug_color = Color(0.798903, 0.0385002, 1, 0.42)
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[node name="TowerArea" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TowerArea"]
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position = Vector2(582, 58.5)
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position = Vector2(587, 48)
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shape = SubResource("RectangleShape2D_6egdt")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="TowerArea"]
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position = Vector2(416, 237)
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position = Vector2(404.938, 206)
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shape = SubResource("RectangleShape2D_n3ya7")
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="TowerArea"]
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position = Vector2(527.125, 391.313)
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position = Vector2(529, 361.828)
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shape = SubResource("RectangleShape2D_n3ya7")
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="TowerArea"]
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position = Vector2(579, 559)
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position = Vector2(579, 521)
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shape = SubResource("RectangleShape2D_4tlg5")
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[node name="CollisionShape2D5" type="CollisionShape2D" parent="TowerArea"]
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position = Vector2(1061.5, 285.5)
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position = Vector2(1072.5, 285.5)
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shape = SubResource("RectangleShape2D_sglle")
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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@ -25,12 +25,12 @@ func _process(delta: float) -> void:
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if follower:
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position = get_viewport().get_mouse_position()
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if not name.contains("MortarTower"):
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or (self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies()):
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(255, 0, 0, 0.3)
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else:
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(1, 1, 1, 1)
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else:
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies():
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get_node("CharacterBody2D/lifter - 1").modulate = Color(255, 0, 0, 0.3)
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get_node("CharacterBody2D/lifter - 2").modulate = Color(255, 0, 0, 0.3)
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get_node("CharacterBody2D/MortarPart(2)").modulate = Color(255, 0, 0, 0.3)
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@ -74,7 +74,7 @@ func get_if_moving_state():
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func _input(event):
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if abs(position) <= get_viewport().get_mouse_position():
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if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies():
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if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies() and not self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies():
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follower = false
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func choose_target(body : Node2D) -> void:
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@ -17,12 +17,12 @@ func _process(delta: float) -> void:
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if follower:
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position = get_viewport().get_mouse_position()
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if name.contains("Mine"):
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TrapArea").get_overlapping_bodies():
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TrapArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies():
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(255, 0, 0, 0.3)
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else:
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(1, 1, 1, 1)
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if name.contains("StickTrap") or name.contains("Wall"):
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TrapArea").get_overlapping_bodies():
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TrapArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies():
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get_node("CharacterBody2D/Sprite2D").modulate = Color(255, 0, 0, 0.3)
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get_node("CharacterBody2D/Sprite2D2").modulate = Color(255, 0, 0, 0.3)
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else:
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@ -35,7 +35,7 @@ func get_if_moving_state():
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func _input(event):
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if abs(position) <= get_viewport().get_mouse_position():
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if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies():
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if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies() and self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
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follower = false
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func Explode_Mine() -> void:
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@ -25,7 +25,7 @@ corner_radius_bottom_left = 20
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size = Vector2(38, 59)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xk2lx"]
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size = Vector2(20, 59)
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size = Vector2(20, 52)
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[node name="Wall" type="Node2D"]
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script = ExtResource("1_3ht3o")
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@ -71,7 +71,7 @@ wait_time = 0.3
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(0, -1.5)
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_xk2lx")
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debug_color = Color(0.811824, 0.00210331, 0.983083, 0.42)
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