Files
CoinQuest/scripts/slime.gd
2024-10-25 17:48:21 +02:00

19 lines
562 B
GDScript

extends Node2D
@onready var ray_cast_right: RayCast2D = $RayCastRight
@onready var ray_cast_left: RayCast2D = $RayCastLeft
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
const speed = 60
var direction = 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if ray_cast_right.is_colliding():
direction = -1
animated_sprite_2d.flip_h = true
elif ray_cast_left.is_colliding():
direction = 1
animated_sprite_2d.flip_h = false
position.x += delta * speed * direction