Files
CoinQuest/scripts/player.gd
2024-10-25 18:07:30 +02:00

46 lines
1.0 KiB
GDScript

extends CharacterBody2D
const SPEED = 130.0
const JUMP_VELOCITY = -300.0
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("move_left", "move_right")
#flip the character faceing
if direction > 0:
animated_sprite_2d.flip_h = false
elif direction < 0:
animated_sprite_2d.flip_h = true
#play animation
if is_on_floor():
if direction == 0:
animated_sprite_2d.play("idle")
else:
animated_sprite_2d.play("run")
else:
animated_sprite_2d.play("jump")
#apply movement
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()