Files
Platformer-In-Unity/Logs/AssetImportWorker0-prev.log

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Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.24f1 (11fa355cd605) revision 1178165'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'hu' Physical Memory: 7582 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.24f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial
-logFile
Logs/AssetImportWorker0.log
-srvPort
59953
-job-worker-count
7
-background-job-worker-count
8
-asset-garbage-collectors
1
Successfully changed project path to: C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial
C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [15556] Target information:
Player connection [15556] * "[IP] 192.168.2.78 [Port] 0 [Flags] 2 [Guid] 4212812875 [EditorId] 4212812875 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15556] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 4212812875 [EditorId] 4212812875 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15556] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [15556] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 4.08 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.24f1 (11fa355cd605)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a5)
Vendor: NVIDIA
VRAM: 3977 MB
Driver: 31.0.15.3168
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56788
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.007886 seconds.
- Loaded All Assemblies, in 0.555 seconds
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.407 seconds
Domain Reload Profiling: 959ms
BeginReloadAssembly (224ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (197ms)
LoadAssemblies (222ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (192ms)
TypeCache.Refresh (190ms)
TypeCache.ScanAssembly (172ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (407ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (351ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (35ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (8ms)
ProcessInitializeOnLoadAttributes (225ms)
ProcessInitializeOnLoadMethodAttributes (74ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.212 seconds
Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.378 seconds
Domain Reload Profiling: 3588ms
BeginReloadAssembly (913ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (42ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (1188ms)
LoadAssemblies (855ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (462ms)
TypeCache.Refresh (319ms)
TypeCache.ScanAssembly (291ms)
BuildScriptInfoCaches (123ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1380ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1006ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (103ms)
ProcessInitializeOnLoadAttributes (701ms)
ProcessInitializeOnLoadMethodAttributes (182ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 4.79 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 206 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6514 unused Assets / (3.7 MB). Loaded Objects now: 7292.
Memory consumption went from 199.7 MB to 196.0 MB.
Total: 50.339500 ms (FindLiveObjects: 32.298300 ms CreateObjectMapping: 1.384400 ms MarkObjects: 8.830900 ms DeleteObjects: 7.823300 ms)
========================================================================
Received Import Request.
Time since last request: 21771.332230 seconds.
path: Assets/sprites/player
artifactKey: Guid(4657a3fe16ddb6f439f620ac4e297d7e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/sprites/player using Guid(4657a3fe16ddb6f439f620ac4e297d7e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '974adc999b2ade702c7397a2508c70ac') in 0.00779 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.671 seconds
Refreshing native plugins compatible for Editor in 3.06 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.406 seconds
Domain Reload Profiling: 3080ms
BeginReloadAssembly (319ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (89ms)
RebuildCommonClasses (48ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (1249ms)
LoadAssemblies (1006ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (392ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (340ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1406ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (924ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (686ms)
ProcessInitializeOnLoadMethodAttributes (99ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Refreshing native plugins compatible for Editor in 2.16 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6512 unused Assets / (4.4 MB). Loaded Objects now: 7297.
Memory consumption went from 169.0 MB to 164.6 MB.
Total: 16.558900 ms (FindLiveObjects: 1.446400 ms CreateObjectMapping: 1.238200 ms MarkObjects: 9.638600 ms DeleteObjects: 4.233400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 53.316543 seconds.
path: Assets/levels/SampleScene.unity
artifactKey: Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/levels/SampleScene.unity using Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4356a4e0efafe2da4e825d4a5b22b180') in 0.0127971 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.995 seconds
Refreshing native plugins compatible for Editor in 2.23 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.300 seconds
Domain Reload Profiling: 2294ms
BeginReloadAssembly (274ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (76ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (630ms)
LoadAssemblies (448ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (306ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (270ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1301ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (887ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (666ms)
ProcessInitializeOnLoadMethodAttributes (98ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6512 unused Assets / (4.9 MB). Loaded Objects now: 7299.
Memory consumption went from 169.0 MB to 164.1 MB.
Total: 16.256800 ms (FindLiveObjects: 0.965500 ms CreateObjectMapping: 1.845000 ms MarkObjects: 8.302000 ms DeleteObjects: 5.142200 ms)
Prepare: number of updated asset objects reloaded= 0