Game over
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@ -83,4 +83,35 @@ zoom = Vector2(2, 2)
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wait_time = 0.3
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autostart = true
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[node name="GameOver" type="CanvasLayer" parent="."]
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unique_name_in_owner = true
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visible = false
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[node name="ColorRect" type="ColorRect" parent="GameOver"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.780392)
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[node name="Label" type="Label" parent="GameOver"]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -271.5
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offset_top = -68.5
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offset_right = 271.5
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offset_bottom = 68.5
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_color = Color(0.992157, 0, 0, 1)
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theme_override_colors/font_shadow_color = Color(1, 1, 0, 1)
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theme_override_colors/font_outline_color = Color(1, 0, 1, 1)
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theme_override_font_sizes/font_size = 100
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text = "Game Over"
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[connection signal="health_depleted" from="player" to="." method="_on_player_health_depleted"]
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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@ -13,3 +13,8 @@ func spawn_mob():
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func _on_timer_timeout() -> void:
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spawn_mob()
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func _on_player_health_depleted() -> void:
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%GameOver.visible = true
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get_tree().paused = true
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