Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.24f1 (11fa355cd605) revision 1178165'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'hu' Physical Memory: 7582 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.24f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker9 -projectPath C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial -logFile Logs/AssetImportWorker9.log -srvPort 60109 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [10452] Target information: Player connection [10452] * "[IP] 192.168.2.78 [Port] 0 [Flags] 2 [Guid] 2471824792 [EditorId] 2471824792 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [10452] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 2471824792 [EditorId] 2471824792 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [10452] Host joined multi-casting on [225.0.0.222:54997]... Player connection [10452] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 3.70 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.24f1 (11fa355cd605) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a5) Vendor: NVIDIA VRAM: 3977 MB Driver: 31.0.15.3168 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56256 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.004948 seconds. - Loaded All Assemblies, in 0.585 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.404 seconds Domain Reload Profiling: 987ms BeginReloadAssembly (175ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (81ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (75ms) LoadAllAssembliesAndSetupDomain (237ms) LoadAssemblies (175ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (231ms) TypeCache.Refresh (228ms) TypeCache.ScanAssembly (207ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (405ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (349ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (9ms) ProcessInitializeOnLoadAttributes (218ms) ProcessInitializeOnLoadMethodAttributes (78ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.762 seconds Refreshing native plugins compatible for Editor in 2.07 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.259 seconds Domain Reload Profiling: 4012ms BeginReloadAssembly (935ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (51ms) LoadAllAssembliesAndSetupDomain (1708ms) LoadAssemblies (810ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1047ms) TypeCache.Refresh (309ms) TypeCache.ScanAssembly (261ms) BuildScriptInfoCaches (706ms) ResolveRequiredComponents (20ms) FinalizeReload (1260ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (856ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (592ms) ProcessInitializeOnLoadMethodAttributes (128ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (6ms) ExecutionOrderSort2 (5ms) AwakeInstancesAfterBackupRestoration (22ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 3.39 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 206 Unused Serialized files (Serialized files now loaded: 0) Unloading 6514 unused Assets / (4.2 MB). Loaded Objects now: 7292. Memory consumption went from 197.9 MB to 193.7 MB. Total: 11.392600 ms (FindLiveObjects: 0.986300 ms CreateObjectMapping: 0.585500 ms MarkObjects: 6.329500 ms DeleteObjects: 3.487700 ms) Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0