Health and killing zones

This commit is contained in:
2024-10-28 10:25:07 +01:00
parent e242f59c0b
commit a15966a361
9 changed files with 42 additions and 47 deletions

View File

@ -35,9 +35,10 @@ func _on_player_detection_body_exited(body: Node2D) -> void:
func _on_killingzone_body_entered(body: Node2D) -> void:
if body.name == "Player":
if player.global_position.y < self.global_position.y - 10 :
if player.global_position.y < self.global_position.y - 20 :
get_node("AnimatedSprite2D").play("death")
alive = false
self.collision_mask = 2
timer.start()
elif alive:
print("HURT")