Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.24f1 (11fa355cd605) revision 1178165'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'hu' Physical Memory: 7582 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.24f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker5 -projectPath C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial -logFile Logs/AssetImportWorker5.log -srvPort 60109 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [2600] Target information: Player connection [2600] * "[IP] 192.168.2.78 [Port] 0 [Flags] 2 [Guid] 110232742 [EditorId] 110232742 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [2600] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 110232742 [EditorId] 110232742 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [2600] Host joined multi-casting on [225.0.0.222:54997]... Player connection [2600] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 15.64 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.24f1 (11fa355cd605) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a5) Vendor: NVIDIA VRAM: 3977 MB Driver: 31.0.15.3168 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56004 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.004827 seconds. - Loaded All Assemblies, in 0.581 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.480 seconds Domain Reload Profiling: 1058ms BeginReloadAssembly (195ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (49ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (71ms) LoadAllAssembliesAndSetupDomain (248ms) LoadAssemblies (194ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (241ms) TypeCache.Refresh (239ms) TypeCache.ScanAssembly (222ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (480ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (434ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (41ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (10ms) ProcessInitializeOnLoadAttributes (282ms) ProcessInitializeOnLoadMethodAttributes (90ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.978 seconds Refreshing native plugins compatible for Editor in 1.80 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.159 seconds Domain Reload Profiling: 3133ms BeginReloadAssembly (940ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (55ms) LoadAllAssembliesAndSetupDomain (920ms) LoadAssemblies (722ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (354ms) TypeCache.Refresh (232ms) TypeCache.ScanAssembly (211ms) BuildScriptInfoCaches (107ms) ResolveRequiredComponents (13ms) FinalizeReload (1160ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (842ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (586ms) ProcessInitializeOnLoadMethodAttributes (146ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 1.81 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 206 Unused Serialized files (Serialized files now loaded: 0) Unloading 6514 unused Assets / (4.2 MB). Loaded Objects now: 7292. Memory consumption went from 195.8 MB to 191.6 MB. Total: 12.304100 ms (FindLiveObjects: 1.193300 ms CreateObjectMapping: 0.643000 ms MarkObjects: 7.345800 ms DeleteObjects: 3.120700 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.065 seconds Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.393 seconds Domain Reload Profiling: 2456ms BeginReloadAssembly (274ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (67ms) RebuildCommonClasses (56ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (677ms) LoadAssemblies (532ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (284ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (258ms) ResolveRequiredComponents (13ms) FinalizeReload (1394ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (938ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (723ms) ProcessInitializeOnLoadMethodAttributes (93ms) AfterProcessingInitializeOnLoad (12ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (19ms) Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6512 unused Assets / (4.7 MB). Loaded Objects now: 7295. Memory consumption went from 164.6 MB to 159.9 MB. Total: 19.742000 ms (FindLiveObjects: 1.081200 ms CreateObjectMapping: 1.926300 ms MarkObjects: 11.028200 ms DeleteObjects: 5.704000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.001 seconds Refreshing native plugins compatible for Editor in 1.84 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.279 seconds Domain Reload Profiling: 2278ms BeginReloadAssembly (262ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (61ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (634ms) LoadAssemblies (480ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (287ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (260ms) ResolveRequiredComponents (13ms) FinalizeReload (1280ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (857ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (95ms) ProcessInitializeOnLoadAttributes (652ms) ProcessInitializeOnLoadMethodAttributes (90ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Refreshing native plugins compatible for Editor in 3.17 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6512 unused Assets / (4.5 MB). Loaded Objects now: 7297. Memory consumption went from 164.6 MB to 160.0 MB. Total: 17.553800 ms (FindLiveObjects: 1.383500 ms CreateObjectMapping: 1.654500 ms MarkObjects: 9.779800 ms DeleteObjects: 4.733800 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0