Wizard Tower and special effects
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@ -12,10 +12,14 @@ const MINE = preload("res://Game/Traps/mine.tscn")
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@onready var archertowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button2
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const ARCHER_TOWER = preload("res://Game/Towers/archer_tower.tscn")
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@onready var wizardtowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button3
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const WIZARD_TOWER = preload("res://Game/Towers/wizard_tower.tscn")
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func _ready() -> void:
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stickspawner.connect("button_up", Spawn_Stick)
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minespawner.connect("button_up", Spawn_Mine)
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archertowerspawn.connect("button_down", Spawn_Archer)
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archertowerspawn.connect("button_up", Spawn_Archer)
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wizardtowerspawn.connect("button_up", Spawn_wizard)
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func Update_Lives(lives) -> void:
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livelabel.text = "Lives: " + str(lives)
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@ -35,3 +39,9 @@ func Spawn_Archer() -> void:
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tower.name = "ArcherTower-" + str(randi())
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get_parent().add_child(tower)
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pass
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func Spawn_wizard() -> void:
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var tower = WIZARD_TOWER.instantiate()
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tower.name = "WizardTower-" + str(randi())
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get_parent().add_child(tower)
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pass
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