UpdatedPostitioning

This commit is contained in:
2025-07-27 16:30:42 +02:00
parent 9859ddfe87
commit 4969cc0b69
4 changed files with 22 additions and 22 deletions

View File

@ -25,12 +25,12 @@ func _process(delta: float) -> void:
if follower:
position = get_viewport().get_mouse_position()
if not name.contains("MortarTower"):
if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
if get_node("Area2D").get_overlapping_bodies().size() > 1 or (self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies()):
get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(255, 0, 0, 0.3)
else:
get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(1, 1, 1, 1)
else:
if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies() or self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies():
get_node("CharacterBody2D/lifter - 1").modulate = Color(255, 0, 0, 0.3)
get_node("CharacterBody2D/lifter - 2").modulate = Color(255, 0, 0, 0.3)
get_node("CharacterBody2D/MortarPart(2)").modulate = Color(255, 0, 0, 0.3)
@ -74,7 +74,7 @@ func get_if_moving_state():
func _input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
if abs(position) <= get_viewport().get_mouse_position():
if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies():
if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies() and not self.get_node("CharacterBody2D") in get_parent().get_node("TrapArea").get_overlapping_bodies():
follower = false
func choose_target(body : Node2D) -> void: