192 lines
9.1 KiB
Plaintext
192 lines
9.1 KiB
Plaintext
Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.24f1 (11fa355cd605) revision 1178165'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'hu' Physical Memory: 7582 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.24f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker3
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-projectPath
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C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial
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-logFile
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Logs/AssetImportWorker3.log
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-srvPort
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60109
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-job-worker-count
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7
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial
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C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [16276] Target information:
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Player connection [16276] * "[IP] 192.168.2.78 [Port] 0 [Flags] 2 [Guid] 2262985847 [EditorId] 2262985847 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [16276] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 2262985847 [EditorId] 2262985847 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [16276] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [16276] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 18.14 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.24f1 (11fa355cd605)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a5)
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Vendor: NVIDIA
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VRAM: 3977 MB
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Driver: 31.0.15.3168
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56328
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.004661 seconds.
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- Loaded All Assemblies, in 0.755 seconds
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.539 seconds
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Domain Reload Profiling: 1291ms
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BeginReloadAssembly (262ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (6ms)
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RebuildCommonClasses (89ms)
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RebuildNativeTypeToScriptingClass (16ms)
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initialDomainReloadingComplete (89ms)
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LoadAllAssembliesAndSetupDomain (296ms)
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LoadAssemblies (252ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (287ms)
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TypeCache.Refresh (285ms)
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TypeCache.ScanAssembly (260ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (540ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (484ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (53ms)
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SetLoadedEditorAssemblies (9ms)
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BeforeProcessingInitializeOnLoad (14ms)
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ProcessInitializeOnLoadAttributes (320ms)
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ProcessInitializeOnLoadMethodAttributes (84ms)
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AfterProcessingInitializeOnLoad (3ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.180 seconds
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Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.248 seconds
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Domain Reload Profiling: 3422ms
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BeginReloadAssembly (956ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (8ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (40ms)
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RebuildCommonClasses (44ms)
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RebuildNativeTypeToScriptingClass (17ms)
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initialDomainReloadingComplete (55ms)
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LoadAllAssembliesAndSetupDomain (1101ms)
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LoadAssemblies (824ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (470ms)
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TypeCache.Refresh (317ms)
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TypeCache.ScanAssembly (267ms)
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BuildScriptInfoCaches (131ms)
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ResolveRequiredComponents (17ms)
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FinalizeReload (1249ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (866ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (5ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (99ms)
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ProcessInitializeOnLoadAttributes (616ms)
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ProcessInitializeOnLoadMethodAttributes (132ms)
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AfterProcessingInitializeOnLoad (9ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (6ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 2.05 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 206 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6514 unused Assets / (4.3 MB). Loaded Objects now: 7292.
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Memory consumption went from 197.6 MB to 193.3 MB.
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Total: 10.189200 ms (FindLiveObjects: 0.820200 ms CreateObjectMapping: 0.472000 ms MarkObjects: 6.383300 ms DeleteObjects: 2.511100 ms)
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |