Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.24f1 (11fa355cd605) revision 1178165'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'hu' Physical Memory: 7582 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.24f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial -logFile Logs/AssetImportWorker1.log -srvPort 59953 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [17040] Target information: Player connection [17040] * "[IP] 192.168.2.78 [Port] 0 [Flags] 2 [Guid] 2747201299 [EditorId] 2747201299 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [17040] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 2747201299 [EditorId] 2747201299 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [17040] Host joined multi-casting on [225.0.0.222:54997]... Player connection [17040] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 4.11 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.24f1 (11fa355cd605) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a5) Vendor: NVIDIA VRAM: 3977 MB Driver: 31.0.15.3168 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56984 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.007883 seconds. - Loaded All Assemblies, in 0.553 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.407 seconds Domain Reload Profiling: 958ms BeginReloadAssembly (223ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (73ms) LoadAllAssembliesAndSetupDomain (198ms) LoadAssemblies (221ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (192ms) TypeCache.Refresh (190ms) TypeCache.ScanAssembly (172ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (407ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (353ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (35ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (8ms) ProcessInitializeOnLoadAttributes (229ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.211 seconds Refreshing native plugins compatible for Editor in 2.14 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.387 seconds Domain Reload Profiling: 3595ms BeginReloadAssembly (909ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (42ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (1192ms) LoadAssemblies (851ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (458ms) TypeCache.Refresh (321ms) TypeCache.ScanAssembly (298ms) BuildScriptInfoCaches (115ms) ResolveRequiredComponents (16ms) FinalizeReload (1388ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1009ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (699ms) ProcessInitializeOnLoadMethodAttributes (186ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 3.89 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 206 Unused Serialized files (Serialized files now loaded: 0) Unloading 6514 unused Assets / (4.1 MB). Loaded Objects now: 7292. Memory consumption went from 201.7 MB to 197.5 MB. Total: 18.927300 ms (FindLiveObjects: 0.990900 ms CreateObjectMapping: 0.650900 ms MarkObjects: 13.109700 ms DeleteObjects: 4.172300 ms) ======================================================================== Received Import Request. Time since last request: 21768.392478 seconds. path: Assets/sprites/Dragon Warrior Files artifactKey: Guid(4657a3fe16ddb6f439f620ac4e297d7e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/sprites/Dragon Warrior Files using Guid(4657a3fe16ddb6f439f620ac4e297d7e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'faebc96cacc8e431cc8d7c36cc99fcd9') in 0.0113218 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.593 seconds Refreshing native plugins compatible for Editor in 2.53 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.375 seconds Domain Reload Profiling: 2970ms BeginReloadAssembly (317ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (107ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (1176ms) LoadAssemblies (969ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (335ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (293ms) ResolveRequiredComponents (14ms) FinalizeReload (1376ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (906ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (114ms) ProcessInitializeOnLoadAttributes (675ms) ProcessInitializeOnLoadMethodAttributes (92ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Refreshing native plugins compatible for Editor in 2.40 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6512 unused Assets / (4.3 MB). Loaded Objects now: 7297. Memory consumption went from 171.0 MB to 166.7 MB. Total: 15.808000 ms (FindLiveObjects: 1.681700 ms CreateObjectMapping: 1.403600 ms MarkObjects: 8.449200 ms DeleteObjects: 4.270700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.025 seconds Refreshing native plugins compatible for Editor in 1.88 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.297 seconds Domain Reload Profiling: 2321ms BeginReloadAssembly (295ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (75ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (626ms) LoadAssemblies (484ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (291ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (267ms) ResolveRequiredComponents (13ms) FinalizeReload (1297ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (880ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (660ms) ProcessInitializeOnLoadMethodAttributes (96ms) AfterProcessingInitializeOnLoad (14ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Refreshing native plugins compatible for Editor in 2.21 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6512 unused Assets / (4.6 MB). Loaded Objects now: 7299. Memory consumption went from 171.0 MB to 166.4 MB. Total: 13.939200 ms (FindLiveObjects: 1.067800 ms CreateObjectMapping: 1.621100 ms MarkObjects: 7.609700 ms DeleteObjects: 3.639100 ms) Prepare: number of updated asset objects reloaded= 0