extends Node2D @onready var ray_cast_right: RayCast2D = $RayCastRight @onready var ray_cast_left: RayCast2D = $RayCastLeft @onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D const speed = 60 var direction = 1 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if ray_cast_right.is_colliding(): direction = -1 animated_sprite_2d.flip_h = true elif ray_cast_left.is_colliding(): direction = 1 animated_sprite_2d.flip_h = false position.x += delta * speed * direction