Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.24f1 (11fa355cd605) revision 1178165'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'hu' Physical Memory: 7582 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.24f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial -logFile Logs/AssetImportWorker0.log -srvPort 59953 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [15556] Target information: Player connection [15556] * "[IP] 192.168.2.78 [Port] 0 [Flags] 2 [Guid] 4212812875 [EditorId] 4212812875 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15556] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 4212812875 [EditorId] 4212812875 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [15556] Host joined multi-casting on [225.0.0.222:54997]... Player connection [15556] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 4.08 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.24f1 (11fa355cd605) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a5) Vendor: NVIDIA VRAM: 3977 MB Driver: 31.0.15.3168 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56788 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.007886 seconds. - Loaded All Assemblies, in 0.555 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.407 seconds Domain Reload Profiling: 959ms BeginReloadAssembly (224ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (72ms) LoadAllAssembliesAndSetupDomain (197ms) LoadAssemblies (222ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (192ms) TypeCache.Refresh (190ms) TypeCache.ScanAssembly (172ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (407ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (351ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (35ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (8ms) ProcessInitializeOnLoadAttributes (225ms) ProcessInitializeOnLoadMethodAttributes (74ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.212 seconds Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.378 seconds Domain Reload Profiling: 3588ms BeginReloadAssembly (913ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (42ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (1188ms) LoadAssemblies (855ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (462ms) TypeCache.Refresh (319ms) TypeCache.ScanAssembly (291ms) BuildScriptInfoCaches (123ms) ResolveRequiredComponents (14ms) FinalizeReload (1380ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1006ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (103ms) ProcessInitializeOnLoadAttributes (701ms) ProcessInitializeOnLoadMethodAttributes (182ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 4.79 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 206 Unused Serialized files (Serialized files now loaded: 0) Unloading 6514 unused Assets / (3.7 MB). Loaded Objects now: 7292. Memory consumption went from 199.7 MB to 196.0 MB. Total: 50.339500 ms (FindLiveObjects: 32.298300 ms CreateObjectMapping: 1.384400 ms MarkObjects: 8.830900 ms DeleteObjects: 7.823300 ms) ======================================================================== Received Import Request. Time since last request: 21771.332230 seconds. path: Assets/sprites/player artifactKey: Guid(4657a3fe16ddb6f439f620ac4e297d7e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/sprites/player using Guid(4657a3fe16ddb6f439f620ac4e297d7e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '974adc999b2ade702c7397a2508c70ac') in 0.00779 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.671 seconds Refreshing native plugins compatible for Editor in 3.06 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.406 seconds Domain Reload Profiling: 3080ms BeginReloadAssembly (319ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (89ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (1249ms) LoadAssemblies (1006ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (392ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (340ms) ResolveRequiredComponents (15ms) FinalizeReload (1406ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (924ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (116ms) ProcessInitializeOnLoadAttributes (686ms) ProcessInitializeOnLoadMethodAttributes (99ms) AfterProcessingInitializeOnLoad (12ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (19ms) Refreshing native plugins compatible for Editor in 2.16 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6512 unused Assets / (4.4 MB). Loaded Objects now: 7297. Memory consumption went from 169.0 MB to 164.6 MB. Total: 16.558900 ms (FindLiveObjects: 1.446400 ms CreateObjectMapping: 1.238200 ms MarkObjects: 9.638600 ms DeleteObjects: 4.233400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 53.316543 seconds. path: Assets/levels/SampleScene.unity artifactKey: Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/levels/SampleScene.unity using Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4356a4e0efafe2da4e825d4a5b22b180') in 0.0127971 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.995 seconds Refreshing native plugins compatible for Editor in 2.23 ms, found 4 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.300 seconds Domain Reload Profiling: 2294ms BeginReloadAssembly (274ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (76ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (630ms) LoadAssemblies (448ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (306ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (270ms) ResolveRequiredComponents (22ms) FinalizeReload (1301ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (887ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (666ms) ProcessInitializeOnLoadMethodAttributes (98ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6512 unused Assets / (4.9 MB). Loaded Objects now: 7299. Memory consumption went from 169.0 MB to 164.1 MB. Total: 16.256800 ms (FindLiveObjects: 0.965500 ms CreateObjectMapping: 1.845000 ms MarkObjects: 8.302000 ms DeleteObjects: 5.142200 ms) Prepare: number of updated asset objects reloaded= 0