player movement with animations
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20
Platformer-In-Unity-tutorial.sln
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20
Platformer-In-Unity-tutorial.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{E52393DE-06CE-FCC5-64D8-DA427CE1CD9E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E52393DE-06CE-FCC5-64D8-DA427CE1CD9E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E52393DE-06CE-FCC5-64D8-DA427CE1CD9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E52393DE-06CE-FCC5-64D8-DA427CE1CD9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E52393DE-06CE-FCC5-64D8-DA427CE1CD9E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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