Background character and enemy

This commit is contained in:
2024-10-26 11:32:56 +02:00
parent 706c85338a
commit f55a15e24e
89 changed files with 1616 additions and 0 deletions

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scripts/enemy.gd Normal file
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extends CharacterBody2D
@onready var player = get_node("/root/Game/player")
func _physics_process(delta: float) -> void:
var direction = global_position.direction_to(player.global_position)
velocity = direction * 50
move_and_slide()

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scripts/game_manager.gd Normal file
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extends Node

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scripts/player.gd Normal file
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tends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

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scripts/playerscript.gd Normal file
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extends CharacterBody2D
func _physics_process(delta):
var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = direction * 200
move_and_slide()
pass