Files
2024-10-30 22:14:35 +01:00

104 lines
3.8 KiB
Python

"""Base class and definitions for an alternative, functional backend for gym envs, particularly suitable for hardware accelerated and otherwise transformed environments."""
from __future__ import annotations
from typing import Any, Callable, Generic, TypeVar
import numpy as np
from gymnasium import Space
StateType = TypeVar("StateType")
ActType = TypeVar("ActType")
ObsType = TypeVar("ObsType")
RewardType = TypeVar("RewardType")
TerminalType = TypeVar("TerminalType")
RenderStateType = TypeVar("RenderStateType")
class FuncEnv(
Generic[StateType, ObsType, ActType, RewardType, TerminalType, RenderStateType]
):
"""Base class (template) for functional envs.
This API is meant to be used in a stateless manner, with the environment state being passed around explicitly.
That being said, nothing here prevents users from using the environment statefully, it's just not recommended.
A functional env consists of the following functions (in this case, instance methods):
- initial: returns the initial state of the POMDP
- observation: returns the observation in a given state
- transition: returns the next state after taking an action in a given state
- reward: returns the reward for a given (state, action, next_state) tuple
- terminal: returns whether a given state is terminal
- state_info: optional, returns a dict of info about a given state
- step_info: optional, returns a dict of info about a given (state, action, next_state) tuple
The class-based structure serves the purpose of allowing environment constants to be defined in the class,
and then using them by name in the code itself.
For the moment, this is predominantly for internal use. This API is likely to change, but in the future
we intend to flesh it out and officially expose it to end users.
"""
observation_space: Space
action_space: Space
def __init__(self, options: dict[str, Any] | None = None):
"""Initialize the environment constants."""
self.__dict__.update(options or {})
def initial(self, rng: Any) -> StateType:
"""Initial state."""
raise NotImplementedError
def transition(self, state: StateType, action: ActType, rng: Any) -> StateType:
"""Transition."""
raise NotImplementedError
def observation(self, state: StateType) -> ObsType:
"""Observation."""
raise NotImplementedError
def reward(
self, state: StateType, action: ActType, next_state: StateType
) -> RewardType:
"""Reward."""
raise NotImplementedError
def terminal(self, state: StateType) -> TerminalType:
"""Terminal state."""
raise NotImplementedError
def state_info(self, state: StateType) -> dict:
"""Info dict about a single state."""
return {}
def step_info(
self, state: StateType, action: ActType, next_state: StateType
) -> dict:
"""Info dict about a full transition."""
return {}
def transform(self, func: Callable[[Callable], Callable]):
"""Functional transformations."""
self.initial = func(self.initial)
self.transition = func(self.transition)
self.observation = func(self.observation)
self.reward = func(self.reward)
self.terminal = func(self.terminal)
self.state_info = func(self.state_info)
self.step_info = func(self.step_info)
def render_image(
self, state: StateType, render_state: RenderStateType
) -> tuple[RenderStateType, np.ndarray]:
"""Show the state."""
raise NotImplementedError
def render_init(self, **kwargs) -> RenderStateType:
"""Initialize the render state."""
raise NotImplementedError
def render_close(self, render_state: RenderStateType):
"""Close the render state."""
raise NotImplementedError