Background character and enemy
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8
scripts/enemy.gd
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8
scripts/enemy.gd
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extends CharacterBody2D
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@onready var player = get_node("/root/Game/player")
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func _physics_process(delta: float) -> void:
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var direction = global_position.direction_to(player.global_position)
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velocity = direction * 50
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move_and_slide()
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1
scripts/game_manager.gd
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1
scripts/game_manager.gd
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extends Node
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25
scripts/player.gd
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25
scripts/player.gd
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tends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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7
scripts/playerscript.gd
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7
scripts/playerscript.gd
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extends CharacterBody2D
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func _physics_process(delta):
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var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
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velocity = direction * 200
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move_and_slide()
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pass
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