Movement animation
This commit is contained in:
@ -15,6 +15,28 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[input]
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jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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@ -7,7 +7,7 @@ collision_mask = 2
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script = ExtResource("1_dutdq")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.254
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wait_time = 0.6
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one_shot = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://cxdkngh6fo5p7"]
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[gd_scene load_steps=26 format=3 uid="uid://cxdkngh6fo5p7"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_btp1f"]
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[ext_resource type="Texture2D" uid="uid://bebck3y4sy2c8" path="res://assets/sprites/knight.png" id="1_uiil0"]
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@ -19,6 +19,74 @@ region = Rect2(64, 0, 32, 32)
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atlas = ExtResource("1_uiil0")
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region = Rect2(96, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_npshh"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(64, 160, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qgwdj"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(0, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wv0rq"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(32, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_kqrkm"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(64, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2j53a"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(96, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_58bgj"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(128, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_npl2r"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(160, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_iiw8n"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(192, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_on6th"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(224, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_844j4"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(0, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4nq6e"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(32, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_k3ce1"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(64, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1bpnc"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(96, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_l0cuk"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(128, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_f78wu"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(160, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2tnwu"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(192, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1kmnq"]
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atlas = ExtResource("1_uiil0")
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region = Rect2(224, 96, 32, 32)
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[sub_resource type="SpriteFrames" id="SpriteFrames_j6wpo"]
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animations = [{
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"frames": [{
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@ -37,6 +105,67 @@ animations = [{
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"loop": true,
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"name": &"idle",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_npshh")
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}],
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"loop": true,
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"name": &"jump",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_qgwdj")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wv0rq")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_kqrkm")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_2j53a")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_58bgj")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_npl2r")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_iiw8n")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_on6th")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_844j4")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4nq6e")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_k3ce1")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_1bpnc")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_l0cuk")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_f78wu")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_2tnwu")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_1kmnq")
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}],
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"loop": true,
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"name": &"run",
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"speed": 10.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_lh46r"]
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@ -49,9 +178,8 @@ script = ExtResource("1_btp1f")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, -12)
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sprite_frames = SubResource("SpriteFrames_j6wpo")
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animation = &"idle"
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animation = &"jump"
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autoplay = "idle"
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frame_progress = 0.414056
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -6)
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@ -3,9 +3,11 @@ extends Area2D
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@onready var timer: Timer = $Timer
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func _on_body_entered(body: Node2D) -> void:
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print("YouveDied!")
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Engine.time_scale = 0.5
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body.get_node("CollisionShape2D").queue_free()
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timer.start()
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func _on_timer_timeout() -> void:
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Engine.time_scale = 1
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get_tree().reload_current_scene()
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@ -5,18 +5,38 @@ const SPEED = 130.0
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const JUMP_VELOCITY = -300.0
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@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if (Input.is_action_just_pressed("ui_accept") or Input.is_action_just_pressed("ui_up")) and is_on_floor():
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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var direction := Input.get_axis("move_left", "move_right")
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#flip the character faceing
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if direction > 0:
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animated_sprite_2d.flip_h = false
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elif direction < 0:
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animated_sprite_2d.flip_h = true
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#play animation
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if is_on_floor():
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if direction == 0:
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animated_sprite_2d.play("idle")
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else:
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animated_sprite_2d.play("run")
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else:
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animated_sprite_2d.play("jump")
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#apply movement
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if direction:
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velocity.x = direction * SPEED
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else:
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